All pastes #904159 Raw Edit

Anonymous

public cpp v1 · immutable
·published 2008-02-14 19:26 UTC
rendered paste body
/************************** * Includes * **************************/#include <cstdio>#include <windows.h>#include <gl/gl.h>#include "Drawer.hpp"/************************** * Function Declarations * **************************/LRESULT CALLBACK WndProc (HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam);void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);/************************** * WinMain * **************************/int WINAPI WinMain (HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmdShow){    WNDCLASS wc;    HWND hWnd;    HDC hDC;    HGLRC hRC;            MSG msg;    BOOL bQuit = FALSE;    float theta = 0.0f;    /* register window class */    wc.style = CS_OWNDC;    wc.lpfnWndProc = WndProc;    wc.cbClsExtra = 0;    wc.cbWndExtra = 0;    wc.hInstance = hInstance;    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wc.hCursor = LoadCursor (NULL, IDC_ARROW);    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);    wc.lpszMenuName = NULL;    wc.lpszClassName = "GLSample";    RegisterClass (&wc);    /* create main window */	hWnd = CreateWindow("GLSample","OpenGL Sample",WS_CAPTION|WS_POPUPWINDOW|WS_VISIBLE,		96,96,640,480,NULL,NULL,hInstance,NULL);    /* enable OpenGL for the window */    EnableOpenGL (hWnd, &hDC, &hRC);	//Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,	//	int iScreenX,int iScreenY,int iPixelSize);	Drawer Simple(1.0f,1.0f,-1.0f,-1.0f,64,64,16,16);	float fStartTime = (float)GetTickCount();	int iTime=0;    /* program main loop */    while (!bQuit)    {        /* check for messages */        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))        {            /* handle or dispatch messages */            if (msg.message == WM_QUIT)            {                bQuit = TRUE;            }            else            {                TranslateMessage (&msg);                DispatchMessage (&msg);            }        }        else        {            /* OpenGL animation code goes here */            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);            glClear (GL_COLOR_BUFFER_BIT);            glPushMatrix ();            //glRotatef (theta, 0.0f, 0.0f, 1.0f);			glRotatef (theta,1.0f,1.0f,0.0f);			//glBegin (GL_LINE_STRIP);			Simple.Draw(iTime);            			//glEnd ();            glPopMatrix ();            SwapBuffers (hDC);            theta = 45.0f;            //Sleep (50);			iTime++;			/*			if(iTime%180 == 0)			{				char cBuffer[100];				sprintf(cBuffer,"%f",1000.0f/((GetTickCount() - fStartTime)/180.0f) );				MessageBox(NULL,cBuffer,"Hello",MB_OK);				fStartTime = GetTickCount();			}			*/        }    }    /* shutdown OpenGL */    DisableOpenGL (hWnd, hDC, hRC);    /* destroy the window explcitly */    DestroyWindow (hWnd);    return msg.wParam;}/******************** * Window Procedure * ********************/LRESULT CALLBACK WndProc (HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam){    switch (message)    {    case WM_CREATE:        return 0;    case WM_CLOSE:        PostQuitMessage (0);        return 0;    case WM_DESTROY:        return 0;    case WM_KEYDOWN:        switch (wParam)        {        case VK_ESCAPE:            PostQuitMessage(0);            return 0;        }        return 0;    default:        return DefWindowProc (hWnd, message, wParam, lParam);    }}/******************* * Enable OpenGL * *******************/void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC){    PIXELFORMATDESCRIPTOR pfd;    int iFormat;    /* get the device context (DC) */    *hDC = GetDC (hWnd);    /* set the pixel format for the DC */    ZeroMemory (&pfd, sizeof (pfd));    pfd.nSize = sizeof (pfd);    pfd.nVersion = 1;    pfd.dwFlags = PFD_DRAW_TO_WINDOW |       PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;    pfd.iPixelType = PFD_TYPE_RGBA;    pfd.cColorBits = 24;    pfd.cDepthBits = 16;    pfd.iLayerType = PFD_MAIN_PLANE;    iFormat = ChoosePixelFormat (*hDC, &pfd);    SetPixelFormat (*hDC, iFormat, &pfd);    /* create and enable the render context (RC) */    *hRC = wglCreateContext( *hDC );    wglMakeCurrent( *hDC, *hRC );}/****************** * Disable OpenGL * ******************/void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC){    wglMakeCurrent (NULL, NULL);    wglDeleteContext (hRC);    ReleaseDC (hWnd, hDC);}/********asdasd********/#ifndef drawer_hpp#define drawer_hpp#include <gl/gl.h>#include <math.h>class Drawer{private:	float fMinX;	float fMinY;	float fHeight;	float fWidth;	float fDistX;	float fDistY;	int iScreenHeight;	int iScreenWidth;	float fRadian;		int iOriginX;	int iOriginY;public:	//Constructor	Drawer(float fScreeMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,		int iScreenX,int iScreenY,int iCenterX,int iCenterY);			//Formulas	float Wrangle(float fX, float fY,float fT);	//Drawers	void Draw(int iT);};Drawer::Drawer(float fScreenMaxX,float fScreenMaxY,float fScreenMinX,float fScreenMinY,int iScreenX,			   int iScreenY,int iCenterX,int iCenterY){	fMinX = fScreenMinX;	fMinY = fScreenMinY;	fHeight = fScreenMaxY - fScreenMinY;	fWidth = fScreenMaxX - fScreenMinX;	fDistX = fWidth/iScreenX;	fDistY = fHeight/iScreenY;			iScreenHeight = iScreenX;	iScreenWidth = iScreenY;	iOriginX = iCenterX;	iOriginY = iCenterX;	fRadian = 180.0f/ 3.14159265f;}float Drawer::Wrangle(float fX, float fY,float fT){		fX /= (fRadian/100);	fY /= (fRadian/100);	fT /= (fRadian/5);		float fCircular = cos( sqrt(fX*fX + fY*fY)-fT)/40.0f;	float fWave = cos(fX+fT)/40.0f;	return /*fWave +*/ fCircular;}void Drawer::Draw(int iT){		int i = 0;	glColor3f(0.0f,0.0f,1.0f);		while(i < iScreenHeight - 1)	{		float fResult[2];		int j = 0;				//glColor3f(0.0f,0.0f,(float)i/128.0f);		glBegin(GL_TRIANGLE_STRIP);		{			fResult[0] = Wrangle(i - iOriginX + 1,- iOriginY,iT);			fResult[1] = Wrangle(i - iOriginX    ,- iOriginY,iT);			glColor3f(0.0f,0.0f,0.75f + fResult[0]*10);			glVertex3f(fMinX+((float)(i+1) * fDistX),fMinY + ((float)j*fDistY),fResult[0]);			glColor3f(0.0f,0.0f,0.75f + fResult[1]*10);			glVertex3f(fMinX + ((float)i * fDistX),fMinY + ((float)j * fDistY), fResult[1]);				j=1;			while(j < iScreenWidth)			{				fResult[0] = Wrangle(i - iOriginX + 1,j - iOriginY,iT);				fResult[1] = Wrangle(i - iOriginX    ,j - iOriginY,iT);				glColor3f(0.0f,0.0f,0.75f + fResult[0]*10);				glVertex3f(fMinX + ((float)(i+1) * fDistX),fMinY + ((float)j * fDistY), fResult[0]);				glColor3f(0.0f,0.0f,0.75f + fResult[1]*10);				glVertex3f(fMinX + ((float)i * fDistX),fMinY + ((float)j * fDistY), fResult[1]);				j++;			}		}		glEnd();				i++;	}}#endif