rendered paste bodyvoid set_battlemap (){ switch(area) { case 1: monster = load_image("Bloodspider.bmp"); break; case 2: monster = load_image("Goblin.bmp"); break; case 3: monster = load_image("Hobgoblin.bmp"); break; case 4: monster = load_image("Orcwarrior.bmp"); break; case 5: monster = load_image("Silvesh.bmp"); break; case 6: monster = load_image("Karesh.bmp"); break; case 7: monster = load_image("Demon.bmp"); break; case 8: monster = load_image("Dragon.bmp"); break; case 9: monster = load_image("Golddragon.bmp"); break; case 10: monster = load_image("Tathor.bmp"); break; }