Something
public text v1 · immutable heal = {
affectedGameFrame = function(aura, unitID)
Spring.SetUnitHealth(unitID,Spring.GetUnitHealth(unitID) + 1)
emitterDefs = {
eengineer = {
radius = 100,
},
eengineer2 = {
radius = 200,
},
tengineer = {
radius = 100,
},
tengineer2 = {
radius = 200,
},
end,
},