Something
public text v1 · immutable heal = {
affectedGameFrame = function(aura, unitID)
Spring.SetUnitHealth(unitID,Spring.GetUnitHealth(unitID) + 100)
end,
}, heal = {
affectedGameFrame = function(aura, unitID)
Spring.SetUnitHealth(unitID,Spring.GetUnitHealth(unitID) + 100)
end,
},