Miscellany
public text v1 · immutablevoid Drawer::Draw(int iT)
{
int i = 0;
while(i < iScreenHeight)
{
int j = 0;
glBegin(GL_LINE_STRIP);
while(j < iScreenWidth)
{
float fResult = Wrangle((float)(i-64)*fTimes,(float)(j-64)*fTimes,iT);
glColor3f(0.0f,1.0f,0.0f);
//glColor3f(Red,Green,Blue);
//glColor3f ( 0.5f + fResult/2.0f , 0.0f,0.0f);
glVertex3f(fMinX + (j * fDistX),fMinY + (i * fDistY), fResult/5);
//glVertex2f(fMinX + (j * fDistX),fMinY + (i * fDistY));
j++;
}
glEnd();
i++;
}
}