5 nodes
WATER
looks likes :
big water pump type units, dripping, wet, rusty and with puddles
>aesthetic
-rain.
>gameplay
- water rise and fall allowing passage thru new areas
AIR
looks like:
giant air filters and air pumps, ducting and air drones ahoy
>aesthetic
-fog
>gameplay
- noxious gasses stopping passage to areas around machinery
MAIN POWER
looks like:
big ominous power generators, perhaps access for players it on top of a
huge set of batterys with arcs of power etc sweeping accross below
>aesthetic
- lights, harder to see
>gameplay
- electrical events like env_tesla or whatnot etc. may cohese with the water
SECURITY
looks like:
vaccine sec room on crack, screens, data cables etc.
>aesthetic
- Panel blurb on all screens, sec warning
>gameplay
- ai helpers informing corps of punk locations
- cyberspace cameras go down
ELECTRICAL SUBSYSTEMS
looks like:
no idea
>aesthetic
- door panels fuck up, sparks and zaps, ambient nature sound turns to a low static
>gameplay
- random doors not working / fucking up certain routes
CONSTRUCTION IDEAS
-use arches to make the egg shape, can be resized fairly painlessly (the whole thing may need to be a func_detail if there's inconsistencies in compiling but that shouldn't be a big issue). any railings/ceiling will probably inevitably have to be made models - a "variable railing" like the one you made for injection may work well
do we have any style guides for quet? as of right now I'm kind of thinking edgey but curved in spots, very white, very clean, perhaps a modern art feel at times