All pastes #902322 Raw Edit

Jemand

public text v1 · immutable
·published 2008-02-13 11:39 UTC
rendered paste body
#include "../../sc_defines.h"
#include "../../../../../game/Player.h"



struct MANGOS_DLL_DECL enslaved_netherwing_drakeAI : public ScriptedAI
{
	enslaved_netherwing_drakeAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}

	uint32 Faction_Timer;

	void EnterEvadeMode()
    {
		Faction_Timer = 60000;
        m_creature->RemoveAllAuras();
        m_creature->DeleteThreatList();
        m_creature->CombatStop();
        DoGoHome();
    }

	void AttackStart(Unit *who)
    {
        if (!who)
            return;

        if (who->isTargetableForAttack() && who!= m_creature)
        {
            //Begin melee attack if we are within range
            DoStartMeleeAttack(who);
        }
    }

	void MoveInLineOfSight(Unit *who)
    {
        if (!who || m_creature->getVictim())
            return;

        if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
        {
            float attackRadius = m_creature->GetAttackDistance(who);
            if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
            {
                if(who->HasStealthAura())
                    who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);

                //Begin melee attack if we are within range
                DoStartMeleeAttack(who);
            }
        }
    }

	void SpellHit(Unit *caster, const SpellEntry *spell)
	{
		if (caster->GetTypeId() == TYPEID_PLAYER)
		{
			if( ((Player*)caster)->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE && !((Player*)caster)->GetReqKillOrCastCurrentCount(8346, m_creature->GetEntry()) && spell->Id == 28734)
			{
			    ((Player*)caster)->CastedCreatureOrGO(21722, m_creature->GetGUID(), 38762);
				m_creature->setFaction(35);
			}
		}
		return;
	}

	void UpdateAI(const uint32 diff)
    {
		if (m_creature->getFaction() == 35)
		{
			if (Faction_Timer < diff)
			{
				m_creature->setFaction(62);
			}else Faction_Timer-=diff;
		}
	}

};

CreatureAI* GetAI_enslaved_netherwing_drake(Creature *_Creature)
{
	return new enslaved_netherwing_drakeAI (_Creature);
}

void AddSC_enslaved_netherwing_drake()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="enslaved_netherwing_drake";
    newscript->GetAI = GetAI_enslaved_netherwing_drake;
    m_scripts[nrscripts++] = newscript;
}