All pastes #901902 Raw Edit

Moriquendu

public cpp v1 · immutable
·published 2008-02-13 00:40 UTC
rendered paste body
/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include "hyjalAI.h"#include "../../../../../../game/TargetedMovementGenerator.h"#define GOSSIP_ITEM_BEGIN_ALLY  "We are ready to defend the Alliance base."#define GOSSIP_ITEM_ANETHERON   "The defenses are holding up; we can continue."#define GOSSIP_ITEM_RETREAT     "We can't keep this up. Let's retreat!"#define GOSSIP_ITEM_BEGIN_HORDE "We're here to help! The Alliance are overrun."#define GOSSIP_ITEM_AZGALOR     "We're okay so far. Let's do this!"#define ALLIANCE 0#define HORDE    1#define HORDEBASE_X         5464.5522#define HORDEBASE_Y         -2731.5644#define HORDEBASE_Z         1485.7075#define NIGHTELFBASE_X      5186.07#define NIGHTELFBASE_Y      -3383.49#define NIGHTELFBASE_Z      1638.28#define SPELL_PROTECTION_OF_ELUNE   38528CreatureAI* GetAI_npc_jaina_proudmoore(Creature *_Creature){    hyjalAI* ai = new hyjalAI(_Creature);    ai->SetVariables();    ai->EnterEvadeMode();    ai->SetFaction(ALLIANCE);        return ai;}bool GossipSelect_npc_jaina_proudmoore(Player *player, Creature *_Creature, uint32 sender, uint32 action){    player->PlayerTalkClass->GetGossipMenu();    switch(action)    {        case GOSSIP_ACTION_INFO_DEF + 1:            ((hyjalAI*)_Creature->AI())->StartEvent(player);            break;        case GOSSIP_ACTION_INFO_DEF + 2:            ((hyjalAI*)_Creature->AI())->StartEvent(player);            break;        case GOSSIP_ACTION_INFO_DEF + 3:            if(pInstance)                pInstance->SetData("AnetheronEvent", 3);            ((hyjalAI*)_Creature->AI())->TeleportRaid(player, HORDEBASE_X, HORDEBASE_Y, HORDEBASE_Z);            break;    }    return true;}bool GossipHello_npc_jaina_proudmoore(Player *player, Creature *_Creature){        if(player->isAlive())    {        if((!((hyjalAI*)_Creature->AI())->EventBegun) && (!((hyjalAI*)_Creature->AI())->FirstBossDead))        {            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);            player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());        }else        {            if((!((hyjalAI*)_Creature->AI())->SecondBossDead))            {                player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);                player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());            }else            {                player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);                player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());            }        }    }    return true;}CreatureAI* GetAI_npc_thrall(Creature *_Creature){    hyjalAI* ai = new hyjalAI(_Creature);    ai->SetVariables();    ai->EnterEvadeMode();    ai->SetFaction(HORDE);    return ai;}bool GossipSelect_npc_thrall(Player *player, Creature *_Creature, uint32 sender, uint32 action){    player->PlayerTalkClass->GetGossipMenu();    switch(action)    {        case GOSSIP_ACTION_INFO_DEF + 1:            ((hyjalAI*)_Creature->AI())->StartEvent(player);            break;        case GOSSIP_ACTION_INFO_DEF + 2:            ((hyjalAI*)_Creature->AI())->StartEvent(player);            break;        case GOSSIP_ACTION_INFO_DEF + 3:            ((hyjalAI*)_Creature->AI())->TeleportRaid(player, NIGHTELFBASE_X, NIGHTELFBASE_Y, NIGHTELFBASE_Z);            break;    }    return true;}bool GossipHello_npc_thrall(Player *player, Creature *_Creature){    ScriptedInstance* pInstance = ((ScriptedInstance*)_Creature->GetInstanceData());    uint32 AnetheronEvent = 0;    if(pInstance)        AnetheronEvent = pInstance->GetData("AnetheronEvent");    else error_log("ERROR: Instance Data not set properly for map %d", _Creature->GetMapId());    if(player->isAlive() && (AnetheronEvent == 3)) // Only let them start the Horde phase if Anetheron is dead.    {        if((((hyjalAI*)_Creature->AI())->EventBegun) && (!((hyjalAI*)_Creature->AI())->FirstBossDead))        {            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);            player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());        }else        {            if((!((hyjalAI*)_Creature->AI())->SecondBossDead))            {                player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);                player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());            }else            {                player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);                player->PlayerTalkClass->SendGossipMenu(907, _Creature->GetGUID());            }        }    }    return true;}bool GossipHello_npc_tyrande_whisperwind(Player* player, Creature* _Creature){    player->ADD_GOSSIP_ITEM(1, "Aid us in defending Nordrassil", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);    return true;}void AddSC_hyjal(){    Script *newscript;    newscript = new Script;    newscript->Name = "npc_jaina_proudmoore";    newscript->GetAI = GetAI_npc_jaina_proudmoore;    newscript->pGossipHello = &GossipHello_npc_jaina_proudmoore;    newscript->pGossipSelect = &GossipSelect_npc_jaina_proudmoore;    m_scripts[nrscripts++] = newscript;    newscript = new Script;    newscript->Name = "npc_thrall";    newscript->GetAI = GetAI_npc_thrall;    newscript->pGossipHello = &GossipHello_npc_thrall;    newscript->pGossipSelect = &GossipSelect_npc_thrall;    m_scripts[nrscripts++] = newscript;    newscript = new Script;    newscript->Name = "npc_tyrande_whisperwind";    newscript->pGossipHello = &GossipHello_npc_tyrande_whisperwind;    m_scripts[nrscripts++] = newscript;}