rendered paste bodylocal flagmodel = "models/roller_spikes.mdl"
local blueflagpos = _EntGetPos( _EntGetByName( "blueflagpoint" ) )
_EntPrecacheModel( flagmodel )
local object = _EntCreate( "prop_physics" )
_EntSetModel( object, flagmodel )
_EntSetPos( object, blueflagpos )
_EntSetAng( object, vector3( 0, 0, 0 ) )
_EntSpawn( object )
_EntSetMaterial( object, "models/debug/debugwhite" )
_EntFire( object, "color", "10 10 182 200", "0" )
function onGravGunPickup( player, entity)
_EntEmitSoundEx(Owner, "jbb/ballsnatch.wav", 1.0, 1.0 )
return true
end