All pastes #901689 Raw Edit

felix

public text v1 · immutable
·published 2008-02-12 21:29 UTC
rendered paste body
vec3_t aimSpot;


float GetVarFactor( float angval )
{
	if( 0 > angval )
	{
		angval = -angval;
	}
	if ( angval > 30 )
	{
		return 2.5;
	}
	if( angval > 15 )
	{
		return 1.5;
	}
	if( angval > 10 )
	{
		return 0.75;
	}

	return (float)0.4;
}



INT NearestTeamCHTarget( )
{
	FLOAT	CHDist		=	0;
	FLOAT   lastCHDist  =	9999;
	FLOAT	AngleX, AngleY;

	INT	iBestTargetCH	=	-1;
	
	for ( INT i = 0; i < 64; i++ ) 
	{
		if( Game->cg_entities[i].currentValid == 1 &&
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].infoValid &&
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].clientNum != Game->cg->clientNum && 
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team != TEAM_SPECTATOR )
		{
			if( Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team != Game->clientInfo[ Game->cg->clientNum ].team )
			{
				if( strstr( Game->name, "1.0" ) )
				{
					GetTag_10( &Game->cg_entities[i], aimSpot );
				}
				else if( strstr( Game->name, "1.1" ) )
				{
					GetTag_11( &Game->cg_entities[i], aimSpot );
				}
				else if( strstr( Game->name, "1.2" ) )
				{
					GetTag_12( &Game->cg_entities[i], aimSpot );
				}
				else if( strstr( Game->name, "1.3" ) )
				{
					GetTag_13( &Game->cg_entities[i], aimSpot );
				}
				else if( strstr( Game->name, "1.4" ) )
				{
					GetTag_14( &Game->cg_entities[i], aimSpot );
				}
				else if( strstr( Game->name, "1.5" ) )
				{
					GetTag_15( &Game->cg_entities[i], aimSpot );
				}

				if( IsVisible( aimSpot ) )
				{
					GetAngleToOrigin( aimSpot, AngleX, AngleY );

					CHDist   = sqrt( AngleX*AngleX + AngleY*AngleY );

					if ( (CHDist < lastCHDist)  )
					{
						lastCHDist	= CHDist;
						iBestTargetCH	= i;
					}
				}
			}
		}
	}

	return iBestTargetCH;
}



VOID DoTeamAim( INT i )
{
	FLOAT	AngleX, AngleY;

	if( strstr( Game->name, "1.0" ) )
	{
		GetTag_10( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.1" ) )
	{
		GetTag_11( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.2" ) )
	{
		GetTag_12( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.3" ) )
	{
		GetTag_13( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.4" ) )
	{
		GetTag_14( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.5" ) )
	{
		GetTag_15( &Game->cg_entities[i], aimSpot );
	}

	if( i < 0 )
	{
		return;
	}

	GetAngleToOrigin( aimSpot, AngleX, AngleY );
	
	*Game->ViewAngleX += AngleX;
	*Game->ViewAngleY += AngleY;
}
VOID DoHumanTeamAim( INT i )
{
	FLOAT	AngleX, AngleY;

	if( strstr( Game->name, "1.0" ) )
	{
		GetTag_10( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.1" ) )
	{
		GetTag_11( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.2" ) )
	{
		GetTag_12( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.3" ) )
	{
		GetTag_13( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.4" ) )
	{
		GetTag_14( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.5" ) )
	{
		GetTag_15( &Game->cg_entities[i], aimSpot );
	}

	if( i < 0 )
	{
		return;
	}

	GetAngleToOrigin( aimSpot, AngleX, AngleY );

	if( AngleX != 0 )
	{
		if( AngleX > 0 )
		{
			*Game->ViewAngleX += GetVarFactor( AngleX );
		}
		else
		{
			*Game->ViewAngleX -= GetVarFactor( AngleX );
		}
	}
	if( AngleY != 0 )
	{
		if( AngleY > 0 )
		{
			*Game->ViewAngleY += GetVarFactor( AngleY );
		}
		else
		{
			*Game->ViewAngleY -= GetVarFactor( AngleY );
		}
	}
}



INT NearestAllCHTarget( )
{
	FLOAT	CHDist		=	0;
	FLOAT   lastCHDist  =	9999;
	FLOAT	AngleX, AngleY;

	INT	iBestTargetCH	=	-1;
	
	for ( INT i = 0; i < 64; i++ ) 
	{
		if( Game->cg_entities[i].currentValid == 1 &&
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].infoValid &&
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].clientNum != Game->cg->clientNum && 
			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team != TEAM_SPECTATOR )
		{
			if( strstr( Game->name, "1.0" ) )
			{
				GetTag_10( &Game->cg_entities[i], aimSpot );
			}
			else if( strstr( Game->name, "1.1" ) )
			{
				GetTag_11( &Game->cg_entities[i], aimSpot );
			}
			else if( strstr( Game->name, "1.2" ) )
			{
				GetTag_12( &Game->cg_entities[i], aimSpot );
			}
			else if( strstr( Game->name, "1.3" ) )
			{
				GetTag_13( &Game->cg_entities[i], aimSpot );
			}
			else if( strstr( Game->name, "1.4" ) )
			{
				GetTag_14( &Game->cg_entities[i], aimSpot );
			}
			else if( strstr( Game->name, "1.5" ) )
			{
				GetTag_15( &Game->cg_entities[i], aimSpot );
			}

			if( IsVisible( aimSpot ) )
			{
				GetAngleToOrigin( aimSpot, AngleX, AngleY );

				CHDist   = sqrt( AngleX*AngleX + AngleY*AngleY );

				if ( (CHDist < lastCHDist)  )
				{
					lastCHDist	= CHDist;
					iBestTargetCH	= i;
				}
			}
		}
	}

	return iBestTargetCH;
}


VOID DoAllAim( INT i )
{
	FLOAT	AngleX, AngleY;

	if( strstr( Game->name, "1.0" ) )
	{
		GetTag_10( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.1" ) )
	{
		GetTag_11( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.2" ) )
	{
		GetTag_12( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.3" ) )
	{
		GetTag_13( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.4" ) )
	{
		GetTag_14( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.5" ) )
	{
		GetTag_15( &Game->cg_entities[i], aimSpot );
	}

	if( i < 0 )
	{
		return;
	}

	GetAngleToOrigin( aimSpot, AngleX, AngleY );
	
	*Game->ViewAngleX += AngleX;
	*Game->ViewAngleY += AngleY;
}
VOID DoHumanAllAim( INT i )
{
	FLOAT	AngleX, AngleY;

	if( strstr( Game->name, "1.0" ) )
	{
		GetTag_10( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.1" ) )
	{
		GetTag_11( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.2" ) )
	{
		GetTag_12( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.3" ) )
	{
		GetTag_13( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.4" ) )
	{
		GetTag_14( &Game->cg_entities[i], aimSpot );
	}
	else if( strstr( Game->name, "1.5" ) )
	{
		GetTag_15( &Game->cg_entities[i], aimSpot );
	}

	if( i < 0 )
	{
		return;
	}

	GetAngleToOrigin( aimSpot, AngleX, AngleY );
	
	if( AngleX != 0 )
	{
		if( AngleX > 0 )
		{
			*Game->ViewAngleX += GetVarFactor( AngleX );
		}
		else
		{
			*Game->ViewAngleX -= GetVarFactor( AngleX );
		}
	}
	if( AngleY != 0 )
	{
		if( AngleY > 0 )
		{
			*Game->ViewAngleY += GetVarFactor( AngleY );
		}
		else
		{
			*Game->ViewAngleY -= GetVarFactor( AngleY );
		}
	}
}