rendered paste body/*** * eventHandling.cpp * * Sets the event handling functions * * @author Leigh Ashton <gravious@gmail.com> * @since 12 Feb, 2008. **/#include "eventHandling.h"void parseAction(string input, human* sentient){ system("cls"); cout << "\nLeigh's Unnamed RPG Prototype."; cout << "\n\n\tType 'help' for supported commands.\n\n"; if (input == "quit"){ return; } else if (input == "help"){ cout << "\nHELP:"; cout << "\n\tquit - quits the game"; cout << "\n\n"; return; } else if (input == "list"){/* for (iterator = 0; iterator < num; iterator++){ sentient[iterator].dump(iterator); }*/ sentient[0].dump(0); return; } else if (input == "fight"){ // swordFight(&sentient[0], &sentient[1]); return; } else{ cout << "\n\t** Unsupported Command **\n\n"; return; }}