thnee
public cpp v1 · immutable while ( device->run() && driver ) { // start stuff up // add scene to one viewport driver->setViewPort(rect<s32>(0,0,ResX/2,ResY)); driver->beginScene(true, true, SColor(0,50,50,50)); smgr->setActiveCamera(camera); smgr->drawAll(); //driver->endScene(); //driver->beginScene(true, true, SColor(0,50,50,50)); // add gui environment to another viewport driver->setViewPort(rect<s32>(ResX/2,0,ResX,ResY)); env->drawAll(); // stop stuff driver->endScene(); }