rendered paste body//FireWorks
if (strcmp(cmdtext, "/fire", true)==0)
{
if(FireLock[playerid] == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "FireWork Was Succful Shooted");
GameTextForPlayer(playerid,"~r~FireWork ~y~Was ~g~Succful Shooted",2500,5);
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
MoveObject(Fire, X,Y,Z+50.00,7.0);
SetTimer("FireS", 4000,0);
FireLock[playerid] = 1;
SetTimerEx("FireUnlock", 120000, 0, "i", playerid);
}
else if(FireLock[playerid] == 1)
SendClientMessage(playerid, COLOR_RED, "Omg U Can ONLY Shoot FireWorks every 2MIN!");
{
return 1;
}
}
//LoadFire
if (strcmp(cmdtext, "/load", true)==0)
{
if(LoadLock[playerid] == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "FireWork Was Succful Placed");
GameTextForPlayer(playerid,"~r~FireWork ~y~Was ~g~Succful Placed",2500,5);
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
Fire = CreateObject(3786, X,Y,Z +50.00,0,0,0);
LoadLock[playerid] = 1;
SetTimerEx("LoadUnlock", 120000, 0, "i", playerid);
}
else if(LoadLock[playerid] == 1)
SendClientMessage(playerid, COLOR_RED, "Omg U Can ONLY Load FireWorks every 2MIN!");
{
return 1;
}
}