rendered paste body> ascent-world.exe!Spell::prepare(SpellCastTargets * targets=0x2c09fb1c) Line 945 + 0x5 C++
ascent-world.exe!Unit::CastSpell(Unit * Target=0x2812cfc8, SpellEntry * Sp=0x00000100, bool triggered=false) Line 4788 C++
MoonInstanceScripts.dll!MoroesAI::AIUpdate() Line 642 C++
ascent-world.exe!Creature::CallScriptUpdate() Line 667 C++
ascent-world.exe!CallbackP0<LootMgr>::execute() Line 52 + 0x13 C++
ascent-world.exe!EventableObjectHolder::Update(unsigned int time_difference=0x0000006d) Line 316 C++
ascent-world.exe!MapMgr::_PerformObjectDuties() Line 1560 C++
ascent-world.exe!MapMgr::Do() Line 1381 C++
ascent-world.exe!MapMgr::run() Line 1316 + 0xb C++
ascent-world.exe!thread_proc(void * param=0x15f27390) Line 262 + 0x11 C++
kernel32.dll!77e64829()
- dbcSpellCastTime {m_heapBlock=0x00000000 {ID=??? CastTime=??? } m_firstEntry=0x00000000 {ID=??? CastTime=??? } m_entries=0x00000000 ...} DBCStorage<SpellCastTime>
+ m_heapBlock 0x00000000 {ID=??? CastTime=??? } SpellCastTime *
+ m_firstEntry 0x00000000 {ID=??? CastTime=??? } SpellCastTime *
+ m_entries 0x00000000 SpellCastTime * *
m_max 0x00000000 unsigned int
m_numrows 0x00000000 unsigned int
m_stringlength 0x00000000 unsigned int
+ m_stringData 0x00000000 <Bad Ptr> char *
m_castTime 0x00000000 int
+ m_spellInfo 0x00000100 {Id=??? School=??? Category=??? ...} SpellEntry *
- this 0x1c3bab98 {m_spellInfo=0x00000100 {Id=??? School=??? Category=??? ...} pSpellId=0x00000000 ProcedOnSpell=0x00000000 {Id=??? School=??? Category=??? ...} ...} Spell * const
+ m_spellInfo 0x00000100 {Id=??? School=??? Category=??? ...} SpellEntry *
pSpellId 0x00000000 unsigned int
+ ProcedOnSpell 0x00000000 {Id=??? School=??? Category=??? ...} SpellEntry *
+ m_targets {m_targetMask=0x0002 m_unitTarget=0x00000001000000ad m_itemTarget=0x0000000000000000 ...} SpellCastTargets
+ g_caster 0x00000000 {loot={items={first=??? last=???} gold=??? looters={size=???} } m_quests=??? m_ritualmembers=??? ...} GameObject *
+ u_caster 0x11d23008 {m_lfgMatch=??? m_lfgInviterGuid=??? m_skills={size=???} ...} Unit *
+ i_caster 0x00000000 {loot=??? locked=??? m_isDirty=??? ...} Item *
+ p_caster 0x11d23008 {m_lfgMatch=??? m_lfgInviterGuid=??? m_skills={size=???} ...} Player *
+ m_caster 0x11d23008 {m_lfgMatch=??? m_lfgInviterGuid=??? m_skills={size=???} ...} Object *
+ UniqueTargets {first=??? last=???} std::vector<unsigned __int64,std::allocator<unsigned __int64> >
+ ModeratedTargets {first=??? last=???} std::vector<SpellTargetMod,std::allocator<SpellTargetMod> >
chaindamage 0x00000000 unsigned int
damage 0xffffffec int
+ m_triggeredByAura 0x00000000 {periodic_target=??? m_spellProto=??? mod=??? ...} Aura *
+ forced_basepoints 0x1c3bac38 int [3]
m_triggeredSpell false bool
m_AreaAura false bool
m_requiresCP false bool
m_castPositionX 0.00000000 float
m_castPositionY 0.00000000 float
m_castPositionZ 0.00000000 float
damageToHit 0x00000000 int
castedItemId 0x00000000 unsigned int
judgement false bool
extra_cast_number 0x00 unsigned char
duelSpell false bool
+ m_reflectedParent 0x00000000 {m_spellInfo=??? pSpellId=??? ProcedOnSpell=??? ...} Spell *
m_usesMana false bool
m_Spell_Failed false bool
m_IsReflected false bool
m_Delayed false bool
m_CanRelect false bool
m_IsCastedOnSelf true bool
hadEffect false bool
m_spellState 0x00000000 unsigned int
m_castTime 0x00000000 int
m_timer 0x00000000 int
+ unitTarget 0x00000000 {m_procCounter=??? detectRange=??? m_invisible=??? ...} Unit *
+ itemTarget 0x00000000 {loot=??? locked=??? m_isDirty=??? ...} Item *
+ gameObjTarget 0x00000000 {loot={items={first=??? last=???} gold=??? looters={size=???} } m_quests=??? m_ritualmembers=??? ...} GameObject *
+ playerTarget 0x00000000 {m_lfgMatch=??? m_lfgInviterGuid=??? m_skills={size=???} ...} Player *
+ corpseTarget 0x00000000 {loot={items={first=??? last=???} gold=??? looters={size=???} } m_state=??? m_time=??? ...} Corpse *
add_damage 0x00000000 unsigned int
cancastresult 0xff 'ÿ' unsigned char
Dur 0xffffffff unsigned int
bDurSet false bool
+ Rad 0x1c3bac9c float [3]
+ bRadSet 0x1c3baca8 bool [3]
m_cancelled false bool
+ m_targetUnits 0x1c3bacac {first=??? last=???} std::vector<unsigned __int64,std::allocator<unsigned __int64> > [3]