Unnamed
public text v1 · immutablestruct senemies
{
int x, row;
bool shoot_ray;
bool exist;
}; senemies enemies[55];
for (int i = 0; i < 55; i++)
{
enemies[i].shoot_ray = FALSE; // trouble spot :S
enemies[i].exist = TRUE;
}
struct senemies
{
int x, row;
bool shoot_ray;
bool exist;
}; senemies enemies[55];
for (int i = 0; i < 55; i++)
{
enemies[i].shoot_ray = FALSE; // trouble spot :S
enemies[i].exist = TRUE;
}