All pastes #898977 Raw Edit

Something

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·published 2008-02-10 19:50 UTC
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alex@pain:~> et-sdl-sound +set fs_game tcetest
bash: et-sdl-sound: command not found
alex@pain:~> /home/alex/Desktop et-sdl-sound +set fs_game tcetest
bash: /home/alex/Desktop: is a directory
alex@pain:~> /home/alex/Desktop/et-sdl-sound +set fs_game tcetest
[et-sdl-sound] info   : et.x86 is installed to /usr/local/games/enemy-territory
[et-sdl-sound] info   : 32-bit libSDL.so is installed to /usr/lib/libSDL-1.2.so.0.11.1
[et-sdl-sound] info   : library is written to /tmp/et-sdl-sound.so
[et-sdl-sound] info   : launching the game...
Read /usr/local/games/enemy-territory/et.x86 (1538888 bytes)
0x817d6c0: e9 3b 5e e2 af
0x817dce0: e9 5b 58 e2 af
0x817dd70: e9 0b 58 e2 af
0x817dd90: e9 2b 58 e2 af
0x817dd80: e9 7b 58 e2 af
Found ET 2.60 (CRC32 = 0x3b18a889)
Using SDL backend.
et-sdl-sound-r28 (Feb  8 2008 18:02:17, 3.4.6 (Gentoo 3.4.6-r2 p1.5, ssp-3.4.6-1.0, pie-8.7.10)) loaded.
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/alex/.etwolf/tcetest
/usr/local/games/enemy-territory/tcetest/pak4.pk3 (113 files)
/usr/local/games/enemy-territory/tcetest/pak3.pk3 (411 files)
/usr/local/games/enemy-territory/tcetest/pak2.pk3 (2066 files)
/usr/local/games/enemy-territory/tcetest/pak1.pk3 (1869 files)
/usr/local/games/enemy-territory/tcetest/pak0.pk3 (728 files)
/usr/local/games/enemy-territory/tcetest/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/tcetest
/home/alex/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
8956 files in pk3 files
^3WARNING: profile.pid found for profile 'Pain' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/Pain/etconfig.cfg
execing autoexec.cfg
com_zoneMegs will be changed upon restarting.
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 169.09
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL audio driver initializing...
SDL audio driver is "alsa"
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
44100 speed
0x0x95bfea8 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/alex/.etwolf/tcetest/ui.mp.i386.so)...
Sys_LoadDll(/home/alex/.etwolf/tcetest/ui.mp.i386.so) failed:
"/home/alex/.etwolf/tcetest/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/tcetest/ui.mp.i386.so)...
Sys_LoadDll(/usr/local/games/enemy-territory/tcetest/ui.mp.i386.so) failed:
"libstdc++.so.5: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed dlopen() completely!
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: VM_Create on UI failed
[et-sdl-sound] info   : done