All pastes #898697 Raw Edit

Miscellany

public text v1 · immutable
·published 2008-02-10 15:37 UTC
rendered paste body
public OnPlayerSelectedMenuRow(playerid, row)
{
	new Menu:CurrentMenu = GetPlayerMenu(playerid);
	new giveplayerid;
	if(CurrentMenu == legalemployment)
	{
		switch(row)
		{
        	case 0: //lishka
        	{
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Detective, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Detective.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 1;
				TogglePlayerControllable(playerid, true);
			}
        	case 1: //lishka
			{
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Lawyer, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Lawyer.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 2;
				TogglePlayerControllable(playerid, true);
			}
	        case 2: //lishka
	        {
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Car Mechanic, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Car Mechanic.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 7;
				TogglePlayerControllable(playerid, true);
			}
	        case 3: //lishka
	        {
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Bodyguard, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Bodyguard.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 8;
				TogglePlayerControllable(playerid, true);
			}
	        case 4: //lishka
	        {
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Car Dealer, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Car Dealer.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 10;
				TogglePlayerControllable(playerid, true);
			}
	        case 5: //lishka
	        {
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Bus Driver, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Bus Driver.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 14;
				TogglePlayerControllable(playerid, true);
			}
		    case 6: //lishka
	        {
				SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Paper Boy, and get a 5 hour Contract.");
				SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				SendClientMessage(playerid, COLOR_WHITE, "* You just Accepted to become a Paper Boy.");
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Congratulations with your new Job, type /help to see your new commands.");
				PlayerInfo[giveplayerid][pJob] = 15;
				TogglePlayerControllable(playerid, true);
			}
		    case 7: //lishka
	        {
				SendClientMessage(playerid, COLOR_GRAD2, "* You closed the employment, without a new job on.");
				TogglePlayerControllable(playerid, true);
				}
			}
		}