All pastes #89845 Raw Edit

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public cpp v1 · immutable
#89845 ·published 2006-07-17 02:27 UTC
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/*=============================================================================    CGui.hpp: Dynamic GUI for the Unreal Engine    Copyright 2006 r00t Gamehacking, Inc. All Rights Reserved.    Revision history:        * Created by h3x`=============================================================================*/#ifndef __CGUI_H__#define __CGUI_H__/*-----------------------------------------------------------------------------    CVar: Dynamic variable.-----------------------------------------------------------------------------*/class CVar{public:	// Con-/Destructor	CVar(TCHAR *name, int max);	~CVar();	int Value;      // Current value of a variable	int Max;        // Max value the variable can have	TCHAR Name[64]; // Variable name};/*-----------------------------------------------------------------------------    CGuiComponent:A GUI Component. Can be a dialog, or any other control    inside the dialog.-----------------------------------------------------------------------------*/class CGuiComponent{public:	// Con-/Destructor	CGuiComponent();	CGuiComponent(CGuiComponent *owner, int x, int y, int w, int h);	~CGuiComponent();	// Functions	void Draw(UCanvas *Canvas);	int PosX;              // Components X position on screen	int PosY;              // Components Y position on screen	int Width;             // Components width	int Height;            // Components height	char Type[8];          // Component type (Checkbox, Edit, Static, ...)	CGuiComponent *Owner;  // Its owner	CGuiComponent *Next;   // Next component	CGuiComponent *Prev;   // Previous component};/*-----------------------------------------------------------------------------    CDialog: Contains all components-----------------------------------------------------------------------------*/class CDialog : public CGuiComponent{public:	// Con-/Destructor	CDialog(TCHAR *name, int x, int y, int w, int h);	~CDialog();    // Functions	void AddComponent(char *type, TCHAR *text, int x, int y, int w, int h, CVar *var);	TCHAR Title[64];	CGuiComponent *ControlHead; // First component inside the dialog	CGuiComponent *ControlTail; // Last component inside the dialog};/*-----------------------------------------------------------------------------    CGui: Main GUI class. Manages the whole GUI.-----------------------------------------------------------------------------*/class CGui{public:	// Con-/Destructor	CGui();	~CGui();    // Functions	void Draw(UCanvas *Canvas);	void AddDialog(CGuiComponent *dialog);	void CheckClicks();	CDialog *Head; // First dialog	CDialog *Tail; // Last dialog};/*-----------------------------------------------------------------------------    CCheck: Checkbox component.-----------------------------------------------------------------------------*/class CCheck : public CGuiComponent{public:	// Con-/Destructor	CCheck(TCHAR *text, CVar *var);	~CCheck();    // Functions	void SetCheck (bool bCheck);	TCHAR Text[64]; // Checkbox description	CVar *bVar;     // Checkbox value, using a CVar.};/*----------------------------------------------------------------------------	The end.----------------------------------------------------------------------------*/#endif // __CGUI_H__