/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USAGM NPC Teleporter Script (base for Teleportation Masters)Biglad*/#include "../sc_defines.h"#include "../../../../game/GossipDef.h"#include "../../../../game/Player.h"bool GossipHello_npc_wsg_torch_giver(Player *player, Creature *_Creature) { player->ADD_GOSSIP_ITEM( 5, "Can I have a WSG Torch" , GOSSIP_SENDER_MAIN, 1205); player->ADD_GOSSIP_ITEM( 5, "Relite my WSG Torch" , GOSSIP_SENDER_MAIN, 1207); player->ADD_GOSSIP_ITEM( 5, "Never Mind, I changed my mind." , GOSSIP_SENDER_MAIN, 1206); player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID()); return true; }/******************************************************* * Start of GOSSIP_MENU *******************************************************/void SendDefaultMenu_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32 action ){ if(player->isAttacked()) { _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL); return; } if( player->getLevel() < 10 ) { _Creature->Say("You must be lvl 10+", LANG_UNIVERSAL, NULL); return; }switch(action){ case 1205://Give player torch player->CLOSE_GOSSIP_MENU(); player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); if (player->HasItemCount(8989892, 1) || player->HasItemCount(8989893, 1) ) { _Creature->Yell("Go AWAY! You all ready have the WSG torch go away, dont waist my time.", LANG_UNIVERSAL, NULL); } else { uint32 itemId = 8989892; uint16 dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false ); if( msg == EQUIP_ERR_OK ) { Item* item = player->StoreNewItem( dest, itemId, 1, true); _Creature->Say("The WSG torch is in your backpack.", LANG_UNIVERSAL, NULL); } } break; case 1206: player->CLOSE_GOSSIP_MENU(); break; case 1207://relite torch player->CLOSE_GOSSIP_MENU(); player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); if (!player->HasItemCount(8989893, 1) || player->HasItemCount(8989892, 1)) { _Creature->Yell("You dont have a Extinguished Warsong Gulch Torch so i cant relite it!", LANG_UNIVERSAL, NULL); } else { player->DestroyItemCount(8989893, 1, true); uint32 itemId = 8989892; uint16 dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false ); if( msg == EQUIP_ERR_OK ) { Item* item = player->StoreNewItem( dest, itemId, 1, true); _Creature->Say("I have relit your WSG Torch, just visit me again if you need it reliting again.", LANG_UNIVERSAL, NULL); } } break;}}/******************************************************* * End of GOSSIP_MENU *******************************************************/bool GossipSelect_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32sender, uint32 action ){// Main menuif (sender == GOSSIP_SENDER_MAIN)SendDefaultMenu_npc_wsg_torch_giver(player, _Creature, action );return true;}void AddSC_npc_wsg_torch_giver(){Script *newscript;newscript = new Script;newscript->Name="npc_wsg_torch_giver";newscript->pGossipHello = &GossipHello_npc_wsg_torch_giver;newscript->pGossipSelect = &GossipSelect_npc_wsg_torch_giver;m_scripts[nrscripts++] = newscript;}