All pastes #898404 Raw Edit

THE NPC

public cpp v1 · immutable
·published 2008-02-10 09:04 UTC
rendered paste body
/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USAGM NPC Teleporter Script (base for Teleportation Masters)Biglad*/#include "../sc_defines.h"#include "../../../../game/GossipDef.h"#include "../../../../game/Player.h"bool GossipHello_npc_wsg_torch_giver(Player *player, Creature *_Creature)    {	player->ADD_GOSSIP_ITEM( 5, "Can I have a WSG Torch"    , GOSSIP_SENDER_MAIN, 1205);  	player->ADD_GOSSIP_ITEM( 5, "Relite my WSG Torch"    , GOSSIP_SENDER_MAIN, 1207); 	player->ADD_GOSSIP_ITEM( 5, "Never Mind, I changed my mind."    , GOSSIP_SENDER_MAIN, 1206);     player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID());        return true;    }/******************************************************* *				Start of GOSSIP_MENU *******************************************************/void SendDefaultMenu_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32 action ){	if(player->isAttacked())  {    _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);   return;	}	if( player->getLevel() < 10  )       {      _Creature->Say("You must be lvl 10+", LANG_UNIVERSAL, NULL);      return;   }switch(action){	case 1205://Give player torch		player->CLOSE_GOSSIP_MENU();		player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);        if (player->HasItemCount(8989892, 1) || player->HasItemCount(8989893, 1) )            {            _Creature->Yell("Go AWAY! You all ready have the WSG torch go away, dont waist my time.", LANG_UNIVERSAL, NULL);            }        else            {            uint32 itemId = 8989892;			uint16 dest;            uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false );            if( msg == EQUIP_ERR_OK )                {                Item* item = player->StoreNewItem( dest, itemId, 1, true);                _Creature->Say("The WSG torch is in your backpack.", LANG_UNIVERSAL, NULL);                }            }    break;	case 1206:		player->CLOSE_GOSSIP_MENU();	break;	case 1207://relite torch		player->CLOSE_GOSSIP_MENU();		player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);        if (!player->HasItemCount(8989893, 1) || player->HasItemCount(8989892, 1))            {            _Creature->Yell("You dont have a Extinguished Warsong Gulch Torch so i cant relite it!", LANG_UNIVERSAL, NULL);            }        else            {			player->DestroyItemCount(8989893, 1, true);            uint32 itemId = 8989892;			uint16 dest;            uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false );            if( msg == EQUIP_ERR_OK )                {                Item* item = player->StoreNewItem( dest, itemId, 1, true);                _Creature->Say("I have relit your WSG Torch, just visit me again if you need it reliting again.", LANG_UNIVERSAL, NULL);                }            }    break;}}/******************************************************* *				End of GOSSIP_MENU *******************************************************/bool GossipSelect_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32sender, uint32 action ){// Main menuif (sender == GOSSIP_SENDER_MAIN)SendDefaultMenu_npc_wsg_torch_giver(player, _Creature, action   );return true;}void AddSC_npc_wsg_torch_giver(){Script *newscript;newscript = new Script;newscript->Name="npc_wsg_torch_giver";newscript->pGossipHello = &GossipHello_npc_wsg_torch_giver;newscript->pGossipSelect = &GossipSelect_npc_wsg_torch_giver;m_scripts[nrscripts++] = newscript;}