rendered paste body//IN BOOK - #include "OpenGL.h"
#include "../common/openglsb.h"
void RenderScene()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f, 0.0f, 0.0f);
glRectf(-25.0f, 25.0f, 25.0f, -25.0f);
// glutSwapBuffers();
glFlush();
}
void SetupRC()
{
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
}
void ChangeSize(GLsizei width, GLsizei height)
{
GLfloat aspectRatio;
// Prevent a divide by zero
if (height == 0)
height = 1;
// Set viewport to window dimensions
glViewport(0, 0, width, height);
// Reset coordinate system
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
aspectRatio = (GLfloat) width / (GLfloat) height;
if (width <= height)
glOrtho(-100.0, -100.0, -100 / aspectRatio, 100.0 / aspectRatio, 1.0, -1.0);
else
glOrtho(-100.0 * aspectRatio, -100.0 * aspectRatio, -100, 100.0, 1.0, -1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// glutInitWindowSize(800, 600);
glutCreateWindow("Rect");
glutDisplayFunc(RenderScene);
// glutReshapeFunc(ChangeSize);
SetupRC();
glutMainLoop();
return 0;
}