rendered paste body CUSTOMVERTEX t_vert[144];
float current_x = 0.0f;
float current_y = 0.0f;
for (int a = 0; a < 144; a+=4)
{
for (int b = 0; b < 8; b++)
{
for (int c = 0; c < 8; c++)
{
if (squid_down[b][c] == TRUE)
{
t_vert[a].color = D3DCOLOR_XRGB(255, 255, 255);
t_vert[a+1].color = D3DCOLOR_XRGB(255, 255, 255);
t_vert[a+2].color = D3DCOLOR_XRGB(255, 255, 255);
t_vert[a+3].color = D3DCOLOR_XRGB(255, 255, 255);
t_vert[a].z = 0.0f;
t_vert[a+1].z = 0.0f;
t_vert[a+2].z = 0.0f;
t_vert[a+3].z = 0.0f;
t_vert[a].x = current_x;
t_vert[a].y = current_y;
t_vert[a+1].x = current_x;
t_vert[a+1].y = current_y + 1.0f;
t_vert[a+2].x = current_x + 1.0f;
t_vert[a+2].y = current_y;
t_vert[a+3].x = current_x + 1.0f;
t_vert[a+3].y = current_y + 1.0f;
}
current_x += 1.0f;
}
}
current_y += 1.0f;
}