All pastes #897623 Raw Edit

Anonymous

public text v1 · immutable
·published 2008-02-09 18:30 UTC
rendered paste body
LocalPlayer:
VectorSet(ViewCoord,Player->ViewMatrix->vXPos,Player->ViewMatrix->vYPos,Player->ViewMatrix->vZPos);
VectorSet(myAngle,Player->Info->PlayerInfo->pPITCH,Player->Info->PlayerInfo->pYAW,0);
VectorNormalize(myAngle);

EnemyPlayer:
VectorSet(AimCoord, Player->Info->PlayerInfo->px,Player->Info->PlayerInfo->py,Player->Info->PlayerInfo->pz);
			
		


if(isEnemyAimingAtYou(myAngle,AimCoord,ViewCoord,4.0f))
{
...do whatever
}						




bool EspCheat::isEnemyAimingAtYou(float* viewAngles, float* ePosition, float* myPosition, float buffer)
{
	float up[3], look[3], right[3], localVec[3], viewSpace[3];

	AngleVectors(viewAngles, look, right, up);
	VectorNormalize(ePosition);
	VectorNormalize(myPosition);
	//localize vector
	VectorSubtract(ePosition, myPosition, localVec);
	
	//convert from their world to their view space
	viewSpace[0] = -DotProduct(localVec, right);
	viewSpace[1] =  DotProduct(localVec, up);
	viewSpace[2] =  DotProduct(localVec, look);
//	myMenu.DrawConString(200,200,255,0,0,255,"[%f] [%f]",viewSpace[0],viewSpace[1]);

	if((viewSpace[2] > 0) && // not behind 
	  (viewSpace[0] > -buffer) && (viewSpace[0] < buffer) &&  //within range on x
	  (viewSpace[1] > -buffer) && (viewSpace[1] < buffer)) //within range on y
	       return true;		
	else
	       return false;
}