All pastes #897383 Raw Edit

Mine

public text v1 · immutable
·published 2008-02-09 14:56 UTC
rendered paste body
alias -l c1 return $+($chr(3),02,$1-)
alias -l c2 return $+($chr(3),10,$1-)
on *:TEXT:*:#:{
  if ($regex($1,/^[!@]setrsn/Si)) { writeini defrsn.ini defname $nick $remove($2-,$) | $iif($left($1,1) == !,notice $nick,msg $chan) $nick $+ : your default rsn is set to $readini(defrsn.ini,defname,$nick) | halt }
  if ($skill($right($1,-1))) {
    if ($skill($right($1,-1)) == overall) { halt }
    if ($regex($left($1,1),/^(@|!)/Si)) { hadd -m $+(stats1,.,$nick) disp $iif($left($1,1) == @,msg $chan,$iif($left($1,1) == !,notice $nick)) }
    else halt
    if ($regex($skill($right($1,-1)),/^(combat|stats|pest)/Si)) { 
      if ($skill($right($1,-1)) == combat) { hadd -m $+(stats1,.,$nick) style cb }
      elseif ($skill($right($1,-1)) == stats) hadd -m $+(stats1,.,$nick) style st
      else hadd -m $+(stats1,.,$nick) style pc
    }
    else {
      if (($left($2,1) == $chr(35)) && ($right($2,-1) isnum 1-100)) { hadd -m $+(stats1,.,$nick) style ts | hadd -m $+(stats1,.,$nick) target $right($2,-1) }
      else hadd -m $+(stats1,.,$nick) style ss
      hadd -m $+(stats1,.,$nick) skill $skill($right($1,-1))
    }
    if ($2) {
      if ($ isin $2-) { hfree $+(stats1,.,$nick) | halt }
      if ($hget($+(stats1,.,$nick),style) == ts) {
        if ($3) {
          if ($len($replace($3-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is  too long. | halt }
          hadd -m $+(stats1,.,$nick) name $replace($3-,$chr(32),+,_,+,-,+)
        }
        else {
          if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats1,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
          else {
            if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
            hadd -m $+(stats1,.,$nick) name $remove($replace($nick,_,+),$)
          }
        }
      }
      else {
        if ($len($replace($2-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
        hadd -m $+(stats1,.,$nick) name $replace($2-,$chr(32),+,_,+,-,+)
      }
    }
    else {
      if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats1,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
      else {
        if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is  too long. | halt }
        hadd -m $+(stats1,.,$nick) name $remove($replace($nick,_,+),$)
      }
    }
    sockopen $+(stats1,.,$nick) parsers.freehostia.com 80
  }
  else halt
}
on *:SOCKOPEN:stats1.*:{
  sockwrite -nt $sockname GET /parsers/statsoww.php?rsname= $+ $replace($hget($sockname,name),$chr(32),+)  HTTP/1.1
  sockwrite -nt $sockname Host: parsers.freehostia.com $+ $crlf $+ $crlf
}
on *:SOCKREAD:stats1.*:{
  var %read | sockread -f %read
  tokenize 32 %read
  if (*is not featured* iswm %read) {
    $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in the high scores.) 
    hfree $sockname
    sockclose $sockname
    halt
  }
  if ($hget($sockname,style) == ts) { 
    if ($1 == $hget($sockname,skill)) {
      if (*not ranked* iswm $($+(%,$sockname,.,read),2)) { $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in high scores for $hget($sockname,skill) $+ .) }
      else {
        hadd -m $sockname exp $calc($xp($hget($sockname,target)) - $remove($4,$chr(44)))
        set $+(%,$sockname,.,a) 0
        while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
          inc $+(%,$sockname,.,a) 1
          set $+(%,$sockname,.,b) $($+(%,$sockname,.,b),2) $c1($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c2($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
        }
        $hget($sockname,disp) $+(~!,$c2(TARGET),!~) $c1(RSN) $c2($replace($hget($sockname,name),+,$chr(32))) $c1(SKILL) $c2($hget($sockname,skill)) $c1(LEVEL) $c2($3)
        $hget($sockname,disp) < $+ $c1(For level $c2($hget($sockname,target) $+ ) $+ >) $($+(%,$sockname,.,b),2)
      }
      unset $+(%,$sockname,.,*)
      hfree $sockname
      sockclose $sockname
    }
  }
  if ($hget($sockname,style) == ss) {
    if ($1 == $hget($sockname,skill)) {
      if (*not ranked* iswm %read) { $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in high scores for $hget($sockname,skill) $+ .) }
      else {
        hadd -m $sockname exp $xp2next($3,$remove($4,$chr(44)))
        set $+(%,$sockname,.,a) 0
        while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
          inc $+(%,$sockname,.,a) 1
          set $+(%,$sockname,.,b) $($+(%,$sockname,.,b),2) $c1($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c2($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
        }
        $hget($sockname,disp) $c1($hget($sockname,skill)) $c2(stats for:) $c1($replace($hget($sockname,name),+,$chr(32)))
        $hget($sockname,disp) $c1(Rank:) $c2($2) $c1(Level:) $c2($3) $c1(Exp:) $c2($4) $c1(Exp for) $c2($+($calc($3 + 1),:) $hget($sockname,exp))
        $hget($sockname,disp) $c1(<For level $calc($3 + 1) $+ >) $($+(%,$sockname,.,b),2)
      }
      unset $+(%,$sockname,.,*)
      hfree $sockname
      sockclose $sockname
    }
  }
  if ($hget($sockname,style) == st) {
    if (($skill($1)) && (*not ranked* !iswm $1-)) {
      if ($hget($sockname,line)) { var %line = $hget($sockname,line) $c1($+($1,:)) $c2($3) | hdel $sockname line | hadd -m $sockname line %line }
      else { hadd -m $sockname line $c1($+($1,:)) $c2($3) }
    }
    if ($1 == end) { 
      tokenize 32 $hget($sockname,line)
      $hget($sockname,disp) $c1(Stats for:) $c2($replace($hget($sockname,name),+,$chr(32))) $iif($strip($1) == Overall:,$1 $2)
      $hget($sockname,disp) $iif($strip($1) == Overall:,$3-,$1-)
      hfree $sockname
      sockclose $sockname
    }
  }
  if ($hget($sockname,style) == pc) {
    if ($istok($skill(13248624621354321574863),$1,58)) {
      if (!$hget($sockname,pc)) { hadd -m $sockname pc 1 }
      else { hinc $sockname pc 1 }
      hadd -m $sockname $hget($sockname,pc) $iif($hget($sockname,pc) != 1,$chr(124)) $c1(Points for $calc($3 + 1) $1 $+ :) $c2($ndp($calc($calc($xp($calc($3 + 1)) - $remove($4,$chr(44))) / $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))))) ( $+ $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))) xp/point))
    }
    if ($1 == cooking) {
      if ($hget($sockname,pc) < 1) {
        $hget($sockname,disp) $c2($hget($sockname,name)) $c1(doesn't appear in highscores for any combat skill.)
      }
      else {
        hadd -m $sockname b 0
        while ($hget($sockname,b) < $hget($sockname,pc)) {
          hinc $sockname b 1
          set $+(%,$sockname,.,line) $($+(%,$sockname,.,line),2) $hget($sockname,$hget($sockname,b))
        }
        $hget($sockname,disp) $c1(Pest Control) $c2(points for) $c1($replace($hget($sockname,name),+,$chr(32))) 
        $hget($sockname,disp) $($+(%,$sockname,.,line),2)
      }
      hfree $sockname
      unset $+(%,$sockname,.,line) | sockclose $sockname     
    }
  }
  if ($hget($sockname,style) == cb) {
    if ($istok($skill(13248624621354321574863),$1,58)) {
      hadd -m $sockname $1 $iif(*not ranked* iswm $1-,NA,$3)
    }
    if ($1 == cooking) {
      if ($count($hget($sockname,attack) $hget($sockname,strength) $hget($sockname,defence) $hget($sockname,hitpoints) $hget($sockname,prayer) $hget($sockname,ranged) $hget($sockname,magic),NA) >= 7) {
        $hget($sockname,disp) $hget($sockname,name) $c2(doesn't appear in highscores for any combat skill.)
      }
      else {
        tokenize 32 $extcmbcalc($hget($sockname,attack),$hget($sockname,strength),$hget($sockname,defence),$hget($sockname,hitpoints),$hget($sockname,prayer),$hget($sockname,ranged),$hget($sockname,magic))
        $hget($sockname,disp) $c1(Combat stats for) $c4($replace($hget($sockname,name),+,$chr(32))) $c2(Level:) $c2($1-)
        $hget($sockname,disp) $c1(Att:) $c2($hget($sockname,attack)) $c1(Str:) $c2($hget($sockname,strength)) $c1(Def:) $c2($hget($sockname,defence)) $c1(Hp:) $c2($hget($sockname,hitpoints)) $c1(Pray:) $c2($hget($sockname,prayer)) $c1(Range:) $c2($hget($sockname,ranged)) $c1(Mage:) $c2($hget($sockname,magic))
        hadd -m $sockname temp $iif(*.* iswm $1,$calc(1 - $+($chr(46),$gettok($1,2,46))),1)
        if ($2- == (melee based)) { 
          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Att:) $c2($ndp($calc($hget($sockname,temp) / 0.32707))) $& 
            $c1(Str:) $c2($ndp($calc($hget($sockname,temp) / 0.324))) $&
            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
        }
        if ($2- == (Range based)) { 
          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Range:) $c2($ndp($calc($hget($sockname,temp) / 0.487))) $& 
            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
        }
        if ($2- == (Magic based)) { 
          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Magic:) $c2($ndp($calc($hget($sockname,temp) / 0.487))) $& 
            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
        }
      }
      hfree $sockname
      unset $+(%,$sockname,read) | sockclose $sockname 
    }
  }
}
alias -l extcmbcalc {
  var %line = $replace($1 $2 $3 $4 $5 $6 $7,NA,1)
  tokenize 32 %line
  if (($calc($1 + $2) > $6) && ($calc($1 + $2) > $7)) { var %type = melee }
  if (($calc($1 + $2) < $6) || ($calc($1 + $2) < $7)) {
    if ($7 > $calc($1 + $2)) {
      if ($7 > $6) { var %type = magic }
    }
    if ($6 > $calc($1 + $2)) {
      if ($6 > $7) { var %type = range }
    }
  } 
  if (%type == range) { return $base($calc((0.487 * $6) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Range Based) }
  if (%type == magic) { return $base($calc((0.487 * $7) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Magic Based) }
  if (%type == melee) { return $base($calc((0.32707 * $1) + (0.249 * $3) + (0.324 * $2) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Melee Based) }
}
alias -l skill {
  if ($regex($1,/^c(mb|ombat)/Si)) Return Combat
  if ($1 == overall) return Overall
  if ($regex($1,/^Stats?$/Si)) Return Stats
  if ($regex($1,/^p(c|est)?$/Si)) Return Pest
  if ($regex($1,/^att(ack)?$/Si)) Return Attack
  if ($regex($1,/^str(ength)?$/Si)) Return Strength
  if ($regex($1,/^Def(ence)?$/Si)) Return Defence
  if ($regex($1,/^h(p|its|itpoints)?$/Si)) Return Hitpoints
  if ($regex($1,/^pray(er)?$/Si)) Return Prayer
  if ($regex($1,/^mag(e|ic)?$/Si)) Return Magic
  if ($regex($1,/^range(d)?$/Si)) Return Ranged
  if ($regex($1,/^Cook(ing)?$/Si)) Return Cooking
  if ($regex($1,/^w(c|oodcut|oodcutting)?$/Si)) Return Woodcutting
  if ($regex($1,/^fletch(ing)?$/Si)) Return Fletching
  if ($regex($1,/^fish(ing)?$/Si)) Return Fishing
  if ($regex($1,/^f(m|iremake|iremaking)?$/Si)) Return Firemaking
  if ($regex($1,/^craft(ing)?$/Si)) Return Crafting
  if ($regex($1,/^smith(ing)?$/Si)) Return Smithing
  if ($regex($1,/^min(e|ing)?$/Si)) Return Mining
  if ($regex($1,/^Herb(lore|y)?$/Si)) Return Herblore
  if ($regex($1,/^Agility?$/Si)) Return Agility
  if ($regex($1,/^th(ie|ei)v(e|ing)?$/Si)) Return Thieving
  if ($regex($1,/^Slay(er|ing)?$/Si)) Return Slayer
  if ($regex($1,/^farm(ing)?$/Si)) Return Farming
  if ($regex($1,/^hunt(er|ing)?$/Si)) Return hunter
  if ($regex($1,/^r(c|unecraft|unecrafting)?$/Si)) Return Runecraft
  if ($regex($1,/^con(struction)?$/Si)) Return Construction
  if ($1 == 13248624621354321574863) Return attack:strength:ranged:magic:hitpoints:prayer:defence
}
alias xp {
  var %x = 1, %level = $calc($1 - 1), %xp = 0
  while (%x <= %level) {
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
    inc %xp %TempXp
    inc %x
  }
  return $int(%xp)
}
alias xp2Next {
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
  return $calc(%nextxp - %xp)
}
alias ndp {
  if (*.* iswm $1) { return $calc($gettok($1,1,46) + 1) }
  else { return $1 }
}

[script]
n0=alias -l c1 return $+($chr(3),06,$1-)
n1=alias -l c2 return $+($chr(3),10,$1-)
n2=on *:TEXT:*:#:{
n3=  if ($regex($1,/^[!@]setrsn/Si)) { writeini defrsn.ini defname $nick $remove($2-,$) | $iif($left($1,1) == !,notice $nick,msg $chan) $nick $+ : your default rsn is set to $readini(defrsn.ini,defname,$nick) | halt }
n4=  if ($skill($right($1,-1))) {
n5=    if ($skill($right($1,-1)) == overall) { halt }
n6=    if ($regex($left($1,1),/^(@|!)/Si)) { hadd -m $+(stats1,.,$nick) disp $iif($left($1,1) == @,msg $chan,$iif($left($1,1) == !,notice $nick)) }
n7=    else halt
n8=    if ($regex($skill($right($1,-1)),/^(combat|stats|pest)/Si)) { 
n9=      if ($skill($right($1,-1)) == combat) { hadd -m $+(stats1,.,$nick) style cb }
n10=      elseif ($skill($right($1,-1)) == stats) hadd -m $+(stats1,.,$nick) style st
n11=      else hadd -m $+(stats1,.,$nick) style pc
n12=    }
n13=    else {
n14=      if (($left($2,1) == $chr(35)) && ($right($2,-1) isnum 1-100)) { hadd -m $+(stats1,.,$nick) style ts | hadd -m $+(stats1,.,$nick) target $right($2,-1) }
n15=      else hadd -m $+(stats1,.,$nick) style ss
n16=      hadd -m $+(stats1,.,$nick) skill $skill($right($1,-1))
n17=    }
n18=    if ($2) {
n19=      if ($ isin $2-) { hfree $+(stats1,.,$nick) | halt }
n20=      if ($hget($+(stats1,.,$nick),style) == ts) {
n21=        if ($3) {
n22=          if ($len($replace($3-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is  too long. | halt }
n23=          hadd -m $+(stats1,.,$nick) name $replace($3-,$chr(32),+,_,+,-,+)
n24=        }
n25=        else {
n26=          if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats1,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
n27=          else {
n28=            if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
n29=            hadd -m $+(stats1,.,$nick) name $remove($replace($nick,_,+),$)
n30=          }
n31=        }
n32=      }
n33=      else {
n34=        if ($len($replace($2-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt }
n35=        hadd -m $+(stats1,.,$nick) name $replace($2-,$chr(32),+,_,+,-,+)
n36=      }
n37=    }
n38=    else {
n39=      if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats1,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) }
n40=      else {
n41=        if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is  too long. | halt }
n42=        hadd -m $+(stats1,.,$nick) name $remove($replace($nick,_,+),$)
n43=      }
n44=    }
n45=    sockopen $+(stats1,.,$nick) parsers.freehostia.com 80
n46=  }
n47=  else halt
n48=}
n49=on *:SOCKOPEN:stats1.*:{
n50=  sockwrite -nt $sockname GET /parsers/statsoww.php?rsname= $+ $replace($hget($sockname,name),$chr(32),+)  HTTP/1.1
n51=  sockwrite -nt $sockname Host: parsers.freehostia.com $+ $crlf $+ $crlf
n52=}
n53=on *:SOCKREAD:stats1.*:{
n54=  var %read | sockread -f %read
n55=  tokenize 32 %read
n56=  if (*is not featured* iswm %read) {
n57=    $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in the high scores.) 
n58=    hfree $sockname
n59=    sockclose $sockname
n60=    halt
n61=  }
n62=  if ($hget($sockname,style) == ts) { 
n63=    if ($1 == $hget($sockname,skill)) {
n64=      if (*not ranked* iswm $($+(%,$sockname,.,read),2)) { $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in high scores for $hget($sockname,skill) $+ .) }
n65=      else {
n66=        hadd -m $sockname exp $calc($xp($hget($sockname,target)) - $remove($4,$chr(44)))
n67=        set $+(%,$sockname,.,a) 0
n68=        while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
n69=          inc $+(%,$sockname,.,a) 1
n70=          set $+(%,$sockname,.,b) $($+(%,$sockname,.,b),2) $c1($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c2($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
n71=        }
n72=        $hget($sockname,disp) $+(~!,$c2(TARGET),!~) $c1(RSN) $c2($replace($hget($sockname,name),+,$chr(32))) $c1(SKILL) $c2($hget($sockname,skill)) $c1(LEVEL) $c2($3)
n73=        $hget($sockname,disp) < $+ $c1(For level $c2($hget($sockname,target) $+ ) $+ >) $($+(%,$sockname,.,b),2)
n74=      }
n75=      unset $+(%,$sockname,.,*)
n76=      hfree $sockname
n77=      sockclose $sockname
n78=    }
n79=  }
n80=  if ($hget($sockname,style) == ss) {
n81=    if ($1 == $hget($sockname,skill)) {
n82=      if (*not ranked* iswm %read) { $hget($sockname,disp) $hget($sockname,name) $c2(isn't featured in high scores for $hget($sockname,skill) $+ .) }
n83=      else {
n84=        hadd -m $sockname exp $xp2next($3,$remove($4,$chr(44)))
n85=        set $+(%,$sockname,.,a) 0
n86=        while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) {
n87=          inc $+(%,$sockname,.,a) 1
n88=          set $+(%,$sockname,.,b) $($+(%,$sockname,.,b),2) $c1($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c2($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32))))
n89=        }
n90=        $hget($sockname,disp) $c1($hget($sockname,skill)) $c2(stats for:) $c1($replace($hget($sockname,name),+,$chr(32)))
n91=        $hget($sockname,disp) $c1(Rank:) $c2($2) $c1(Level:) $c2($3) $c1(Exp:) $c2($4) $c1(Exp for) $c2($+($calc($3 + 1),:) $hget($sockname,exp))
n92=        $hget($sockname,disp) $c1(<For level $calc($3 + 1) $+ >) $($+(%,$sockname,.,b),2)
n93=      }
n94=      unset $+(%,$sockname,.,*)
n95=      hfree $sockname
n96=      sockclose $sockname
n97=    }
n98=  }
n99=  if ($hget($sockname,style) == st) {
n100=    if (($skill($1)) && (*not ranked* !iswm $1-)) {
n101=      if ($hget($sockname,line)) { var %line = $hget($sockname,line) $c1($+($1,:)) $c2($3) | hdel $sockname line | hadd -m $sockname line %line }
n102=      else { hadd -m $sockname line $c1($+($1,:)) $c2($3) }
n103=    }
n104=    if ($1 == end) { 
n105=      tokenize 32 $hget($sockname,line)
n106=      $hget($sockname,disp) $c1(Stats for:) $c2($replace($hget($sockname,name),+,$chr(32))) $iif($strip($1) == Overall:,$1 $2)
n107=      $hget($sockname,disp) $iif($strip($1) == Overall:,$3-,$1-)
n108=      hfree $sockname
n109=      sockclose $sockname
n110=    }
n111=  }
n112=  if ($hget($sockname,style) == pc) {
n113=    if ($istok($skill(13248624621354321574863),$1,58)) {
n114=      if (!$hget($sockname,pc)) { hadd -m $sockname pc 1 }
n115=      else { hinc $sockname pc 1 }
n116=      hadd -m $sockname $hget($sockname,pc) $iif($hget($sockname,pc) != 1,$chr(124)) $c1(Points for $calc($3 + 1) $1 $+ :) $c2($ndp($calc($calc($xp($calc($3 + 1)) - $remove($4,$chr(44))) / $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))))) ( $+ $floor($calc(($3 * $3) / $iif($1 == prayer,12,6))) xp/point))
n117=    }
n118=    if ($1 == cooking) {
n119=      if ($hget($sockname,pc) < 1) {
n120=        $hget($sockname,disp) $c2($hget($sockname,name)) $c1(doesn't appear in highscores for any combat skill.)
n121=      }
n122=      else {
n123=        hadd -m $sockname b 0
n124=        while ($hget($sockname,b) < $hget($sockname,pc)) {
n125=          hinc $sockname b 1
n126=          set $+(%,$sockname,.,line) $($+(%,$sockname,.,line),2) $hget($sockname,$hget($sockname,b))
n127=        }
n128=        $hget($sockname,disp) $c1(Pest Control) $c2(points for) $c1($replace($hget($sockname,name),+,$chr(32))) 
n129=        $hget($sockname,disp) $($+(%,$sockname,.,line),2)
n130=      }
n131=      hfree $sockname
n132=      unset $+(%,$sockname,.,line) | sockclose $sockname     
n133=    }
n134=  }
n135=  if ($hget($sockname,style) == cb) {
n136=    if ($istok($skill(13248624621354321574863),$1,58)) {
n137=      hadd -m $sockname $1 $iif(*not ranked* iswm $1-,NA,$3)
n138=    }
n139=    if ($1 == cooking) {
n140=      if ($count($hget($sockname,attack) $hget($sockname,strength) $hget($sockname,defence) $hget($sockname,hitpoints) $hget($sockname,prayer) $hget($sockname,ranged) $hget($sockname,magic),NA) >= 7) {
n141=        $hget($sockname,disp) $hget($sockname,name) $c2(doesn't appear in highscores for any combat skill.)
n142=      }
n143=      else {
n144=        tokenize 32 $extcmbcalc($hget($sockname,attack),$hget($sockname,strength),$hget($sockname,defence),$hget($sockname,hitpoints),$hget($sockname,prayer),$hget($sockname,ranged),$hget($sockname,magic))
n145=        $hget($sockname,disp) $c1(Combat stats for) $c4($replace($hget($sockname,name),+,$chr(32))) $c2(Level:) $c2($1-)
n146=        $hget($sockname,disp) $c1(Att:) $c2($hget($sockname,attack)) $c1(Str:) $c2($hget($sockname,strength)) $c1(Def:) $c2($hget($sockname,defence)) $c1(Hp:) $c2($hget($sockname,hitpoints)) $c1(Pray:) $c2($hget($sockname,prayer)) $c1(Range:) $c2($hget($sockname,ranged)) $c1(Mage:) $c2($hget($sockname,magic))
n147=        hadd -m $sockname temp $iif(*.* iswm $1,$calc(1 - $+($chr(46),$gettok($1,2,46))),1)
n148=        if ($2- == (melee based)) { 
n149=          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Att:) $c2($ndp($calc($hget($sockname,temp) / 0.32707))) $& 
n150=            $c1(Str:) $c2($ndp($calc($hget($sockname,temp) / 0.324))) $&
n151=            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
n152=            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
n153=            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
n154=        }
n155=        if ($2- == (Range based)) { 
n156=          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Range:) $c2($ndp($calc($hget($sockname,temp) / 0.487))) $& 
n157=            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
n158=            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
n159=            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
n160=        }
n161=        if ($2- == (Magic based)) { 
n162=          $hget($sockname,disp) $c1(Levels For) $c2($calc($floor($1) + 1)) $+ $c1(:) $c1(Magic:) $c2($ndp($calc($hget($sockname,temp) / 0.487))) $& 
n163=            $c1(Def:) $c2($ndp($calc($hget($sockname,temp) / 0.249))) $&
n164=            $c1(Hits:) $c2($ndp($calc($hget($sockname,temp) / 0.25))) $&
n165=            $c1(Pray:) $c2($ndp($calc($hget($sockname,temp) / 0.124)))
n166=        }
n167=      }
n168=      hfree $sockname
n169=      unset $+(%,$sockname,read) | sockclose $sockname 
n170=    }
n171=  }
n172=}
n173=alias -l extcmbcalc {
n174=  var %line = $replace($1 $2 $3 $4 $5 $6 $7,NA,1)
n175=  tokenize 32 %line
n176=  if (($calc($1 + $2) > $6) && ($calc($1 + $2) > $7)) { var %type = melee }
n177=  if (($calc($1 + $2) < $6) || ($calc($1 + $2) < $7)) {
n178=    if ($7 > $calc($1 + $2)) {
n179=      if ($7 > $6) { var %type = magic }
n180=    }
n181=    if ($6 > $calc($1 + $2)) {
n182=      if ($6 > $7) { var %type = range }
n183=    }
n184=  } 
n185=  if (%type == range) { return $base($calc((0.487 * $6) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Range Based) }
n186=  if (%type == magic) { return $base($calc((0.487 * $7) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Magic Based) }
n187=  if (%type == melee) { return $base($calc((0.32707 * $1) + (0.249 * $3) + (0.324 * $2) + (0.25 * $4) + (0.124 * $5)),10,10,0,2) (Melee Based) }
n188=}
n189=alias -l skill {
n190=  if ($regex($1,/^c(mb|ombat)/Si)) Return Combat
n191=  if ($1 == overall) return Overall
n192=  if ($regex($1,/^Stats?$/Si)) Return Stats
n193=  if ($regex($1,/^p(c|est)?$/Si)) Return Pest
n194=  if ($regex($1,/^att(ack)?$/Si)) Return Attack
n195=  if ($regex($1,/^str(ength)?$/Si)) Return Strength
n196=  if ($regex($1,/^Def(ence)?$/Si)) Return Defence
n197=  if ($regex($1,/^h(p|its|itpoints)?$/Si)) Return Hitpoints
n198=  if ($regex($1,/^pray(er)?$/Si)) Return Prayer
n199=  if ($regex($1,/^mag(e|ic)?$/Si)) Return Magic
n200=  if ($regex($1,/^range(d)?$/Si)) Return Ranged
n201=  if ($regex($1,/^Cook(ing)?$/Si)) Return Cooking
n202=  if ($regex($1,/^w(c|oodcut|oodcutting)?$/Si)) Return Woodcutting
n203=  if ($regex($1,/^fletch(ing)?$/Si)) Return Fletching
n204=  if ($regex($1,/^fish(ing)?$/Si)) Return Fishing
n205=  if ($regex($1,/^f(m|iremake|iremaking)?$/Si)) Return Firemaking
n206=  if ($regex($1,/^craft(ing)?$/Si)) Return Crafting
n207=  if ($regex($1,/^smith(ing)?$/Si)) Return Smithing
n208=  if ($regex($1,/^min(e|ing)?$/Si)) Return Mining
n209=  if ($regex($1,/^Herb(lore|y)?$/Si)) Return Herblore
n210=  if ($regex($1,/^Agility?$/Si)) Return Agility
n211=  if ($regex($1,/^th(ie|ei)v(e|ing)?$/Si)) Return Thieving
n212=  if ($regex($1,/^Slay(er|ing)?$/Si)) Return Slayer
n213=  if ($regex($1,/^farm(ing)?$/Si)) Return Farming
n214=  if ($regex($1,/^hunt(er|ing)?$/Si)) Return hunter
n215=  if ($regex($1,/^r(c|unecraft|unecrafting)?$/Si)) Return Runecraft
n216=  if ($regex($1,/^con(struction)?$/Si)) Return Construction
n217=  if ($1 == 13248624621354321574863) Return attack:strength:ranged:magic:hitpoints:prayer:defence
n218=}
n219=alias xp {
n220=  var %x = 1, %level = $calc($1 - 1), %xp = 0
n221=  while (%x <= %level) {
n222=    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
n223=    inc %xp %TempXp
n224=    inc %x
n225=  }
n226=  return $int(%xp)
n227=}
n228=alias xp2Next {
n229=  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
n230=  return $calc(%nextxp - %xp)
n231=}
n232=alias ndp {
n233=  if (*.* iswm $1) { return $calc($gettok($1,1,46) + 1) }
n234=  else { return $1 }
n235=}