rendered paste bodyDebug Log:
02/08/2008 17:24:49 Loading extension: Extensions\Wolfen2 <---- !!!!!!!!This is e1420001!!!!!!!!
02/08/2008 17:24:49 Loading extension: Extensions\X-treme Weapons
02/08/2008 17:24:49 Extension UNID e1420001 already loaded
02/08/2008 17:24:51 End logging session
Here is the code:
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension>
[
<!ENTITY unidExtension "0xE6660000">
<!ENTITY snblam "0xE6661000">
<!ENTITY rsblam "0xE6661001">
<!ENTITY rsblamcanshot "0xE6661002">
<!ENTITY itEmpCannonThing "0xE6660001">
<!ENTITY itEMPShockCannon "0xE6660002">
<!ENTITY itSystemDestroyer "0xE6660003">
<!ENTITY itDeathWave "0xE6660004">
<!ENTITY itSNBRecoillessCannon "0xE6660005">
<!ENTITY itArtLaser "0xE6660006">
<!ENTITY itCursedAntimatter "0xE6660007">
<!ENTITY itMineTorch "0xE6660008">
<!ENTITY itBlamCannon "0xE6660009">
]>
<TranscendenceExtension UNID="0xE6660000" version="0.98d">
<Sound UNID="&snBlam;" filename="LuckyLoL.wav"/>
<Image UNID="&rsblam;" bitmap="tops.jpg" bitmask="topsmask.jpg"/>
<Image UNID="&rsblamcanshot;" bitmap="blamcanshot.jpg" bitmask="blamcanshotmask.jpg"/>
<!-- Emp Shock Disintigrater -->
<ItemType UNID="&itEmpCannonThing;"
name= "EMP Shock Disitigrater"
level= "8"
value= "17000"
mass= "2500"
frequency= "rare"
modifiers= "MajorItem; Military; Alien"
showReference= "true"
description= "This weapon is the latest in Drakon-Human hybrid weaponry. This weapon fires a fragmenting bolt, which causes devastating emp shockwaves. Garunteed to destroy anything it touches."
>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="32" imageWidth="16" imageHeight="16" imageFrameCount="12" imageTicksPerFrame="3"/>
</Effect>
<Weapon
type= "missile"
damage= "kinetic:1d3+1; momentum2"
fireRate= "60"
missileSpeed= "15"
lifetime= "65"
powerUse= "2500"
fireEffect= "&efMediumCannonFlash;"
recoil= "3"
sound= "&snRecoillessCannon;"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
<Fragment
count= "1d4+1"
type= "missile"
lifetime= "1d20+40"
damage= "blast:1d6+2; WMD1"
missileSpeed= "2-10"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
<Fragment
count= "6"
type= "area"
damage= "dark fire:1d4+2; EMP5; disintegration3; wmd2"
missileSpeed= "10"
expansionSpeed= "5"
lifetime= "1d20+40"
>
<Effect>
<Shockwave>
<Image imageID= "&rsShockwave1;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
</Fragment>
</Weapon>
</ItemType>
<!-- EMP Shock Cannon -->
<ItemType UNID="&itEMPShockCannon;"
name= "Emp Shock Cannon"
level= "7"
value= "6000"
mass= "2000"
frequency= "rare"
modifiers= "MajorItem; Military; Alien"
showReference= "true"
description= "This is the sister weapon to the EMP Shock Disintegrater. This weapon fires an exploding bolt which causes a very large emp shockwave, disabling ships whose sheilds have been disabled.
>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="128" imageWidth="16" imageHeight="16" imageFrameCount="6" imageTicksPerFrame="2"/>
</Effect>
<Weapon
type= "missile"
damage= "kinetic:1d3+3; momentum2; emp7"
fireRate= "500"
missileSpeed= "25"
lifetime= "60"
powerUse= "2000"
fireEffect= "&efStargateIn;"
recoil= "1"
sound= "&snShipExplosion1;"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="128" imageWidth="16" imageHeight="16" imageFrameCount="6" imageTicksPerFrame="2"/>
<Fragment
count= "1"
type= "area"
damage= "antimatter:1d2+4 EMP7"
missileSpeed= "0"
expansionSpeed= "15"
lifetime= "150"
>
<Effect>
<Shockwave>
<Image imageID= "&rsShockwave1;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
</Weapon>
</ItemType>
<!-- System Destroyer -->
<ItemType UNID="&itSystemDestroyer;"
name= "Anniahlator Shockwave Cannon"
level= "10"
value= "90000"
mass= "7000"
frequency= "very very rare"
modifiers= "MajorItem; Military; Alien"
showReference= "true"
description= "Best used against groups of enemy ships. This fires a single bolt, which then explodes into a large, fast moving shockwave which destroyes everything it touches."
>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="32" imageWidth="16" imageHeight="16" imageFrameCount="12" imageTicksPerFrame="3"/>
</Effect>
<Weapon
type= "missile"
damage= "antimatter:99d99; momentum7; emp7; wmd7"
fireRate= "300"
missileSpeed= "10"
lifetime= "70"
powerUse= "3000"
fireEffect= "&efMediumCannonFlash;"
recoil= "7"
sound= "&snRecoillessCannon;"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
<Fragment
count= "5"
type= "area"
damage= "antimatter:99d99; EMP7; wmd5; disintegration7; momentum7; mining7"
missileSpeed= "0"
expansionSpeed= "10"
lifetime= "65"
>
<Effect>
<Shockwave>
<Image imageID= "&rsShockwave1;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
</Weapon>
</ItemType>
<!-- Death-Wave -->
<ItemType UNID="&itDeathWave;"
name= "Death-Wave Cannon"
level= "11"
value= "200000"
mass= "7000"
frequency= "very very rare"
modifiers= "MajorItem; Military; Alien"
showReference= "true"
description= "You are so screwed if you resort to using this... Destroys everything in the system with a slow moving shockwave."
>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="32" imageWidth="16" imageHeight="16" imageFrameCount="12" imageTicksPerFrame="3"/>
</Effect>
<Weapon
type= "missile"
configuration= "repeating3"
damage= "antimatter:99d99; momentum7; emp7; wmd7; ion:99d99; dark fire:99d99; dark lightning:99d99"
fireRate= "10"
missileSpeed= "10"
lifetime= "10"
powerUse= "8000"
fireEffect= "&efMediumCannonFlash;"
sound= "&snRecoillessCannon;"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
<Fragment
count= "1"
type= "area"
damage= "antimatter:99d99; EMP7; wmd7; disintegration7; momentum7; mining7; ion:99d99; dark fire:99d99; dark lightning:99d99"
missileSpeed= "0"
expansionSpeed= "10"
lifetime= "8000"
>
<Effect>
<Shockwave>
<Image imageID= "&rsShockwave1;"
imageX= "0"
imageY= "0"
imageWidth= "512"
imageHeight= "128"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
</Weapon>
</ItemType>
<!-- B.A. Baracus Recoilless -->
<ItemType UNID="&itSNBRecoillessCannon;"
name= "Randomizer Bolt Cannon 2.0"
level= "7"
value= "8000"
mass= "4000"
frequency= "uncommon"
modifiers= "MajorItem"
showReference= "true"
description= "This is based on CharonMassofGoo's Fragmenting Fragments theory. It's still in its Bet@ stages though. There is a chance one of the stray shards will disable, or destroy, the ship it hits."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
damage= "kinetic:1d7+1; momentum2"
fireRate= "25"
missileSpeed= "50"
lifetime= "60"
powerUse= "200"
fireEffect= "&efMediumCannonFlash;"
recoil= "2"
sound= "&snRecoillessCannon;"
>
<Fragment
count= "3d3"
type= "missile"
lifetime= "8"
damage= "blast:1d3+1; WMD1"
missileSpeed= "20-70"
>
<Image imageID="&rsMissiles;" imageX="3" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
<Fragment
count= "2d4"
type= "missile"
lifetime= "8"
damage= "blast:5; WMD2"
missileSpeed= "20-80"
>
<Effect>
<MoltenBolt
width= "7"
length= "30"
growth= "6"
primaryColor= "0xff, 0xfd, 0xad"
secondaryColor= "0xff, 0x65, 0x21"
/>
</Effect>
</Fragment>
<Fragment
count= "1d3"
type= "missile"
lifetime= "8"
damage= "blast:3; EMP7"
missileSpeed= "20-80"
>
<Effect>
<MoltenBolt
width= "7"
length= "30"
growth= "6"
primaryColor= "0x0f, 0xfd, 0xad"
secondaryColor= "0xff, 0x65, 0x21"
/>
</Effect>
</Fragment>
</Fragment>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
</Effect>
<Fragment
count= "6"
type= "missile"
lifetime= "8"
damage= "blast:1d2+2; WMD3"
missileSpeed= "20-80"
>
<Effect>
<MoltenBolt
width= "7"
length= "30"
growth= "6"
primaryColor= "0x5f, 0xfd, 0xad"
secondaryColor= "0x0f, 0x55, 0x21"
/>
</Effect>
<Fragment
count= "1d1"
type= "missile"
lifetime= "8"
damage= "antimatter:99d99; EMP7; wmd7; disintegration7; momentum7; mining7; ion:99d99; dark fire:99d99; dark lightning:99d99"
missileSpeed= "20-80"
>
<Effect>
<MoltenBolt
width= "7"
length= "30"
growth= "6"
primaryColor= "0xff, 0xfd, 0xad"
secondaryColor= "0xff, 0x65, 0x21"
/>
</Effect>
</Fragment>
</Fragment>
<Effect>
<Image imageID="&rsMissiles;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="0" imageTicksPerFrame="0"/>
</Effect>
</Weapon>
</ItemType>
<!-- Sun Blaster LOL-->
<ItemType UNID="&itArtLaser;"
name= "Anti Cluster Turbolaser"
level= "7"
value= "5500"
mass= "1500"
frequency= "common"
modifiers= "EnergyWeapon; MajorItem; Military"
description= "Meant for destroying missles and pushing annoying pirates away from your hull for a distance. Low damage, low range."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
damage= "laser:1; Momentum3"
fireRate= "1"
lifetime= "3"
powerUse= "55"
beamType= "laser"
primaryColor= "0x5f, 0xf5, 0x2a"
secondaryColor= "0x00, 0xff, 0x00"
sound= "&snLaserCannon;"
>
<Configuration aimTolerance="5">
<Shot posAngle="0" posRadius="0" angle="0"/>
<Shot posAngle="0" posRadius="0" angle="18"/>
<Shot posAngle="0" posRadius="0" angle="36"/>
<Shot posAngle="0" posRadius="0" angle="54"/>
<Shot posAngle="0" posRadius="0" angle="72"/>
<Shot posAngle="0" posRadius="0" angle="90"/>
<Shot posAngle="0" posRadius="0" angle="108"/>
<Shot posAngle="0" posRadius="0" angle="126"/>
<Shot posAngle="0" posRadius="0" angle="144"/>
<Shot posAngle="0" posRadius="0" angle="162"/>
<Shot posAngle="0" posRadius="0" angle="180"/>
<Shot posAngle="0" posRadius="0" angle="198"/>
<Shot posAngle="0" posRadius="0" angle="216"/>
<Shot posAngle="0" posRadius="0" angle="234"/>
<Shot posAngle="0" posRadius="0" angle="252"/>
<Shot posAngle="0" posRadius="0" angle="270"/>
<Shot posAngle="0" posRadius="0" angle="288"/>
<Shot posAngle="0" posRadius="0" angle="306"/>
<Shot posAngle="0" posRadius="0" angle="324"/>
<Shot posAngle="0" posRadius="0" angle="342"/>
<Shot posAngle="0" posRadius="0" angle="9"/>
<Shot posAngle="0" posRadius="0" angle="27"/>
<Shot posAngle="0" posRadius="0" angle="45"/>
<Shot posAngle="0" posRadius="0" angle="63"/>
<Shot posAngle="0" posRadius="0" angle="81"/>
<Shot posAngle="0" posRadius="0" angle="99"/>
<Shot posAngle="0" posRadius="0" angle="117"/>
<Shot posAngle="0" posRadius="0" angle="135"/>
<Shot posAngle="0" posRadius="0" angle="153"/>
<Shot posAngle="0" posRadius="0" angle="171"/>
<Shot posAngle="0" posRadius="0" angle="189"/>
<Shot posAngle="0" posRadius="0" angle="207"/>
<Shot posAngle="0" posRadius="0" angle="225"/>
<Shot posAngle="0" posRadius="0" angle="243"/>
<Shot posAngle="0" posRadius="0" angle="261"/>
<Shot posAngle="0" posRadius="0" angle="279"/>
<Shot posAngle="0" posRadius="0" angle="297"/>
<Shot posAngle="0" posRadius="0" angle="315"/>
<Shot posAngle="0" posRadius="0" angle="333"/>
<Shot posAngle="0" posRadius="0" angle="351"/>
</Configuration>
</Weapon>
</ItemType>
<!-- Cursed Antimatter -->
<ItemType UNID="&itCursedAntimatter;"
name= "Antimatter Laser (C)"
level= "6"
value= "2000"
mass= "1500"
frequency= "common"
modifiers= "EnergyWeapon; MajorItem; Cursed"
description= "This antimatter weapon is screwed up! It's fire-rate, to it's power usage, it's totally random! Some say it's even cursed. O.o"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
damage= "Antimatter:1d4+4"
missilespeed= "20d4"
fireRate= "10"
lifetime= "1d25+10"
powerUse= "60-90"
beamType= "laser"
primaryColor= "0x00, 0x00, 0xff"
secondaryColor= "0xff, 0xff, 0xff"
sound= "&snLaserCannon;"
>
<Configuration aimTolerance="5">
<Shot posAngle="0" posRadius="0" angle="2d31-32"/>
</Configuration>
</Weapon>
</ItemType>
<!-- Garunteed Mining Laser -->
<ItemType UNID="&itMineTorch;"
name= "Mining Torch"
level= "4"
value= "3000"
mass= "1250"
frequency= "common"
modifiers= "EnergyWeapon; MajorItem"
description= "This weapon is a modified Mining laser. It has a much higher chance of you bringing aboard some Metal or Ore that is on an asteroid that even has any. Be sure to use at close range, and beware that this will do little against enemy ships."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
damage= "laser:1; mining7"
fireRate= "10"
lifetime= "5"
powerUse= "50"
beamType= "laser"
primaryColor= "0x4f, 0xff, 0xD3"
seccondaryColor= "0x4f, 0xff, 0xD3"
sound= "&snLaserCannon;"
>
</Weapon>
</ItemType>
<!-- Blam Cannon -->
<ItemType UNID="&itBlamCannon;"
name= "Blam Cannon"
level= "2"
value= "700"
mass= "3000"
frequency= "uncommon"
modifiers= "EnergyWeapon; MajorItem"
showReference= "true"
description= "This strange weapon was made by Kurayami-Scream from the Newgrounds system. It is what he uses to Blam all the horrible flash submissions that pimply geeks upload. Damage- 5-Kinetic (Bonus = 1-2)"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
damage= "kinetic:1d2+5; momentum1"
fireRate= "20"
missileSpeed= "40"
lifetime= "85"
powerUse= "20"
sound= "&snBlam;"
>
<hiteffect>
<Image imageID="&rsblam;" imageX="0" imageY="0" imageWidth="90" imageHeight="55" imageFrameCount="5" imageTicksPerFrame="10"/>
</hiteffect>
<Effect>
<Image imageID="&rsblamcanshot;" imageX="0" imageY="0" imageWidth="45" imageHeight="40" imageFrameCount="0" imageTicksPerFrame="0"/>
</Effect>
</Weapon>
</ItemType>
</TranscendenceExtension>