rendered paste body** Executing...
** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (14561 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 12
Reduced 2 texdatas to 2 (45 bytes to 45)
Writing C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp
1 second elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" -fast "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp
reading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.prt
97 portalclusters
258 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 120 visible clusters (0.00%)
Total clusters visible: 8143
Average clusters visible: 83
Building PAS...
Average clusters audible: 96
visdatasize:3300 compressed from 3104
writing c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp
0 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp
248 faces
32531 square feet [4684544.00 square inches]
0 displacements
0 square feet [0.00 square inches]
248 patches before subdivision
4936 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 437615, max 288
transfer lists: 3.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 39/8192 468/98304 ( 0.5%)
brushsides 234/65536 1872/524288 ( 0.4%)
planes 148/65536 2960/1310720 ( 0.2%)
vertexes 507/65536 6084/786432 ( 0.8%)
nodes 214/65536 6848/2097152 ( 0.3%)
texinfos 12/12288 864/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 248/65536 13888/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 145/65536 8120/3670016 ( 0.2%)
leaves 218/65536 6976/2097152 ( 0.3%)
leaffaces 321/65536 642/131072 ( 0.5%)
leafbrushes 104/65536 208/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1730/512000 6920/2048000 ( 0.3%)
edges 951/256000 3804/1024000 ( 0.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 14/32768 140/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 228/65536 456/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 336804/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3300/16777216 ( 0.0%)
entdata [variable] 1733/393216 ( 0.4%)
LDR leaf ambient 218/65536 5232/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10008/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 14561/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 432290 bytes ====
Total triangle count: 654
Writing c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp" "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike\maps\fy_niko.bsp"