Public feed #892354

Mangos VMap namespace changes

public diff v1 · immutable
Raw Edit
·published 2008-02-05 10:15 UTC
rendered paste body
Index: src/shared/vmap/VMapManager.cpp===================================================================--- src/shared/vmap/VMapManager.cpp	(Revision 5148)+++ src/shared/vmap/VMapManager.cpp	(Arbeitskopie)@@ -34,7 +34,7 @@      VMapManager::~VMapManager(void)     {-        Array<unsigned int > keyArray = iInstanceMapTrees.getKeys();+        G3D::Array<unsigned int > keyArray = iInstanceMapTrees.getKeys();         for(int i=0;i<keyArray.size(); ++i)         {             delete iInstanceMapTrees.get(keyArray[i]);@@ -44,7 +44,7 @@      //========================================================= -    Vector3 VMapManager::convertPositionToInternalRep(float x, float y, float z) const+    G3D::Vector3 VMapManager::convertPositionToInternalRep(float x, float y, float z) const     {         float pos[3];         pos[0] = y;@@ -55,12 +55,12 @@         pos[0] = full- (pos[0] + mid);         pos[2] = full- (pos[2] + mid); -        return(Vector3(pos));+        return(G3D::Vector3(pos));     }      //========================================================= -    Vector3 VMapManager::convertPositionToMangosRep(float x, float y, float z) const+    G3D::Vector3 VMapManager::convertPositionToMangosRep(float x, float y, float z) const     {         float pos[3];         pos[0] = z;@@ -71,7 +71,7 @@         pos[0] = -((mid+pos[0])-full);         pos[1] = -((mid+pos[1])-full); -        return(Vector3(pos));+        return(G3D::Vector3(pos));     }     //========================================================= @@ -367,15 +367,15 @@         bool result = true;         if(isLineOfSightCalcEnabled() && iInstanceMapTrees.containsKey(pMapId))         {-            Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);-            Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);+            G3D::Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);+            G3D::Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);             if(pos1 != pos2)             {                 MapTree* mapTree = iInstanceMapTrees.get(pMapId);                 result = mapTree->isInLineOfSight(pos1, pos2);                 Command c = Command();                                                             // save the orig vectors-                c.fillTestVisCmd(pMapId,Vector3(x1,y1,z1),Vector3(x2,y2,z2),result);+                c.fillTestVisCmd(pMapId,G3D::Vector3(x1,y1,z1),G3D::Vector3(x2,y2,z2),result);                 iCommandLogger.appendCmd(c);             }         }@@ -396,9 +396,9 @@         {             if(iInstanceMapTrees.containsKey(pMapId))             {-                Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);-                Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);-                Vector3 resultPos;+                G3D::Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);+                G3D::Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);+                G3D::Vector3 resultPos;                 MapTree* mapTree = iInstanceMapTrees.get(pMapId);                 result = mapTree->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);                 resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);@@ -424,15 +424,15 @@         float height = VMAP_INVALID_HEIGHT_VALUE;           //no height         if(isHeightCalcEnabled() && iInstanceMapTrees.containsKey(pMapId))         {-            Vector3 pos = convertPositionToInternalRep(x,y,z);+            G3D::Vector3 pos = convertPositionToInternalRep(x,y,z);             MapTree* mapTree = iInstanceMapTrees.get(pMapId);             height = mapTree->getHeight(pos);-            if(!(height < inf()))+            if(!(height < G3D::inf()))             {                 height = VMAP_INVALID_HEIGHT_VALUE;         //no height             }             Command c = Command();-            c.fillTestHeightCmd(pMapId,Vector3(x,y,z),height);+            c.fillTestHeightCmd(pMapId,G3D::Vector3(x,y,z),height);             iCommandLogger.appendCmd(c);         }         return(height);@@ -481,13 +481,13 @@         {             iBasePath.append("/");         }-        iTree = new AABSPTree<ModelContainer *>();+        iTree = new G3D::AABSPTree<ModelContainer *>();     }      //=========================================================     MapTree::~MapTree()     {-        Array<ModelContainer *> mcArray;+        G3D::Array<ModelContainer *> mcArray;         iTree->getMembers(mcArray);         int no = mcArray.size();         while(no >0)@@ -502,22 +502,22 @@     // just for visual debugging with an external debug class     #ifdef _DEBUG_VMAPS     #ifndef gBoxArray-    extern Vector3 p1,p2,p3,p4,p5,p6,p7;-    extern Array<AABox>gBoxArray;+    extern G3D::Vector3 p1,p2,p3,p4,p5,p6,p7;+    extern G3D::Array<G3D::AABox>gBoxArray;     extern int gCount1, gCount2, gCount3, gCount4;     extern bool myfound;     #endif     #endif -    typedef AABSPTree<ModelContainer*>::RayIntersectionIterator IT;+    typedef G3D::AABSPTree<ModelContainer*>::RayIntersectionIterator IT;     //=========================================================     /**     return dist to hit or inf() if no hit     */ -    float MapTree::getIntersectionTime(const Ray& pRay, float pMaxDist, bool pStopAtFirstHit)+    float MapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit)     {-        double  firstDistance = inf();+        double  firstDistance = G3D::inf();          const IT end = iTree->endRayIntersection();         IT obj = iTree->beginRayIntersection(pRay, pMaxDist);@@ -537,13 +537,13 @@             #ifdef _DEBUG_VMAPS             if(gCount3 == gCount1)             {-                AABox testBox;+                G3D::AABox testBox;                 testBox = model->getAABoxBounds();                 gBoxArray.append(testBox);             }             ++gCount3;             #endif-            if(t > 0 && t < inf())+            if(t > 0 && t < G3D::inf())             {                 obj.markBreakNode();                 if(firstDistance > t && pMaxDist >= t)@@ -557,13 +557,13 @@     }     //========================================================= -    bool MapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2)+    bool MapTree::isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2)     {         bool result = true;-        float maxDist = abs((pos2 - pos1).magnitude());+        float maxDist = G3D::abs((pos2 - pos1).magnitude());                                                             // direction with length of 1-        Ray ray = Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);-        if(getIntersectionTime(ray, maxDist, true) < inf())+        G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);+        if(getIntersectionTime(ray, maxDist, true) < G3D::inf())         {             result = false;         }@@ -575,19 +575,19 @@     Return the hit pos or the original dest pos     */ -    bool MapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist)+    bool MapTree::getObjectHitPos(const G3D::Vector3& pPos1, const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos, float pModifyDist)     {         bool result;-        float maxDist = abs((pPos2 - pPos1).magnitude());-        Vector3 dir = (pPos2 - pPos1)/maxDist;              // direction with length of 1-        Ray ray = Ray::fromOriginAndDirection(pPos1, dir);+        float maxDist = G3D::abs((pPos2 - pPos1).magnitude());+        G3D::Vector3 dir = (pPos2 - pPos1)/maxDist;              // direction with length of 1+        G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pPos1, dir);         float dist = getIntersectionTime(ray, maxDist, false);-        if(dist < inf())+        if(dist < G3D::inf())         {             pResultHitPos = pPos1 + dir * dist;             if(pModifyDist < 0)             {-                if(abs((pResultHitPos - pPos1).magnitude()) > -pModifyDist)+                if(G3D::abs((pResultHitPos - pPos1).magnitude()) > -pModifyDist)                 {                     pResultHitPos = pResultHitPos + dir*pModifyDist;                 }@@ -612,14 +612,14 @@      //========================================================= -    float MapTree::getHeight(const Vector3& pPos)+    float MapTree::getHeight(const G3D::Vector3& pPos)     {-        float height = inf();-        Vector3 dir = Vector3(0,-1,0);-        Ray ray = Ray::fromOriginAndDirection(pPos, dir);   // direction with length of 1+        float height = G3D::inf();+        G3D::Vector3 dir = G3D::Vector3(0,-1,0);+        G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pPos, dir);   // direction with length of 1         float maxDist = VMapDefinitions::getMaxCanFallDistance();         float dist = getIntersectionTime(ray, maxDist, false);-        if(dist < inf())+        if(dist < G3D::inf())         {             height = (pPos + dir * dist).y;         }@@ -714,7 +714,7 @@             filesInDir.decRefCount();             if(filesInDir.getRefCount() <= 0)             {-                Array<std::string> fileNames = filesInDir.getFiles();+                G3D::Array<std::string> fileNames = filesInDir.getFiles();                 bool treeChanged = false;                 for(int i=0; i<fileNames.size(); ++i)                 {Index: src/shared/vmap/BaseModel.h===================================================================--- src/shared/vmap/BaseModel.h	(Revision 5148)+++ src/shared/vmap/BaseModel.h	(Arbeitskopie)@@ -45,7 +45,7 @@             TreeNode *iTreeNodes;             unsigned int iNTriangles;             unsigned int iNNodes;-            Vector3 iBasePosition;+            G3D::Vector3 iBasePosition;         public:             BaseModel() { iNTriangles = 0; iNNodes = 0; iTriangles = 0; iTreeNodes = 0;};             BaseModel(unsigned int pNNodes  , TreeNode* pTreeNode, unsigned int  pNTriangles, TriangleBox* pTriangleBox)@@ -60,7 +60,7 @@             void free();             void init(unsigned int pNNodes, unsigned int  pNTriangles); -            void getMember(Array<TriangleBox>& pMembers);+            void getMember(G3D::Array<TriangleBox>& pMembers);              inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); }             inline       TriangleBox& getTriangle(int pPos)       { return(iTriangles[pPos]); }@@ -72,9 +72,9 @@              inline const void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; } -            inline const void setBasePosition(const Vector3& pBasePosition) { iBasePosition = pBasePosition; }+            inline const void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; } -            inline const Vector3& getBasePosition() const { return(iBasePosition); }+            inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); }              inline unsigned int getNNodes() const { return(iNNodes); }             inline unsigned int getNTriangles() const { return(iNTriangles); }Index: src/shared/vmap/TileAssembler.h===================================================================--- src/shared/vmap/TileAssembler.h	(Revision 5148)+++ src/shared/vmap/TileAssembler.h	(Arbeitskopie)@@ -39,24 +39,24 @@     class ModelPosition     {         private:-            Matrix3 ixMatrix;-            Matrix3 iyMatrix;-            Matrix3 izMatrix;+            G3D::Matrix3 ixMatrix;+            G3D::Matrix3 iyMatrix;+            G3D::Matrix3 izMatrix;         public:-            Vector3 iPos;-            Vector3 iDir;+            G3D::Vector3 iPos;+            G3D::Vector3 iDir;             float iScale;             void init()             {                  // Swap x and y the raw data uses the axis differently-                ixMatrix = Matrix3::fromAxisAngle(Vector3::UNIT_Y,-(G3D_PI*iDir.x/180.0));-                iyMatrix = Matrix3::fromAxisAngle(Vector3::UNIT_X,-(G3D_PI*iDir.y/180.0));-                izMatrix = Matrix3::fromAxisAngle(Vector3::UNIT_Z,-(G3D_PI*iDir.z/180.0));+                ixMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::UNIT_Y,-(G3D_PI*iDir.x/180.0));+                iyMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::UNIT_X,-(G3D_PI*iDir.y/180.0));+                izMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::UNIT_Z,-(G3D_PI*iDir.z/180.0));              }-            Vector3 transform(const Vector3& pIn) const;-            void moveToBasePos(const Vector3& pBasePos) { iPos -= pBasePos; }+            G3D::Vector3 transform(const G3D::Vector3& pIn) const;+            void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }     };     //=============================================== @@ -67,22 +67,22 @@             std::string iDestDir;             std::string iSrcDir;             bool (*iFilterMethod)(char *pName);-            Table<std::string, unsigned int > iUniqueNameIds;+            G3D::Table<std::string, unsigned int > iUniqueNameIds;             unsigned int iCurrentUniqueNameId;          public:             TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);             virtual ~TileAssembler(); -            bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC);-            ModelContainer* processNames(const Array<std::string>& pPosFileNames, const char* pDestFileName);+            bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC);+            ModelContainer* processNames(const G3D::Array<std::string>& pPosFileNames, const char* pDestFileName);              void init();             bool convertWorld(); -            bool fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename);+            bool fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename);             void getModelPosition(std::string& pPosString, ModelPosition& pModelPosition);-            bool readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree);+            bool readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree);             void addWorldAreaMapId(unsigned int pMapId) { iCoordModelMapping->addWorldAreaMap(pMapId); }             void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }             std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);Index: src/shared/vmap/RayIntersectionIterator.h===================================================================--- src/shared/vmap/RayIntersectionIterator.h	(Revision 5148)+++ src/shared/vmap/RayIntersectionIterator.h	(Arbeitskopie)@@ -24,8 +24,6 @@  #include "NodeValueAccess.h" -using namespace G3D;- /** The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure. This is an iterator that helps us analysing the BSP-Trees.@@ -39,21 +37,21 @@     {         public:             static bool collisionLocationForMovingPointFixedAABox(-                const Vector3&          origin,-                const Vector3&          dir,-                const AABox&            box,-                Vector3&                location,+                const G3D::Vector3&     origin,+                const G3D::Vector3&     dir,+                const G3D::AABox&       box,+                G3D::Vector3&           location,                 bool&                   Inside,-                Vector3&                normal)+                G3D::Vector3&           normal)             {                  // Integer representation of a floating-point value.-            #define IR(x)   ((uint32&)x)+            #define IR(x)   ((G3D::uint32&)x)                  Inside = true;-                const Vector3& MinB = box.low();-                const Vector3& MaxB = box.high();-                Vector3 MaxT(-1.0f, -1.0f, -1.0f);+                const G3D::Vector3& MinB = box.low();+                const G3D::Vector3& MaxB = box.high();+                G3D::Vector3 MaxT(-1.0f, -1.0f, -1.0f);                  // Find candidate planes.                 for (int i = 0; i < 3; ++i)@@ -124,7 +122,7 @@                 }                  // Choose the normal to be the plane normal facing into the ray-                normal = Vector3::zero();+                normal = G3D::Vector3::zero();                 normal[WhichPlane] = (dir[WhichPlane] > 0) ? -1.0 : 1.0;                  return true;@@ -134,8 +132,8 @@     };      #ifdef _DEBUG_VMAPS-    extern Vector3 p1,p2,p3,p4,p5,p6,p7;-    extern Array<AABox>gBoxArray;+    extern G3D::Vector3 p1,p2,p3,p4,p5,p6,p7;+    extern G3D::Array<G3D::AABox>gBoxArray;     extern int gCount1, gCount2, gCount3, gCount4;     extern bool myfound;     #endif@@ -174,16 +172,16 @@                  /** cache intersection values when they're checked on the preSide,                 split so they don't need to be checked again after the split. */-                Array<float> intersectionCache;+                G3D::Array<float> intersectionCache;                  NodeValueAccess<TNode, TValue>* iNodeValueAccess; -                void init(NodeValueAccess<TNode, TValue>* pNodeValueAccess, const TNode* inNode, const Ray& ray, float inMinTime, float inMaxTime)+                void init(NodeValueAccess<TNode, TValue>* pNodeValueAccess, const TNode* inNode, const G3D::Ray& ray, float inMinTime, float inMaxTime)                 {                     node     = inNode;                     minTime  = inMinTime;                     maxTime  = inMaxTime;-                    minTime2 = square(minTime);+                    minTime2 = G3D::square(minTime);                     valIndex = -1;                      iNodeValueAccess = pNodeValueAccess;@@ -193,7 +191,7 @@                     {                         startTime = minTime;                         endTime   = maxTime;-                        endTime2  = square(maxTime);+                        endTime2  = G3D::square(maxTime);                         nextChild = -1;                         return;                     }@@ -215,15 +213,15 @@                     t2 = inf();                     }                     }-                    double inMaxTime2 = square(inMaxTime);+                    double inMaxTime2 = G3D::square(inMaxTime);                     if(t2 > inMaxTime2 || t2 < -inMaxTime2) {                     // The box is too far of to be hit                     valIndex = INT_MAX-1;                     }                     */ -                    Vector3::Axis splitAxis     = node->getSplitAxis();-                    double        splitLocation = node->getSplitLocation();+                    G3D::Vector3::Axis splitAxis     = node->getSplitAxis();+                    double             splitLocation = node->getSplitLocation();                      // this is the time along the ray until the split.                     // could be negative if the split is behind.@@ -239,12 +237,12 @@                     // the correct child is gone too.                     if (splitTime <= minTime)                     {-                        splitTime = inf();+                        splitTime = G3D::inf();                     }                      startTime = minTime;-                    endTime   = min((double)maxTime, splitTime);-                    endTime2  = square(endTime);+                    endTime   = G3D::min((double)maxTime, splitTime);+                    endTime2  = G3D::square(endTime);                      double rayLocation = ray.origin[splitAxis] +                         ray.direction[splitAxis] * minTime;@@ -297,11 +295,11 @@             int debugCounter;          private:-            Ray                 ray;-            Ray                 reverseRay;+            G3D::Ray            ray;+            G3D::Ray            reverseRay;             bool                isEnd; -            Array<StackFrame>   stack;+            G3D::Array<StackFrame> stack;             int                 stackLength;             int                 stackIndex;             int                 breakFrameIndex;@@ -311,15 +309,15 @@             double              boxMaxDist;          public:-            RayIntersectionIterator(const NodeValueAccess<TNode, TValue> pNodeValueAccess, const Ray& r, const TNode* root,  double pMaxTime, bool skip)-                : minDistance(0), maxDistance(inf()), debugCounter(0),+            RayIntersectionIterator(const NodeValueAccess<TNode, TValue> pNodeValueAccess, const G3D::Ray& r, const TNode* root,  double pMaxTime, bool skip)+                : minDistance(0), maxDistance(G3D::inf()), debugCounter(0),                 ray(r), isEnd(root == NULL),                 stackLength(20), stackIndex(0), breakFrameIndex(-1),                 skipAABoxTests(skip)             {                 iNodeValueAccess = pNodeValueAccess;                 stack.resize(stackLength);-                stack[stackIndex].init(&iNodeValueAccess, root, ray, 0, inf());+                stack[stackIndex].init(&iNodeValueAccess, root, ray, 0, G3D::inf());                 //stack[stackIndex].init(&iNodeValueAccess, root, ray, 0, pMaxTime);                 boxMaxDist2 = pMaxTime*pMaxTime;                 boxMaxDist = pMaxTime;@@ -414,7 +412,7 @@                             s->valIndex  = -1;                             s->startTime = s->endTime;                             s->endTime   = s->maxTime;-                            s->endTime2  = square(s->maxTime);+                            s->endTime2  = G3D::square(s->maxTime);                             s->nextChild = (s->nextChild >= 0) ? (1 - s->nextChild) : -1;                              // this could be changed somehow,@@ -481,15 +479,15 @@                         if (s->startTime == s->minTime)                         {                             bool insiteOk;-                            Vector3 mynormal;-                            Vector3 location;+                            G3D::Vector3 mynormal;+                            G3D::Vector3 location;                             TValue currValue = iNodeValueAccess.getValue(s->valIndex+ s->node->getStartPosition());                          #ifdef _DEBUG_VMAPS                             if(gCount2 >= gCount1)                             {-                                AABox testbox = currValue.getAABoxBounds();-                                gBoxArray.append(AABox(testbox.low() + currValue.getBasePosition(), testbox.high() + currValue.getBasePosition()));+                                G3D::AABox testbox = currValue.getAABoxBounds();+                                gBoxArray.append(G3D::AABox(testbox.low() + currValue.getBasePosition(), testbox.high() + currValue.getBasePosition()));                             }                             ++gCount2;                         #endif@@ -506,10 +504,10 @@                             }                             else                             {-                                t2 = inf();+                                t2 = G3D::inf();                             }                             if(t2 > boxMaxDist2)-                                t2=inf();                   // too far off+                                t2=G3D::inf();                   // too far off                             s->intersectionCache[s->valIndex] = t2;                             ++debugCounter;                         }Index: src/shared/vmap/ModelContainer.cpp===================================================================--- src/shared/vmap/ModelContainer.cpp	(Revision 5148)+++ src/shared/vmap/ModelContainer.cpp	(Arbeitskopie)@@ -89,7 +89,7 @@      //========================================================== -    void ModelContainer::countSubModelsAndNodesAndTriangles(AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles)+    void ModelContainer::countSubModelsAndNodesAndTriangles(G3D::AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles)     {         // For this node we will need a TreeNode as well as for the internal nodes         nNodes++;@@ -97,7 +97,7 @@         nSubModels += pNode.valueArray.size();         for(int i=0;i<pNode.valueArray.size(); i++)         {-            AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];+            G3D::AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];             SubModel *m = h.value;             // add the internal nodes as well             nNodes += m->getNNodes();@@ -115,7 +115,7 @@     }     //========================================================== -    void ModelContainer::fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi)+    void ModelContainer::fillContainer(const G3D::AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi, G3D::Vector3& pFinalLo, G3D::Vector3& pFinalHi)     {         // TreeNode for the SubModel         TreeNode treeNode = TreeNode(pNode.valueArray.size(), pSubModelPos);@@ -123,12 +123,12 @@         treeNode.setSplitLocation(pNode.splitLocation);         int currentTreeNodePos = pTreeNodePos++; -        Vector3 lo = Vector3(inf(),inf(),inf());-        Vector3 hi = Vector3(-inf(),-inf(),-inf());+        G3D::Vector3 lo = G3D::Vector3(G3D::inf(),G3D::inf(),G3D::inf());+        G3D::Vector3 hi = G3D::Vector3(-G3D::inf(),-G3D::inf(),-G3D::inf());          for(int i=0;i<pNode.valueArray.size(); i++)         {-            AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];+            G3D::AABSPTree<SubModel *>::Handle h= pNode.valueArray[i];             SubModel *m = h.value;              memcpy(&getTreeNodes()[pTreeNodePos], &m->getTreeNode(0), sizeof(TreeNode) * m->getNNodes());@@ -142,7 +142,7 @@             pTreeNodePos += m->getNNodes();             pTrianglePos += m->getNTriangles(); -            AABox box = m->getAABoxBounds();+            G3D::AABox box = m->getAABoxBounds();             lo = lo.min(box.low());             hi = hi.max(box.high());             pFinalLo = pFinalLo.min(lo);@@ -180,7 +180,7 @@     Create the structure out of a AABSPTree     */ -    ModelContainer::ModelContainer(AABSPTree<SubModel *> *pTree)+    ModelContainer::ModelContainer(G3D::AABSPTree<SubModel *> *pTree)     {          int nSubModels, nNodes, nTriangles;@@ -196,9 +196,9 @@         int subModelPos,treeNodePos, trianglePos;         subModelPos = treeNodePos = trianglePos = 0; -        Vector3 lo = Vector3(inf(),inf(),inf());-        Vector3 hi = Vector3(-inf(),-inf(),-inf());-        Vector3 finalLo, finalHi;+        G3D::Vector3 lo = G3D::Vector3(G3D::inf(),G3D::inf(),G3D::inf());+        G3D::Vector3 hi = G3D::Vector3(-G3D::inf(),-G3D::inf(),-G3D::inf());+        G3D::Vector3 finalLo, finalHi;         finalLo = lo;         finalHi = hi; @@ -215,7 +215,7 @@     }     //========================================================== -    RayIntersectionIterator<TreeNode, SubModel> ModelContainer::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const+    RayIntersectionIterator<TreeNode, SubModel> ModelContainer::beginRayIntersection(const G3D::Ray& ray, double pMaxTime, bool skipAABoxTests) const     {         NodeValueAccess<TreeNode, SubModel> vna = NodeValueAccess<TreeNode, SubModel>(getTreeNodes(), iSubModel);         return RayIntersectionIterator<TreeNode, SubModel>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);@@ -232,8 +232,8 @@      #ifdef _DEBUG_VMAPS     #ifndef gBoxArray-    extern Vector3 p1,p2,p3,p4,p5,p6,p7;-    extern Array<AABox>gBoxArray;+    extern G3D::Vector3 p1,p2,p3,p4,p5,p6,p7;+    extern G3D::Array<G3D::AABox>gBoxArray;     extern int gCount1, gCount2, gCount3, gCount4;     extern bool myfound;     #endif@@ -241,15 +241,15 @@      typedef RayIntersectionIterator<TreeNode, SubModel> IT; -    RealTime ModelContainer::getIntersectionTime(const Ray& pRay, bool pExitAtFirst, float pMaxDist) const+    G3D::RealTime ModelContainer::getIntersectionTime(const G3D::Ray& pRay, bool pExitAtFirst, float pMaxDist) const     {         #ifdef _DEBUG_VMAPS         for(unsigned int i=0; i<getNSubModel(); i++)         {             SubModel model = getSubModel(i);             bool insiteOk;-            Vector3 mynormal;-            Vector3 location;+            G3D::Vector3 mynormal;+            G3D::Vector3 location;             bool hitval = MyCollisionDetection::collisionLocationForMovingPointFixedAABox(                 pRay.origin, pRay.direction,                 model.getAABoxBounds(),@@ -264,13 +264,13 @@         for(int i=0; i<tn.getNValues(); i++)         {             SubModel mysm = getSubModel(tn.getStartPosition() + i);-            AABox testbox = mysm.getAABoxBounds();-            gBoxArray.append(AABox(testbox.low(), testbox.high()));+            G3D::AABox testbox = mysm.getAABoxBounds();+            gBoxArray.append(G3D::AABox(testbox.low(), testbox.high()));         }         #endif -        double  firstDistance = inf();-        Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);+        double  firstDistance = G3D::inf();+        G3D::Ray relativeRay = G3D::Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);         const IT end = endRayIntersection();         IT obj = beginRayIntersection(pRay, pMaxDist);         for ( ;obj != end; ++obj)                           // (preincrement is *much* faster than postincrement!)@@ -282,8 +282,8 @@             */             SubModel const *model =  &(*obj); -            RealTime t = model->getIntersectionTime(pRay, pExitAtFirst, pMaxDist);-            if(t > 0 && t < inf())+            G3D::RealTime t = model->getIntersectionTime(pRay, pExitAtFirst, pMaxDist);+            if(t > 0 && t < G3D::inf())             {                 obj.markBreakNode();                 if(firstDistance > t && pMaxDist >= t)@@ -314,15 +314,15 @@             if(result && fwrite("POS ",4,1,wf) != 1) result = false;             size = sizeof(float)*3;             if(result && fwrite(&size,4,1,wf) != 1) result = false;-            Vector3 basePos = getBasePosition();+            G3D::Vector3 basePos = getBasePosition();             if(result && fwrite(&basePos,sizeof(float),3,wf) != 3) result = false;              if(result && fwrite("BOX ",4,1,wf) != 1) result = false;             size = sizeof(float)*6;             if(result && fwrite(&size,4,1,wf) != 1) result = false;-            Vector3 low = iBox.low();+            G3D::Vector3 low = iBox.low();             if(result && fwrite(&low,sizeof(float),3,wf) != 3) result = false;-            Vector3 high = iBox.high();+            G3D::Vector3 high = iBox.high();             if(result && fwrite(&high,sizeof(float),3,wf) != 3) result = false;              if(result && fwrite("NODE",4,1,wf) != 1) result = false;@@ -372,14 +372,14 @@             //POS             if(result && fread(chunk,4,1,rf) != 1) result = false;             if(result && fread(&size,4,1,rf) != 1) result = false;-            Vector3 basePos;+            G3D::Vector3 basePos;             if(result && fread(&basePos,sizeof(float),3,rf) != 3) result = false;             setBasePosition(basePos);              //---- Box             if(result && fread(chunk,4,1,rf) != 1) result = false;             if(result && fread(&size,4,1,rf) != 1) result = false;-            Vector3 low,high;+            G3D::Vector3 low,high;             if(result && fread(&low,sizeof(float),3,rf) != 3) result = false;             if(result && fread(&high,sizeof(float),3,rf) != 3) result = false;             setBounds(low, high);Index: src/shared/vmap/CoordModelMapping.cpp===================================================================--- src/shared/vmap/CoordModelMapping.cpp	(Revision 5148)+++ src/shared/vmap/CoordModelMapping.cpp	(Arbeitskopie)@@ -46,7 +46,7 @@      CoordModelMapping::~CoordModelMapping()     {-        Array<std::string> keys = iMapObjectFiles.getKeys();+        G3D::Array<std::string> keys = iMapObjectFiles.getKeys();         for (int k = 0; k < keys.length(); k++)         {             CMappingEntry *value = getCMappingEntry(keys[k]);@@ -147,7 +147,7 @@     const NameCollection CoordModelMapping::getFilenamesForCoordinate(unsigned int pMapId, int xPos, int yPos)     {         NameCollection result;-        Array<std::string> rawNames;+        G3D::Array<std::string> rawNames;          CMappingEntry *entry = getCMappingEntry(CMappingEntry::getKeyString(pMapId, xPos, yPos));         if(entry != 0)Index: src/shared/vmap/VMapManager.h===================================================================--- src/shared/vmap/VMapManager.h	(Revision 5148)+++ src/shared/vmap/VMapManager.h	(Arbeitskopie)@@ -53,7 +53,7 @@     {         private:             int iRefCount;-            Array<std::string> iFiles;+            G3D::Array<std::string> iFiles;         public:              FilesInDir() { iRefCount = 0; }@@ -61,7 +61,7 @@             void incRefCount() { iRefCount++; }             void decRefCount() { if(iRefCount > 0) iRefCount--; }             int getRefCount() { return iRefCount; }-            const Array<std::string>& getFiles() const { return iFiles; }+            const G3D::Array<std::string>& getFiles() const { return iFiles; }     };      //===========================================================@@ -72,24 +72,24 @@     class MapTree     {         private:-            AABSPTree<ModelContainer *> *iTree;+            G3D::AABSPTree<ModelContainer *> *iTree;              // Key: filename, value ModelContainer-            Table<std::string, ManagedModelContainer *> iLoadedModelContainer;+            G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer;              // Key: dir file name, value FilesInDir-            Table<std::string, FilesInDir> iLoadedDirFiles;+            G3D::Table<std::string, FilesInDir> iLoadedDirFiles;              // Store all the map tile idents that are loaded for that map             // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed-            Table<unsigned int, bool> iLoadedMapTiles;+            G3D::Table<unsigned int, bool> iLoadedMapTiles;             std::string iBasePath;          private:-            float getIntersectionTime(const Ray& pRay, float pMaxDist, bool pStopAtFirstHit);+            float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit);             bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); }-            RayIntersectionIterator<AABSPTree<ModelContainer*>::Node, ModelContainer*> beginRayIntersection(const Ray& ray, bool skipAABoxTests = false) const;-            RayIntersectionIterator<AABSPTree<ModelContainer*>::Node, ModelContainer*> endRayIntersection() const;+            RayIntersectionIterator<G3D::AABSPTree<ModelContainer*>::Node, ModelContainer*> beginRayIntersection(const G3D::Ray& ray, bool skipAABoxTests = false) const;+            RayIntersectionIterator<G3D::AABSPTree<ModelContainer*>::Node, ModelContainer*> endRayIntersection() const;             void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); }             void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); }             bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); }@@ -102,15 +102,15 @@             MapTree(const char *pBasePath);             ~MapTree(); -            bool isInLineOfSight(const Vector3& pos1, const Vector3& pos2);-            bool getObjectHitPos(const Vector3& pos1, const Vector3& pos2, Vector3& pResultHitPos, float pModifyDist);-            float getHeight(const Vector3& pPos);+            bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);+            bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);+            float getHeight(const G3D::Vector3& pPos);              bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);             void addModelConatiner(const std::string& pName, ManagedModelContainer *pMc);             void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false); -            void getModelContainer(Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); }+            void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); }             const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); }             int size() { return(iTree->size()); }     };@@ -128,9 +128,9 @@     {         private:             // Tree to check collision-            Table<unsigned int , MapTree *> iInstanceMapTrees;-            Table<unsigned int , bool> iMapsSplitIntoTiles;-            Table<unsigned int , bool> iIgnoreMapIds;+            G3D::Table<unsigned int , MapTree *> iInstanceMapTrees;+            G3D::Table<unsigned int , bool> iMapsSplitIntoTiles;+            G3D::Table<unsigned int , bool> iIgnoreMapIds;              CommandFileRW iCommandLogger;         private:@@ -140,8 +140,8 @@          public:             // public for debug-            Vector3 convertPositionToInternalRep(float x, float y, float z) const;-            Vector3 convertPositionToMangosRep(float x, float y, float z) const;+            G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;+            G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;             std::string getDirFileName(unsigned int pMapId) const;             std::string getDirFileName(unsigned int pMapId, int x, int y) const;             MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); }Index: src/shared/vmap/ModelContainer.h===================================================================--- src/shared/vmap/ModelContainer.h	(Revision 5148)+++ src/shared/vmap/ModelContainer.h	(Arbeitskopie)@@ -51,7 +51,7 @@             unsigned int iNSubModel;             SubModel *iSubModel;             //Vector3 iDirection;-            AABox iBox;+            G3D::AABox iBox;          public:             ModelContainer() : BaseModel() { iNSubModel =0; iSubModel = 0; };@@ -59,11 +59,11 @@             // for the mainnode             ModelContainer(unsigned int pNTriangles, unsigned int pNNodes, unsigned int pNSubModel); -            ModelContainer(AABSPTree<SubModel *> *pTree);+            ModelContainer(G3D::AABSPTree<SubModel *> *pTree);              ~ModelContainer(void); -            RayIntersectionIterator<TreeNode, SubModel> beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests = false) const;+            RayIntersectionIterator<TreeNode, SubModel> beginRayIntersection(const G3D::Ray& ray, double pMaxTime, bool skipAABoxTests = false) const;              RayIntersectionIterator<TreeNode, SubModel> endRayIntersection() const; @@ -73,17 +73,17 @@              inline unsigned int getNSubModel() const { return(iNSubModel); } -            RealTime getIntersectionTime(const Ray&, bool pExitAtFirst, float pMaxDist) const;+            G3D::RealTime getIntersectionTime(const G3D::Ray&, bool pExitAtFirst, float pMaxDist) const; -            void countSubModelsAndNodesAndTriangles(AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles);+            void countSubModelsAndNodesAndTriangles(G3D::AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles); -            void fillContainer(const AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi, Vector3& pFinalLo, Vector3& pFinalHi);+            void fillContainer(const G3D::AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi, G3D::Vector3& pFinalLo, G3D::Vector3& pFinalHi);              bool readRawFile(const char *name); -            inline const AABox& getAABoxBounds() const { return(iBox); }+            inline const G3D::AABox& getAABoxBounds() const { return(iBox); } -            inline void setBounds(const Vector3& lo, const Vector3& hi) { iBox.set(lo,hi); }+            inline void setBounds(const G3D::Vector3& lo, const G3D::Vector3& hi) { iBox.set(lo,hi); }              bool writeFile(const char *filename); Index: src/shared/vmap/CoordModelMapping.h===================================================================--- src/shared/vmap/CoordModelMapping.h	(Revision 5148)+++ src/shared/vmap/CoordModelMapping.h	(Arbeitskopie)@@ -22,8 +22,6 @@ #include <G3D/Table.h> #include <G3D/Array.h> -using namespace G3D;- /** This Class is a helper Class to convert the raw vector data into BSP-Trees. We read the directory file of the raw data output and build logical groups.@@ -42,8 +40,8 @@     class NameCollection     {         public:-            Array<std::string> iMainFiles;-            Array<std::string> iSingeFiles;+            G3D::Array<std::string> iMainFiles;+            G3D::Array<std::string> iSingeFiles;              void appendToMain(std::string pStr) { iMainFiles.append(pStr); }             void appendToSingle(std::string pStr) { iSingeFiles.append(pStr); }@@ -59,7 +57,7 @@             int xPos;             int yPos;             unsigned int iMapId;-            Array<std::string> iFilenames;+            G3D::Array<std::string> iFilenames;          public:             CMappingEntry() { };@@ -72,7 +70,7 @@              void addFilename(char *pName);             const std::string getKeyString() const;-            inline const Array<std::string>& getFilenames() const { return(iFilenames); }+            inline const G3D::Array<std::string>& getFilenames() const { return(iFilenames); }              static const std::string getKeyString(unsigned int pMapId, int pXPos, int pYPos)             {@@ -88,10 +86,10 @@     class CoordModelMapping     {         private:-            Table<std::string, CMappingEntry *> iMapObjectFiles;-            Table<std::string, std::string> iProcesseSingleFiles;-            Array<unsigned int> iMapIds;-            Array<unsigned int> iWorldAreaGroups;+            G3D::Table<std::string, CMappingEntry *> iMapObjectFiles;+            G3D::Table<std::string, std::string> iProcesseSingleFiles;+            G3D::Array<unsigned int> iMapIds;+            G3D::Array<unsigned int> iWorldAreaGroups;             bool (*iFilterMethod)(char *pName);              inline void addCMappingEntry(CMappingEntry* pCMappingEntry)@@ -127,7 +125,7 @@                 return(mapId);             } -            const Array<unsigned int>& getMaps() const { return iMapIds; }+            const G3D::Array<unsigned int>& getMaps() const { return iMapIds; }             inline bool isAlreadyProcessedSingleFile(std::string pName) { return(iProcesseSingleFiles.containsKey(pName)); }             inline void addAlreadyProcessedSingleFile(std::string pName) { iProcesseSingleFiles.set(pName,pName); } Index: src/shared/vmap/DebugCmdLogger.cpp===================================================================--- src/shared/vmap/DebugCmdLogger.cpp	(Revision 5148)+++ src/shared/vmap/DebugCmdLogger.cpp	(Arbeitskopie)@@ -47,7 +47,7 @@      //========================================================= -    bool CommandFileRW::appendCmds(const Array<Command>& pCmdArray)+    bool CommandFileRW::appendCmds(const G3D::Array<Command>& pCmdArray)     {         #ifdef _DEBUG         bool result = false;@@ -82,7 +82,7 @@      //========================================================= -    bool CommandFileRW::getNewCommands(Array<Command>& pCmdArray)+    bool CommandFileRW::getNewCommands(G3D::Array<Command>& pCmdArray)     {         bool result = false;         FILE* f = fopen(iFileName.c_str(), "rb");Index: src/shared/vmap/SubModel.cpp===================================================================--- src/shared/vmap/SubModel.cpp	(Revision 5148)+++ src/shared/vmap/SubModel.cpp	(Arbeitskopie)@@ -102,7 +102,7 @@     {         iNTriangles =  *((unsigned int *)(((char *) pBinBlock) + BP_iNTriangles));         iNNodes =  *((unsigned int *) (((char *) pBinBlock) + BP_iNNodes));-        iBasePosition =  *((Vector3 *) (((char *) pBinBlock) + BP_iBasePosition));+        iBasePosition =  *((G3D::Vector3 *) (((char *) pBinBlock) + BP_iBasePosition));         iNodesPos =  *((unsigned int *) (((char *) pBinBlock) + BP_iNodesPos));         iTrianglesPos =  *((unsigned int *) (((char *) pBinBlock) + BP_iTrianglesPos));         iHasInternalMemAlloc = *((bool *) (((char *) pBinBlock) + BP_iHasInternalMemAlloc));@@ -111,7 +111,7 @@      //========================================================== -    void SubModel::countNodesAndTriangles(AABSPTree<Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles)+    void SubModel::countNodesAndTriangles(G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles)     {         pNNodes++;         pNTriabgles += pNode.valueArray.size();@@ -132,7 +132,7 @@      //========================================================== -    void SubModel::fillContainer(const AABSPTree<Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi)+    void SubModel::fillContainer(const G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi)     {         TreeNode treeNode = TreeNode(pNode.valueArray.size(), pTrianglePos);         treeNode.setSplitAxis(pNode.splitAxis);@@ -140,13 +140,13 @@          int currentTreeNodePos = pTreeNodePos++; -        Vector3 lo = Vector3(inf(),inf(),inf());-        Vector3 hi = Vector3(-inf(),-inf(),-inf());+        G3D::Vector3 lo = G3D::Vector3(G3D::inf(),G3D::inf(),G3D::inf());+        G3D::Vector3 hi = G3D::Vector3(-G3D::inf(),-G3D::inf(),-G3D::inf());          for(int i=0;i<pNode.valueArray.size(); i++)         {-            AABSPTree<Triangle>::Handle h= pNode.valueArray[i];-            Triangle t = h.value;+            G3D::AABSPTree<G3D::Triangle>::Handle h= pNode.valueArray[i];+            G3D::Triangle t = h.value;             TriangleBox triangleBox = TriangleBox(t.vertex(0),t.vertex(1), t.vertex(2));             lo = lo.min(triangleBox.getBounds().getLo().getVector3());             hi = hi.max(triangleBox.getBounds().getHi().getVector3());@@ -176,7 +176,7 @@      //========================================================== -    SubModel::SubModel(AABSPTree<Triangle> *pTree)+    SubModel::SubModel(G3D::AABSPTree<G3D::Triangle> *pTree)     {         int nNodes, nTriangles;         nNodes = nTriangles = 0;@@ -190,8 +190,8 @@         int treeNodePos, trianglePos;         treeNodePos = trianglePos = 0; -        Vector3 lo = Vector3(inf(),inf(),inf());-        Vector3 hi = Vector3(-inf(),-inf(),-inf());+        G3D::Vector3 lo = G3D::Vector3(G3D::inf(),G3D::inf(),G3D::inf());+        G3D::Vector3 hi = G3D::Vector3(-G3D::inf(),-G3D::inf(),-G3D::inf());          fillContainer(*pTree->root, treeNodePos, trianglePos, lo, hi);         setReletiveBounds(lo, hi);@@ -199,7 +199,7 @@      //========================================================== -    RayIntersectionIterator<TreeNode, TriangleBox> SubModel::beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests) const+    RayIntersectionIterator<TreeNode, TriangleBox> SubModel::beginRayIntersection(const G3D::Ray& ray, double pMaxTime, bool skipAABoxTests) const     {         NodeValueAccess<TreeNode, TriangleBox> vna = NodeValueAccess<TreeNode, TriangleBox>(getTreeNodes(), getTriangles());         return RayIntersectionIterator<TreeNode, TriangleBox>(vna, ray, &getTreeNode(0), pMaxTime, skipAABoxTests);@@ -214,49 +214,49 @@      typedef RayIntersectionIterator<TreeNode, TriangleBox> IT; -    inline RealTime testIntersectionWithTriangle(const IT& pIterater,const Triangle& pTriangle, const Ray& pRay)+    inline G3D::RealTime testIntersectionWithTriangle(const IT& pIterater,const G3D::Triangle& pTriangle, const G3D::Ray& pRay)     {         static const double epsilon = 0.00001; -        RealTime t = pRay.intersectionTime(pTriangle);+        G3D::RealTime t = pRay.intersectionTime(pTriangle);         /*         Often methods like "distanceUntilIntersection" can be made more         efficient by providing them with the time at which to start and         to give up looking for an intersection; that is,         obj.minDistance and iMin(firstDistance, obj.maxDistance).         */-        if ((t >= inf()) ||+        if ((t >= G3D::inf()) ||             (t > pIterater.maxDistance + epsilon) ||             (t < pIterater.minDistance - epsilon))         {-            t = inf();+            t = G3D::inf();         }         return(t);     }     //==========================================================     #ifdef _DEBUG_VMAPS     #ifndef gBoxArray-    extern Vector3 p1,p2,p3,p4,p5,p6,p7;-    extern Array<AABox>gBoxArray;+    extern G3D::Vector3 p1,p2,p3,p4,p5,p6,p7;+    extern G3D::Array<G3D::AABox>gBoxArray;     extern int gCount1, gCount2, gCount3, gCount4;     extern bool myfound;     #endif     #endif -    RealTime SubModel::getIntersectionTime(const Ray& pRay, bool pExitAtFirst, float pMaxDist) const+    G3D::RealTime SubModel::getIntersectionTime(const G3D::Ray& pRay, bool pExitAtFirst, float pMaxDist) const     {         TriangleBox const *firstObject;-        double  firstDistance = inf();+        double  firstDistance = G3D::inf();          #ifdef _DEBUG_VMAPS         int debugCount =0;         #endif-        Ray relativeRay = Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);+        G3D::Ray relativeRay = G3D::Ray::fromOriginAndDirection(pRay.origin - getBasePosition(), pRay.direction);          const IT end = endRayIntersection();         IT obj = beginRayIntersection(relativeRay,pMaxDist,false); -        Triangle testT;+        G3D::Triangle testT;         for ( ;obj != end; ++obj)                           // (preincrement is *much* faster than postincrement!)         {             /*@@ -266,7 +266,7 @@             */             const TriangleBox *tri = &(*obj); -            testT = Triangle(tri->vertex(0).getVector3(),tri->vertex(1).getVector3(),tri->vertex(2).getVector3());+            testT = G3D::Triangle(tri->vertex(0).getVector3(),tri->vertex(1).getVector3(),tri->vertex(2).getVector3());             double t = testIntersectionWithTriangle(obj,testT, relativeRay);             #ifdef _DEBUG_VMAPS             if(debugCount == 5)@@ -276,7 +276,7 @@             }             ++debugCount;             #endif-            if(t != inf())+            if(t != G3D::inf())             {                 /*                 Tell the iterator that we've found at least one@@ -294,9 +294,9 @@             else             {                 // This might the wrong side of the triangle... Turn it and test again-                testT = Triangle(tri->vertex(2).getVector3(),tri->vertex(1).getVector3(),tri->vertex(0).getVector3());+                testT = G3D::Triangle(tri->vertex(2).getVector3(),tri->vertex(1).getVector3(),tri->vertex(0).getVector3());                 t = testIntersectionWithTriangle(obj, testT,relativeRay);-                if(t != inf())+                if(t != G3D::inf())                 {                     obj.markBreakNode();                     if(firstDistance > t && pMaxDist >= t)@@ -309,7 +309,7 @@             }         }         #ifdef _DEBUG_VMAPS-        if(firstDistance < inf())+        if(firstDistance < G3D::inf())         {             myfound = true;             p1 = firstObject->vertex(0).getVector3()+ getBasePosition();Index: src/shared/vmap/TreeNode.h===================================================================--- src/shared/vmap/TreeNode.h	(Revision 5148)+++ src/shared/vmap/TreeNode.h	(Arbeitskopie)@@ -25,8 +25,6 @@ #include <G3D/Vector3.h> #include <G3D/AABox.h> -using namespace G3D;- namespace VMAP {     /**@@ -46,8 +44,8 @@             int iChilds[2];             //Position within the TriangleBox array             unsigned int iStartPosition;-            Vector3::Axis iSplitAxis;-            AABox iBounds;+            G3D::Vector3::Axis iSplitAxis;+            G3D::AABox iBounds;             unsigned short iNumberOfValues;         public:             TreeNode() {}@@ -65,16 +63,16 @@             // pChildNo = 0 or 1             inline void setChildPos(int pChildNo, int pChildPosInTreeNodeArray) { iChilds[pChildNo] = pChildPosInTreeNodeArray; } -            inline Vector3::Axis getSplitAxis() const { return(iSplitAxis); }+            inline G3D::Vector3::Axis getSplitAxis() const { return(iSplitAxis); } -            inline void setSplitAxis(Vector3::Axis a) { iSplitAxis = a; }+            inline void setSplitAxis(G3D::Vector3::Axis a) { iSplitAxis = a; }             inline void setSplitLocation(float l) { iSplitLocation = l; } -            inline void setBounds(const AABox& pBox) { iBounds = pBox; }+            inline void setBounds(const G3D::AABox& pBox) { iBounds = pBox; } -            inline void setBounds(const Vector3& lo, const Vector3& hi) { iBounds.set(lo,hi); }+            inline void setBounds(const G3D::Vector3& lo, const G3D::Vector3& hi) { iBounds.set(lo,hi); } -            inline void getBounds(AABox& pBox) const { pBox.set(iBounds.low(),iBounds.high()); }+            inline void getBounds(G3D::AABox& pBox) const { pBox.set(iBounds.low(),iBounds.high()); }              inline float getSplitLocation() const { return(iSplitLocation); } Index: src/shared/vmap/AABSPTree.h===================================================================--- src/shared/vmap/AABSPTree.h	(Revision 5148)+++ src/shared/vmap/AABSPTree.h	(Arbeitskopie)@@ -1127,7 +1127,7 @@                         node     = inNode;                         minTime  = inMinTime;                         maxTime  = inMaxTime;-                        minTime2 = square(minTime);+                        minTime2 = G3D::square(minTime);                         valIndex = -1;                          intersectionCache.resize(node->valueArray.length());@@ -1135,7 +1135,7 @@                         if (node->child[0] == NULL && node->child[1] == NULL) {                             startTime = minTime;                             endTime   = maxTime;-                            endTime2  = square(maxTime);+                            endTime2  = G3D::square(maxTime);                             nextChild = -1;                             return;                         }@@ -1161,7 +1161,7 @@                          startTime = minTime;                         endTime   = min((double)maxTime, splitTime);-                        endTime2  = square(endTime);+                        endTime2  = G3D::square(endTime);                          double rayLocation = ray.origin[splitAxis] +                             ray.direction[splitAxis] * minTime;@@ -1299,7 +1299,7 @@                             s->valIndex  = -1;                             s->startTime = s->endTime;                             s->endTime   = s->maxTime;-                            s->endTime2  = square(s->maxTime);+                            s->endTime2  = G3D::square(s->maxTime);                             s->nextChild = (s->nextChild >= 0) ?                                 (1 - s->nextChild) : -1; Index: src/shared/vmap/ShortBox.h===================================================================--- src/shared/vmap/ShortBox.h	(Revision 5148)+++ src/shared/vmap/ShortBox.h	(Arbeitskopie)@@ -42,8 +42,8 @@             inline const ShortVector& getHi() const { return(iV2); }             inline void setLo(const ShortVector& pV){ iV1 = pV; }             inline void setHi(const ShortVector& pV){ iV2 = pV; }-            inline void setLo(const Vector3& pV){ iV1 = ShortVector(pV); }-            inline void setHi(const Vector3& pV){ iV2 = ShortVector(pV); }+            inline void setLo(const G3D::Vector3& pV){ iV1 = ShortVector(pV); }+            inline void setHi(const G3D::Vector3& pV){ iV2 = ShortVector(pV); }              inline bool operator==(const ShortBox& b) const             {@@ -58,7 +58,7 @@      //===================================================================== -    static const Vector3 dummyZeroPosition = Vector3(0,0,0);+    static const G3D::Vector3 dummyZeroPosition = G3D::Vector3(0,0,0);      class TriangleBox     {@@ -95,9 +95,9 @@                 box.setHi(hi);                 return(box);             }-            inline const Vector3& getBasePosition() { return(dummyZeroPosition); }+            inline const G3D::Vector3& getBasePosition() { return(dummyZeroPosition); } -            inline const AABox getAABoxBounds() const { ShortBox box = getBounds(); return(AABox(box.getLo().getVector3(), box.getHi().getVector3())); }+            inline const G3D::AABox getAABoxBounds() const { ShortBox box = getBounds(); return(G3D::AABox(box.getLo().getVector3(), box.getHi().getVector3())); }              inline bool operator==(const TriangleBox& t) const             {Index: src/shared/vmap/DebugCmdLogger.h===================================================================--- src/shared/vmap/DebugCmdLogger.h	(Revision 5148)+++ src/shared/vmap/DebugCmdLogger.h	(Arbeitskopie)@@ -22,8 +22,6 @@ #include <G3D/Vector3.h> #include <G3D/Array.h> -using namespace G3D;- /** Class is used for debugging. We log activities into a file. With an external Class we read that log and display the activity in a graphical view.@@ -58,29 +56,29 @@             Command() { iType = STOP; }              inline int getType() { return iType; }-            inline Vector3 getVector(int pos) { return(Vector3(floats[pos*3+0], floats[pos*3+1], floats[pos*3+2])); }+            inline G3D::Vector3 getVector(int pos) { return(G3D::Vector3(floats[pos*3+0], floats[pos*3+1], floats[pos*3+2])); }             inline int getInt(int pos) { return(ints[pos]); }             inline char* getBuffer() { return(buffer); }              void fillStopCmd() { iType = STOP; }             void fillStartCmd() { iType = START; }-            void fillLoadTileCmd(int x, int y, uint32 pMapId) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; ints[2] = pMapId; }+            void fillLoadTileCmd(int x, int y, G3D::uint32 pMapId) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; ints[2] = pMapId; }             //void fillLoadTileCmd(int x,int y) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; }-            void fillUnloadTileCmd(uint32 pMapId) { iType = UNLOAD_INSTANCE; ints[0] = pMapId; }+            void fillUnloadTileCmd(G3D::uint32 pMapId) { iType = UNLOAD_INSTANCE; ints[0] = pMapId; }             void fillUnloadTileCmd(unsigned int pMapId, int x,int y) { iType = UNLOAD_TILE; ints[0] = x; ints[1] = y; ints[0]=pMapId; }-            void fillSetPosCmd(Vector3 pPos) { iType = SET_POS; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z; }-            void fillTestVisCmd(int pMapId, Vector3 pPos1, Vector3 pPos2, bool result)+            void fillSetPosCmd(G3D::Vector3 pPos) { iType = SET_POS; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z; }+            void fillTestVisCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, bool result)             {                 iType = TEST_VIS; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;                 floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;                 ints[0] = result; ints[1] = pMapId;             }-            void fillTestHeightCmd(int pMapId, Vector3 pPos, float result)+            void fillTestHeightCmd(int pMapId, G3D::Vector3 pPos, float result)             {                 iType = TEST_HEIGHT; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z;                 floats[3] = result; ints[0] = pMapId;             }-            void fillTestObjectHitCmd(int pMapId, Vector3 pPos1, Vector3 pPos2, Vector3 pResultPos, bool result)+            void fillTestObjectHitCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, G3D::Vector3 pResultPos, bool result)             {                 iType = TEST_OBJECT_HIT; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;                 floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;@@ -98,7 +96,7 @@         private:             std::string iFileName;             long iLastPos;-            Array<Array<Command> > iCommandArray;+            G3D::Array<G3D::Array<Command> > iCommandArray;             bool resetfile;             bool iWritingEnabled;         public:@@ -107,11 +105,11 @@             void setResetFile() { resetfile = true; }             void enableWriting(bool pValue) { iWritingEnabled = pValue; }             void setFileName(const std::string& pName) { iFileName = pName; }-            bool getNewCommands(Array<Command>& commandArray);-            const Array<Array<Command> >& getFullCommandArray() { return iCommandArray; }+            bool getNewCommands(G3D::Array<Command>& commandArray);+            const G3D::Array<G3D::Array<Command> >& getFullCommandArray() { return iCommandArray; }              bool appendCmd(const Command& pCommand);-            bool appendCmds(const Array<Command>& pCmdArray);+            bool appendCmds(const G3D::Array<Command>& pCmdArray);     };  }Index: src/shared/vmap/SubModel.h===================================================================--- src/shared/vmap/SubModel.h	(Revision 5148)+++ src/shared/vmap/SubModel.h	(Arbeitskopie)@@ -44,34 +44,34 @@             bool iHasInternalMemAlloc;             ShortBox iBox;         #ifdef _DEBUG_VIEW-            Array<TriangleBox *> iDrawBox;+            G3D::Array<TriangleBox *> iDrawBox;         #endif         public:             SubModel() : BaseModel(){ };              SubModel(unsigned int pNTriangles, TriangleBox *pTriangles, unsigned int pTrianglesPos, unsigned int pNNodes, TreeNode *pTreeNodes, unsigned int pNodesPos);-            SubModel(AABSPTree<Triangle> *pTree);+            SubModel(G3D::AABSPTree<G3D::Triangle> *pTree);             ~SubModel(void);             //Gets a 50 byte binary block             void initFromBinBlock(void *pBinBlock); -            RayIntersectionIterator<TreeNode, TriangleBox> beginRayIntersection(const Ray& ray, double pMaxTime, bool skipAABoxTests = false) const;+            RayIntersectionIterator<TreeNode, TriangleBox> beginRayIntersection(const G3D::Ray& ray, double pMaxTime, bool skipAABoxTests = false) const;              RayIntersectionIterator<TreeNode, TriangleBox> endRayIntersection() const; -            void fillRenderArray(Array<TriangleBox> &pArray, const TreeNode* pTreeNode);+            void fillRenderArray(G3D::Array<TriangleBox> &pArray, const TreeNode* pTreeNode); -            RealTime getIntersectionTime(const Ray& pRay, bool pExitAtFirst, float pMaxDist) const;+            G3D::RealTime getIntersectionTime(const G3D::Ray& pRay, bool pExitAtFirst, float pMaxDist) const; -            void countNodesAndTriangles(AABSPTree<Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles);+            void countNodesAndTriangles(G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles); -            void fillContainer(const AABSPTree<Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, Vector3& pLo, Vector3& pHi);+            void fillContainer(const G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi);              inline const ShortBox& getReletiveBounds() const { return(iBox); }              inline void setReletiveBounds(const ShortVector& lo, const ShortVector& hi) { iBox.setLo(lo); iBox.setHi(hi); } -            inline const AABox getAABoxBounds() const { return(AABox(iBox.getLo().getVector3() + getBasePosition(), iBox.getHi().getVector3()+ getBasePosition())); }+            inline const G3D::AABox getAABoxBounds() const { return(G3D::AABox(iBox.getLo().getVector3() + getBasePosition(), iBox.getHi().getVector3()+ getBasePosition())); }              // get start pos bases on the global array             inline TriangleBox const* getTriangles() const { return &BaseModel::getTriangle(iTrianglesPos); }Index: src/shared/vmap/ShortVector.h===================================================================--- src/shared/vmap/ShortVector.h	(Revision 5148)+++ src/shared/vmap/ShortVector.h	(Arbeitskopie)@@ -21,7 +21,6 @@  #include <G3D/Vector3.h> -using namespace G3D; namespace VMAP {     /**@@ -57,9 +56,9 @@             {                 float fv;                 if(sv >= maxvalue)-                    fv=inf();+                    fv=G3D::inf();                 else if(sv <= minvalue)-                    fv=-inf();+                    fv=-G3D::inf();                 else                     fv = ((float)sv) / fixpointdiv;                 return fv;@@ -70,7 +69,7 @@             inline float getFZ() const { return(short2Float(iZ)); }         public:             inline ShortVector() {}-            inline ShortVector(const Vector3& pVector)+            inline ShortVector(const G3D::Vector3& pVector)             {                 iX = float2Short(pVector.x);                 iY = float2Short(pVector.y);@@ -100,7 +99,7 @@             inline float getY() const { return(iY);        }             inline float getZ() const { return(iZ);        } -            inline Vector3 getVector3() const  { return(Vector3(getFX(), getFY(), getFZ())); }+            inline G3D::Vector3 getVector3() const  { return(G3D::Vector3(getFX(), getFY(), getFZ())); }              inline ShortVector min(const ShortVector pShortVector)             {Index: src/shared/vmap/BaseModel.cpp===================================================================--- src/shared/vmap/BaseModel.cpp	(Revision 5148)+++ src/shared/vmap/BaseModel.cpp	(Arbeitskopie)@@ -22,7 +22,7 @@ {     //========================================================== -    void BaseModel::getMember(Array<TriangleBox>& pMembers)+    void BaseModel::getMember(G3D::Array<TriangleBox>& pMembers)     {         for(unsigned int i=0; i<iNTriangles; i++)         {Index: src/shared/vmap/TileAssembler.cpp===================================================================--- src/shared/vmap/TileAssembler.cpp	(Revision 5148)+++ src/shared/vmap/TileAssembler.cpp	(Arbeitskopie)@@ -33,10 +33,10 @@ {     //================================================================= -    Vector3 ModelPosition::transform(const Vector3& pIn) const+    G3D::Vector3 ModelPosition::transform(const G3D::Vector3& pIn) const     {         //return(pIn);-        Vector3 out = pIn * iScale;+        G3D::Vector3 out = pIn * iScale;         out = izMatrix * out;         out = ixMatrix * out;         out = iyMatrix * out;@@ -123,7 +123,7 @@      //================================================================= -    void emptyArray(Array<ModelContainer*>& mc)+    void emptyArray(G3D::Array<ModelContainer*>& mc)     {         int no=mc.size();         while(no > 0)@@ -153,7 +153,7 @@         iCoordModelMapping->setModelNameFilterMethod(iFilterMethod);         iCoordModelMapping->readCoordinateMapping(fname); -        Array<unsigned int> mapIds = iCoordModelMapping->getMaps();+        G3D::Array<unsigned int> mapIds = iCoordModelMapping->getMaps();         if(mapIds.size() == 0)         {             result = false;@@ -179,7 +179,7 @@                                 for(int y=0; y<66 && result; ++y)                                 {                                     #endif-                                    Array<ModelContainer*> mc;+                                    G3D::Array<ModelContainer*> mc;                                     std::string dirname;                                     char buffer[100];                                     if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)@@ -207,7 +207,7 @@                  //================================================================= -                bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)+                bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC)                 {                     bool result = true;                     ModelContainer* modelContainer;@@ -264,7 +264,7 @@                                     fprintf(dirfile, "%s\n",dirEntryName.c_str());                                     destFileName.append(dirEntryName); -                                    Array<std::string> positionarray;+                                    G3D::Array<std::string> positionarray;                                     positionarray.append(nameCollection.iSingeFiles[pos]);                                      if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))@@ -291,9 +291,9 @@                  //================================================================= -                void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)+                void removeEntriesFromTree(G3D::AABSPTree<SubModel *>* pTree)                 {-                    Array<SubModel *> submodelArray;+                    G3D::Array<SubModel *> submodelArray;                     pTree->getMembers(submodelArray);                     int no = submodelArray.size();                     while(no > 0)@@ -305,12 +305,12 @@                  //================================================================= -                ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)+                ModelContainer* TileAssembler::processNames(const G3D::Array<std::string>& pPositions, const char* pDestFileName)                 {                     ModelContainer *modelContainer = 0; -                    Vector3 basepos = Vector3(0,0,0);-                    AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();+                    G3D::Vector3 basepos = G3D::Vector3(0,0,0);+                    G3D::AABSPTree<SubModel *>* mainTree = new G3D::AABSPTree<SubModel *>();                      int pos = 0; @@ -341,7 +341,7 @@                 }                  //=================================================================-                bool TileAssembler::readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)+                bool TileAssembler::readRawFile(std::string& pModelFilename,  ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree)                 {                     bool result = false; @@ -395,34 +395,34 @@                             fclose(rf);                             return(false);                         }-                        uint32 groups;+                        G3D::uint32 groups;                         char blockId[5];                         blockId[4] = 0;                         int blocksize; -                        if(fread(&groups, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }+                        if(fread(&groups, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }                          for(int g=0;g<(int)groups;g++)                         {                             // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)-                            Array<int> tempIndexArray;-                            Array<Vector3> tempVertexArray;+                            G3D::Array<int> tempIndexArray;+                            G3D::Array<G3D::Vector3> tempVertexArray; -                            AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();+                            G3D::AABSPTree<G3D::Triangle> *gtree = new G3D::AABSPTree<G3D::Triangle>(); -                            uint32 flags;-                            if(fread(&flags, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }+                            G3D::uint32 flags;+                            if(fread(&flags, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); } -                            uint32 branches;+                            G3D::uint32 branches;                             if(fread(&blockId, 4, 1, rf) != 1) { fclose(rf); return(false); }                             if(strcmp(blockId, "GRP ") != 0) { fclose(rf); return(false); }                             if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }-                            if(fread(&branches, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }+                            if(fread(&branches, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }                             for(int b=0;b<(int)branches; b++)                             {-                                uint32 indexes;+                                G3D::uint32 indexes;                                 // indexes for each branch (not used jet)-                                if(fread(&indexes, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }+                                if(fread(&indexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }                             }                              // ---- indexes@@ -430,7 +430,7 @@                             if(strcmp(blockId, "INDX") != 0) { fclose(rf); return(false); }                             if(fread(&blocksize, sizeof(int), 1, rf) != 1) { fclose(rf); return(false); }                             unsigned int nindexes;-                            if(fread(&nindexes, sizeof(uint32), 1, rf) != 1) { fclose(rf); return(false); }+                            if(fread(&nindexes, sizeof(G3D::uint32), 1, rf) != 1) { fclose(rf); return(false); }                             if(nindexes >0)                             {                                 unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];@@ -467,7 +467,7 @@                              for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)                             {-                                Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);+                                G3D::Vector3 v = G3D::Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);                                 i+=3;                                 v = pModelPosition.transform(v); @@ -487,7 +487,7 @@                              for(unsigned int i=0;i<(nindexes);)                             {-                                Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );+                                G3D::Triangle t = G3D::Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );                                 i+=3;                                 trianglecount++;                                 if(g>= startgroup && g <= endgroup)@@ -525,7 +525,7 @@                  //================================================================= -                bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)+                bool TileAssembler::fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)                 {                     bool result = false;                     ModelPosition modelPosition;@@ -558,8 +558,8 @@                         &vdirarray[0],&vdirarray[1],&vdirarray[2],                         &scale); -                    pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);-                    pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);+                    pModelPosition.iPos = G3D::Vector3(vposarray[0], vposarray[1], vposarray[2]);+                    pModelPosition.iDir = G3D::Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);                     pModelPosition.iScale = scale;                  }Index: src/shared/vmap/VMapFactory.cpp===================================================================--- src/shared/vmap/VMapFactory.cpp	(Revision 5148)+++ src/shared/vmap/VMapFactory.cpp	(Arbeitskopie)@@ -25,7 +25,7 @@     extern void chompAndTrim(std::string& str);      VMapManager *gVMapManager = 0;-    Table<unsigned int , bool>* iIgnoreSpellIds=0;+    G3D::Table<unsigned int , bool>* iIgnoreSpellIds=0;      //===============================================     // result false, if no more id are found@@ -60,7 +60,7 @@     void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString)     {         if(!iIgnoreSpellIds)-            iIgnoreSpellIds = new Table<unsigned int , bool>();+            iIgnoreSpellIds = new G3D::Table<unsigned int , bool>();         if(pSpellIdString != NULL)         {             unsigned int pos =0;