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·published 2008-02-05 00:13 UTC
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Opposite styles
	Southpaws who spar against orthodox boxers get a -2 to parry.
	Orthodox boxers who spar against Southpaws get a -2 to parry.
 
Dirty Fighter
Requirements: Seasoned
There is no honor among thieves, and the Caribbean has more than its fair share of scurvy dogs. Those with this Edge will do anything to win a fight.
This scoundrel is particularly deceitful in combat and good at tricks. He adds +2 to all Trick maneuver rolls.

Really Dirty Fighter
Requirements: Seasoned, Dirty Fighter
The knave is extremely skilled in tactical
deceit. By describing the trick and spending
a benny, he may automatically get the drop
on any single opponent.

First Strike
Requirements: Novice, Agility d8+
Some heroes are truly fearsome in combat.
Their quick reactions and combinations of
lightning fast blows make it hazardous for an
enemy to approach.
Once per turn the character gets one free
Fighting attack against a single enemy who
moves adjacent to him. This automatically
interrupts the opponent’s action, and does
not cost the hero his action if he is on Hold
or has not yet acted this round.

Improved First Strike
Requirements: Heroic, First Strike
As above but the hero may make one free attack against each and every foe who moves adjacent to him.

Iron Jaw
Requirements: Novice, Vigor d8+
The hero can take a hit like he was made of oak. He gets +2 to Soak rolls.

Grit
Requirements: Heroic, Wild Card, Iron Jaw
When lesser men fall by the wayside, this hero just keeps soldiering on, and on.
When the character takes enough wounds to make him Incapacitated, he may make a free Soak roll. Should the roll fail, the character
may still spend a benny to make a soak roll as normal. If a character suffers multiple wounds in the same round that take him to Incapacitated, he may make multiple free Soak rolls.

Riposte
Requirements: Seasoned, First Strike, Fighting d8+
A riposte is a combination of a parry followed
by a quick attack. Once per round, the character receives a free Fighting attack against one foe within reach of his weapon who failed a Fighting attack against him. This attack is made at –2.
A riposte must be a straight attack (so no Disarm, Wild Attack, or other such maneuvers)
and may not be combined with Frenzy or Sweep. It may be used with the Defend maneuver (but not Full Defense).

Improved Riposte
Requirements: Veteran, Riposte
As above, except the character may make
a free attack with no penalty. All Edge and
maneuver restrictions still apply, however.

Spot Weakness (ignore all fencing statements)
Requirements: Seasoned, Fencing Academy,
Smarts d8+, Fighting d8+, Notice d6+
No fencer, whether one taught at the finest
European academy or one who developed
his art on the mean streets of Tortuga, is
flawless. Everyone has a weakness, and this
character has the training necessary to spot,
and exploit his opponent’s shortcomings.
If an enemy making a Fighting attack
against your character rolls a 1 on his Fighting
die (regardless of the result of any Wild
Die), your hero receives +1 to Fighting rolls
against that foe for the rest of the combat. If
an opponent rolls a 1 on his Fighting die but
hits using his Wild Die, your character still
spots the flaw.
You only get the bonus once, no matter
how many 1s are rolled.