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·published 2008-02-04 21:41 UTC
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Log: Log file open, 02/04/08 16:37:07
Init: Version: 3521
Init: Epic Internal: 0
Init: Compiled: Dec  7 2007 15:03:26
Init: Command line: "DM-Arsenal?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0" -useunpublished -windowed -1024x768 -log
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.02.04-16.37.07.log
Init: Computer: JUBY
Init: User: Eric
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2095532K Pagef=4032868K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am juby (192.168.1.121:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=true
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=true
Init: 	DepthOfField=true
Init: 	Bloom=true
Init: 	QualityBloom=true
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=true
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=true
Init: 	OneFrameThreadLag=false
Init: 	UseVsync=true
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=false
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=true
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=1
Init: 	MaxAnisotropy=16
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=1024
Init: 	ResY=768
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Level5
Init: 	WorldDetail=Level5
Init: 	bUseVSync=1
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX=1024
Init: 	ResY= 768
Init: 	Fullscreen=0
Init: OS stats:
Init: 	Windows XP Service Pack 2
Init: 	RemoteDesktop=0
Init: Memory stats:
Init: 	Physical: 2046MB
Init: 	Virtual: 2047MB
Init: 	PageFile: 3938MB
Init: CPU stats:
Init: 	MeasuredPerformanceTime: 432.894 (stored result)
Init: 	Hyperthreaded: 1
Init: 	NumProcessorsPerCPU: 1
Init: 	NumLogicalProcessors: 2
Init: 	NumPhysicalProcessors: 2
Init: 	MaxSpeed: 3199
Init: 	CurrentSpeed: 3199
Init: 	CoresPerProcessor: 2
Init: 	IsOnBattery: 0
Init: 	BatteryLevel: -1
Init: 	Manufacturer: Intel
Init: 	CPUName: Unknown INTEL CPU
Init: 	L1CacheSize: 32
Init: 	L2CacheSize: -1
Init: 	Architecture: x86
Init: GPU stats:
Init: 	VendorID: 00001002
Init: 	DeviceID: 00005D52
Init: 	DriverVersion: 6.14.10.6734
Init: 	DeviceName: RADEON X850 XT 
Init: 	DriverName: ati2dvag.dll
Init: 	PixelShaderVersion: 2
Init: 	VertexShaderVersion: 2
Init: 	VRAMQuantity: 768
Init: 	DedicatedVRAM: 256
Init: 	AdapterCount: 3
Init: 	SupportsHardwareTnL: 1
Init: 	GPU DeviceID found in ini: (3) Radeon X850 XT
Init: Machine  detected compatibility level: Composite: 3. CPU: 3. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 3. GPU: 3.
Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\HellPlanet\Script\HPGame.u'
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM2.CacheObject: 270 shaders(0 legacy, 0 redundant), 22 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 224 redundant), 2371 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: 88799 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-BladeHouse.ini
Log: Read new DLC config file '..\UTGame\Unpublished\CookedPC\CustomMaps\DM-BladeHouse.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-CampGroundsIII-Beta2.ini
Log: Read new DLC config file '..\UTGame\Unpublished\CookedPC\CustomMaps\DM-CampGroundsIII-Beta2.ini' into the config cache
Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_HellPlanet to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_HellPlanet to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened    : Generic Software
Init: AL_VENDOR      : Creative Labs Inc.
Init: AL_RENDERER    : Software
Init: AL_VERSION     : 1.1
Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
Log: Performing DNS lookup for stunserver.org
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTActionCam.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTEditorKeyBindings.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTHPGame.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTQ.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUIDataStore_Registry_0.ini
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0
Log: LoadMap: DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0
Log: Virtual  memory allocation size: 147.78 MByte (154955776 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'HPGameInvasion'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 13.600916 ms - 1276 Convex, Terrain 0.000000 ms, PerTriSM 1.360513 ms, InitArticulated 0.000000 ms, BodyInst Alloc 3.623072 ms, InitBody 30.125316 ms
PerfWarning: NxActor Creation: 31.770181 ms
Log: Bringing World DM-Arsenal.TheWorld up for play (0) at 2008.02.04-16.37.21
ScriptLog: Mutators HPGame.HPMutator
ScriptLog: HPGameInvasion_0 INIT GAME OPTIONS= ?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0 LocalURL= DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0
Log: Bringing up level for play took: 0.760755
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: HPPlayerController_0 got player LocalPlayer_0
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog:   Num Matches Played: 0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Log: ########### Finished loading level: 7.709506 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 14.69s <<<<<<<<<<<<<<<
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Character data not found, generating a random character.
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (192.245.12.229)
ScriptLog: CustomChar - Load Assets: IRNF
Log: Begin Async loading packages for Family 'IRNF':
Log: - CH_IronGuard_Female
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_IronGuard_Female_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: -0.09 secs
ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_0 Player VRed
Log: StartCustomCharMerge: 0.069562 ms initializing, 0.420723 ms texture streaming
Log: CUSTOMCHAR: Merge Mesh: 5.04ms  Composite Tex: 0.01ms
ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_0   (Tex stream: 0.7853 Secs)
ScriptLog: PRI Other Merge Start: UTPlayerReplicationInfo_0 Player VBlue
Log: StartCustomCharMerge: 0.079617 ms initializing, 0.420168 ms texture streaming
Log: CUSTOMCHAR: Merge Mesh: 5.03ms  Composite Tex: 0.01ms
ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_0   (Tex stream: 0.3349 Secs)
ScriptLog: CustomChar - Load Arms: IRNF
Log: Begin Async loading packages for Family 'IRNF':
Log: - CH_IronGuard_Arms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_IronGuard_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: -0.84 secs
ScriptLog: Finished creating custom characters in 1.6936 seconds
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_0
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_18
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_1
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_22
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_2
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_26
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameUI.int
ScriptWarning: UTUIScene_MidGameMenu Transient.MidGameMenu_0 (Function UTGame.UTUIScene_MidGameMenu:back:0017) Accessed None
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_3
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_30
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_4
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_35
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_5
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_39
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_6
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_43
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_7
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_47
Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_8
Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh  attaching: SkeletalMeshComponent_51
ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:0036) Accessed None 'Teams'
ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:003E) Accessed None
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Head
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Head
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftForeArm
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftForeArm
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightForeArm
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightForeArm
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftLeg
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftLeg
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightLeg
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightLeg
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine1
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine1
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine2
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine2
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftLegUpper
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftLegUpper
Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightLegUpper
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightLegUpper
ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:0036) Accessed None 'Teams'
ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:003E) Accessed None
ScriptWarning: HPPawnZombie DM-Arsenal.TheWorld:PersistentLevel.HPPawnZombie_1 (Function UTGame.UTPawn:SetHandIKEnabled:0073) Accessed None 'LeftHandIK'
ScriptWarning: HPPawnZombie DM-Arsenal.TheWorld:PersistentLevel.HPPawnZombie_1 (Function UTGame.UTPawn:SetHandIKEnabled:008C) Accessed None 'RightHandIK'
Critical: appError called:
Critical: Assertion failed: BodyInstance [File:.\Src\UnPhysComponent.cpp] [Line: 913]

Stack: (script)UTGame.UTPawn:Died
(script)Engine.Pawn:TakeDamage
(script)UTGame.UTPawn:TakeDamage
(script)UTGame.UTProj_FlakShard:ProcessTouch
(script)Engine.Projectile:Touch

Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: BodyInstance [File:.\Src\UnPhysComponent.cpp] [Line: 913]

Stack: (script)UTGame.UTPawn:Died
(script)Engine.Pawn:TakeDamage
(script)UTGame.UTPawn:TakeDamage
(script)UTGame.UTProj_FlakShard:ProcessTouch
(script)Engine.Projectile:Touch


RaiseException() Address = 0x7c812a7b (filename not found) 
CxxThrowException() Address = 0x78158e69 (filename not found) 
(script)UTGame.UTPawn:PlayDying
(script)Engine.Pawn:Died
(script)UTGame.UTPawn:Died
(script)Engine.Pawn:TakeDamage
(script)UTGame.UTPawn:TakeDamage
(script)UTGame.UTProj_FlakShard:ProcessTouch
(script)Engine.Projectile:Touch

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 02/04/08 16:41:12