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#891586
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1375282256 (LWP 28123)]
0x0819187d in WorldObject::SendObjectDeSpawnAnim (this=0x26a497e0,
guid=1354096782046) at Object.cpp:1179
1179 SendMessageToSet(&data, true);
#0 0x0819187d in WorldObject::SendObjectDeSpawnAnim (this=0x26a497e0,
guid=1354096782046) at Object.cpp:1179
#1 0x08107b0d in GameObject::Delete (this=0x26a497e0) at GameObject.cpp:384
#2 0x082d7dc3 in BattleGroundAV::RemovePlayer (this=0xd447b68,
plr=0x218cf350, guid=1000645) at BattleGroundAV.cpp:326
#3 0x082d007d in BattleGround::RemovePlayerAtLeave (this=0xd447b68,
guid=1000645, Transport=true, SendPacket=true) at BattleGround.cpp:477
#4 0x082d1a5b in BattleGround::Update (this=0xd447b68, diff=221)
at BattleGround.cpp:111
#5 0x082d903e in BattleGroundAV::Update (this=0xd447b68, diff=221)
at BattleGroundAV.cpp:124
#6 0x082dec5f in BattleGroundMgr::Update (this=0xd40da90, diff=221)
at BattleGroundMgr.cpp:416
#7 0x082ae71f in World::Update (this=0x85abda0, diff=221) at World.cpp:997
#8 0x080eddbb in WorldRunnable::run (this=0xd390b48) at WorldRunnable.cpp:61
#9 0xb7b81e29 in ZThread::ThreadImpl::dispatch (parent=0x8588e78,
impl=0xd445e98, task=@0xae06d424) at ThreadImpl.cxx:407
#10 0xb7b84494 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbff0ffbc) at ThreadImpl.cxx:49
#11 0xb7b87f5c in _dispatch (arg=0x137) at posix/ThreadOps.cxx:137
#12 0xb7b4a240 in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#13 0xb79c949e in clone () from /lib/tls/i686/cmov/libc.so.6
#0 0x0819187d in WorldObject::SendObjectDeSpawnAnim (this=0x26a497e0,
guid=1354096782046) at Object.cpp:1179
data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,
_wpos = 8,
_storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
_M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
_M_start = 0x6a02a9e8 "�*uF;\001", _M_finish = 0x6a02a9f0 "\002",
_M_end_of_storage = 0x6a02a9f0 "\002"}}, <No data fields>}},
m_opcode = 533}
#1 0x08107b0d in GameObject::Delete (this=0x26a497e0) at GameObject.cpp:384
No locals.
#2 0x082d7dc3 in BattleGroundAV::RemovePlayer (this=0xd447b68,
plr=0x218cf350, guid=1000645) at BattleGroundAV.cpp:326
i = 11
#3 0x082d007d in BattleGround::RemovePlayerAtLeave (this=0xd447b68,
guid=1000645, Transport=true, SendPacket=true) at BattleGround.cpp:477
plr = (class Player *) 0x218cf350
#4 0x082d1a5b in BattleGround::Update (this=0xd447b68, diff=221)
at BattleGround.cpp:111
plr = <value optimized out>
data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,
_wpos = 0,
_storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
_M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x0,
_M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}},
m_opcode = 0}
#5 0x082d903e in BattleGroundAV::Update (this=0xd447b68, diff=221)
at BattleGroundAV.cpp:124
No locals.
#6 0x082dec5f in BattleGroundMgr::Update (this=0xd40da90, diff=221)
at BattleGroundMgr.cpp:416
No locals.
#7 0x082ae71f in World::Update (this=0x85abda0, diff=221) at World.cpp:997
next = {_M_cur = 0x0, _M_ht = 0x85abde8}
#8 0x080eddbb in WorldRunnable::run (this=0xd390b48) at WorldRunnable.cpp:61
diff = 221
realCurrTime = 3857351034
realPrevTime = <value optimized out>
prevSleepTime = 0
#9 0xb7b81e29 in ZThread::ThreadImpl::dispatch (parent=0x8588e78,
impl=0xd445e98, task=@0xae06d424) at ThreadImpl.cxx:407
No locals.
#10 0xb7b84494 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbff0ffbc) at ThreadImpl.cxx:49
No locals.
#11 0xb7b87f5c in _dispatch (arg=0x137) at posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#12 0xb7b4a240 in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
No symbol table info available.
#13 0xb79c949e in clone () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.