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#891445
[NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4287ms have passed
[NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4022ms have passed
[NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4517ms have passed
[NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4167ms have passed
Stacktrace:
at (wrapper managed-to-native) Ode.NET.d.GeomDestroy (intptr) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.GeomDestroy (intptr) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.OdeScene.RemovePrimThreadLocked (OpenSim.Region.Physics.OdePlugin.OdePrim) <0x002d8>
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x0047c>
at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00036>
at OpenSim.Region.Environment.Scenes.Scene.Update () <0x00215>
at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b>
at System.Timers.Timer.Callback (object) <0x002a6>
at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff>
at (wrapper runtime-invoke) System.Threading.WaitCallback.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono [0x81685e0]
mono [0x81350c2]
[0xb7f19440]
[0xafc92b79]
[0xaf0f3dd9]
[0xb3f3a91d]
[0xb3f39447]
[0xb3f37fc6]
[0xb3f37dac]
[0xb45edb2f]
[0xb45e6b84]
[0xb45e6ade]
mono [0x8155356]
mono(mono_runtime_invoke+0x27) [0x80927b7]
mono(mono_runtime_invoke_array+0x210) [0x80983c0]
mono [0x8098682]
mono [0x80cfdbd]
mono [0x80d0283]
mono [0x80cddb0]
mono [0x811b6a0]
mono [0x81318e4]
/lib/i686/cmov/libpthread.so.0 [0xb7e444fb]
/lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7da393e]
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted
opensim@bodhgaya:~/bin$