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#890947
#include <iostream>#include <algorithm>#include <vector>class Player { int kills; int deaths; public: Player(); Player(int iniKills, int iniDeaths); int getKills(); int getDeaths(); int getRatio();};Player::Player(){ kills = 0; deaths = 0;}Player::Player(int iniKills, int iniDeaths){ kills = iniKills; deaths = iniDeaths;}int Player::getKills(){ return kills;}int Player::getDeaths(){ return deaths;}int Player::getRatio(){ if (deaths != 0) { return kills / deaths; } else { return -1; }}void showScore(Player * plyTable[]){ for (int i = 0; i < 8; i++) { std::cout << "Player " << i << ": Kills: " << plyTable[i]->getKills() << " Deaths: " << plyTable[i]->getDeaths() << " Ratio: " << plyTable[i]->getRatio() << std::endl; }}void sortPlayerScore(Player * plyTable[]){ //Sort kills }int main(){ std::vector<Player> playerList; playerList.add(new Player(2,1)); /*Player * plyTable[8]; plyTable[0] = new Player( 2, 1); plyTable[1] = new Player( 3, 1); plyTable[2] = new Player( 3, 2); plyTable[3] = new Player( 10, 0); plyTable[4] = new Player( 0, 1); plyTable[5] = new Player( 0, 10); plyTable[6] = new Player( 10, 1); plyTable[7] = new Player( 4, 6);*/ showScore(plyTable); return 0;}