Public feed #890642

Stuff

public text v1 · immutable
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·published 2008-02-03 22:37 UTC
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struct Player
// needed info about each player
{
	Ship ** m_gameGrid[NUMPLAYERS]; // one 2-d array for each player
							// [0] is player's grid; [1] is apponant's grid
	ShipInfo m_ships[SHIP_SIZE_ARRAYSIZE];	// the ships in the fleet-- [0] is blank	
	short m_piecesLeft;		// how many sections of the ships in the fleet are left undestroyed? 
};