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#890642
struct Player
// needed info about each player
{
Ship ** m_gameGrid[NUMPLAYERS]; // one 2-d array for each player
// [0] is player's grid; [1] is apponant's grid
ShipInfo m_ships[SHIP_SIZE_ARRAYSIZE]; // the ships in the fleet-- [0] is blank
short m_piecesLeft; // how many sections of the ships in the fleet are left undestroyed?
};