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#890573
bool ChatHandler::HandleDieCommand(const char* args)
{
Unit* target = getSelectedUnit();
Player *plr = ObjectAccessor::GetPlayer(*m_session->GetPlayer(), target->GetGUID())
if(plr)
{
if(m_session->GetPlayer() < plr->GetSession()->GetSecurity())
{
SendSysMessage("Cant use this command on player");
return true;
}
}
if(!target || !m_session->GetPlayer()->GetSelection())
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
return true;
}