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#890554
unsigned __int32 __thiscall SSWindowCheck(int this, DWORD targetProcessId)
{
unsigned __int32 result; // eax@1
HWND v3; // edi@1
int this_ptr; // esi@1
HWND curHwnd; // eax@1
DWORD dwProcessId; // [sp+8h] [bp-4h]@1
this_ptr = this;
curHwnd = GetForegroundWindow(); // Get handle to foreground window
v3 = curHwnd;
GetWindowThreadProcessId(curHwnd, &dwProcessId); // Get process id of foreground window
result = dwProcessId;
if ( dwProcessId == targetProcessId ) // Foreground window is the game window
{
*(_DWORD *)(this_ptr + 1176) = 44; // pWindowPlacement->length = sizeof(WINDOWPLACEMENT)
GetWindowPlacement(v3, (WINDOWPLACEMENT *)(this_ptr + 1176));
result = *(_BYTE *)(this_ptr + 1184) & 1; // result = pWindowPlacement->showCmd & SW_MAXIMIZE
*(_DWORD *)(this_ptr + 8) = *(_BYTE *)(this_ptr + 1184) & 1;// PBObject->resultOfWinCheck = pWindowPlacement->showCmd & SW_MAXIMIZE
}
else
{
*(_DWORD *)(this_ptr + 8) = 0; // PBObject->resultOfWinCheck = 0
}
return result;
}