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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.skillhandlers;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.tools.random.Rnd;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
/*
* Players move to there target
*/
public class MovePlayer implements ISkillHandler
{
protected static Log _log = LogFactory.getLog(L2Skill.class.getName());
private static final SkillType[] SKILL_IDS = { SkillType.MOVE_PLAYER };
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
int cx = activeChar.getX();
int cy = activeChar.getY();
int cz = activeChar.getZ();
for(L2Object obj : targets)
{
if(!(obj instanceof L2Character)) continue;
L2Character cha = (L2Character)obj;
int tx = cha.getX();
int ty = cha.getY();
int tz = cha.getZ();
_log.info("MovePlayer Info : Char Position X,Y,Z = " + cx + " " + cy + " " + cz);
_log.info("MovePlayer Info : Position Target X,Y,Z = " + tx + " " + ty + " " + tz);
if (cha.isAttackable())
{
activeChar.getPosition().setXYZ(tx + Rnd.get(-10, 10), ty + Rnd.get(-10, 10), tz);
activeChar.sendPacket(new ValidateLocation(activeChar));
break;//only port to the first target
}
}
}
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}