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#889862
def Ball(self):
self.Directions ["East","West","NEast","NWest","SWest","SEast"]
self.Trajectory = self.Directions[RandChoice]
if GlobVar.BallSpace == "GameBoard" and self.Direction[1]:
GlobVar.screen.blit(GlobVar.EBall,(GlobVar.GBallX,GlobVar,GBallY
GlobVar.GBallX = GlobVar.GBallX + 5
GlobVar.screen.blit(GlobVar.GameBall,(GlobVar.GBallX,GlobVar.GBallY))