Public feed #889050

Etwas

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·published 2008-02-02 17:09 UTC
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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.tools.random.Rnd;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

/*
 * Players move to there target
 */

public class MovePlayer implements ISkillHandler
{
	protected static Log	_log					= LogFactory.getLog(L2Skill.class.getName());
	private static final SkillType[]	SKILL_IDS	= { SkillType.MOVE_PLAYER };

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
             int cx = activeChar.getX();
             int cy = activeChar.getY();
             int cz = activeChar.getZ();

             for(L2Object obj : targets)
             {
                if(!(obj instanceof L2Character)) continue;

                L2Character cha = (L2Character)obj;

		int tx = cha.getX();
		int ty = cha.getY();
		int tz = cha.getZ();
		_log.info("MovePlayer Info : Char Position X,Y,Z = " + cx " " + cy + " " + cz);
		_log.info("MovePlayer Info : Position Target X,Y,Z = " + tx + " " + ty + " " + tz);

		if (cha.isAttackable())
		{
			activeChar.getPosition().setXYZ(tx + Rnd.get(-10, 10), ty + Rnd.get(-10, 10), tz);
			activeChar.sendPacket(new ValidateLocation(activeChar));
                        break;//only port to the first target
		}
             }
	}

	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}