Public feed #889038

Etwas

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·published 2008-02-02 17:02 UTC
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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.tools.random.Rnd;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

/*
 * Players move to there target
 */

public class MovePlayer implements ISkillHandler
{
	protected static Log	_log					= LogFactory.getLog(L2Skill.class.getName());
	private static final SkillType[]	SKILL_IDS	= { SkillType.MOVE_PLAYER };

	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		int _charX = activeChar.getX();
		int _charY = activeChar.getY();
		int _charZ = activeChar.getZ();
		int _targetX = activeChar.getTarget().getX();
		int _targetY = activeChar.getTarget().getY();
		int _targetZ = activeChar.getTarget().getZ();
		_log.info("MovePlayer Info : Char Position X,Y,Z = " + _charX + _charY + _charZ);
		_log.info("MovePlayer Info : Position Target X,Y,Z = " + _targetX + _targetY + _targetZ);

		if (activeChar.getTarget() == null)
			return;
		if (activeChar.getTarget().isAttackable())
		{
			activeChar.getPosition().getWorldPosition().setXYZ(_targetX + Rnd.get(-10, 10), _targetY + Rnd.get(-10, 10), _targetZ);
			activeChar.sendPacket(new ValidateLocation(activeChar));
		}
	}

	public SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}