All pastes #88900 Raw Edit

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#88900 ·published 2006-07-15 14:07 UTC
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[jpaalija@penpen ~]$ /opt/deng-1.9.0-beta4/bin/doomsday -game jdoom -userdir ~/.jdoom -file /tmp/doom2.wad 
LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpdehread
LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpmapload
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta4 Jul 15 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
jDoom.cfg(277): error executing command
  "map-alpha 0.6"
jDoom.cfg(361): error executing command
  "music-custom 1"
jDoom.cfg(850): error executing command
  "xg-dev 0"
W_Init: Init WADfiles.
W_AddFile: /tmp/doom2.wad
  IWAD identification: 00f36acb
W_AddFile: Data/Doomsday.pk3
W_AddFile: Data/jDoom/jDoom.wad
  IWAD identification: 00056533
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
  138 sprite names
  974 states
  140 things
    8 lights
  112 sound effects
   68 songs
  351 text strings
   27 particle generators
   22 animation groups
   51 surface decorations
   69 map infos
   12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
  Vendor: Mesa project: www.mesa3d.org
  Renderer: Mesa GLX Indirect
  Version: 1.2 (1.5 Mesa 6.4.2)
  Extensions:
      GL_ARB_depth_texture           GL_ARB_imaging                
      GL_ARB_multitexture            GL_ARB_point_parameters       
      GL_ARB_point_sprite            GL_ARB_shadow                 
      GL_ARB_shadow_ambient          GL_ARB_texture_border_clamp   
      GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
      GL_ARB_texture_env_combine     GL_ARB_texture_env_crossbar   
      GL_ARB_texture_env_dot3        GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_rectangle       GL_ARB_transpose_matrix       
      GL_ARB_window_pos              GL_EXT_abgr                   
      GL_EXT_bgra                    GL_EXT_blend_color            
      GL_EXT_blend_func_separate     GL_EXT_blend_logic_op         
      GL_EXT_blend_minmax            GL_EXT_blend_subtract         
      GL_EXT_clip_volume_hint        GL_EXT_copy_texture           
      GL_EXT_draw_range_elements     GL_EXT_fog_coord              
      GL_EXT_multi_draw_arrays       GL_EXT_packed_pixels          
      GL_EXT_point_parameters        GL_EXT_polygon_offset         
      GL_EXT_rescale_normal          GL_EXT_secondary_color        
      GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
      GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
      GL_EXT_subtexture              GL_EXT_texture                
      GL_EXT_texture3D               GL_EXT_texture_edge_clamp     
      GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
      GL_EXT_texture_env_dot3        GL_EXT_texture_lod_bias       
      GL_EXT_texture_object          GL_EXT_texture_rectangle      
      GL_EXT_vertex_array            GL_APPLE_packed_pixels        
      GL_ATI_texture_env_combine3    GL_ATI_texture_mirror_once    
      GL_ATIX_texture_env_combine3   GL_HP_occlusion_test          
      GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate   
      GL_MESA_pack_invert            GL_MESA_ycbcr_texture         
      GL_NV_blend_square             GL_NV_point_sprite            
      GL_NV_texgen_reflection        GL_NV_texture_rectangle       
      GL_SGIS_generate_mipmap        GL_SGIS_texture_border_clamp  
      GL_SGIS_texture_edge_clamp     GL_SGIS_texture_lod           
      GL_SGIX_depth_texture          GL_SGIX_shadow                
      GL_SGIX_shadow_ambient         GL_SUN_multi_draw_arrays      
  GLU Version: 1.3
  Texture units: 2
  Maximum texture size: 2048
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
Game state parameters:
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
[jpaalija@penpen ~]$