rendered paste body[jpaalija@penpen ~]$ /opt/deng-1.9.0-beta4/bin/doomsday -game jdoom -userdir ~/.jdoom -file /tmp/doom2.wad
LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpdehread
LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpmapload
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta4 Jul 15 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
jDoom.cfg(277): error executing command
"map-alpha 0.6"
jDoom.cfg(361): error executing command
"music-custom 1"
jDoom.cfg(850): error executing command
"xg-dev 0"
W_Init: Init WADfiles.
W_AddFile: /tmp/doom2.wad
IWAD identification: 00f36acb
W_AddFile: Data/Doomsday.pk3
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
351 text strings
27 particle generators
22 animation groups
51 surface decorations
69 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL information:
Vendor: Mesa project: www.mesa3d.org
Renderer: Mesa GLX Indirect
Version: 1.2 (1.5 Mesa 6.4.2)
Extensions:
GL_ARB_depth_texture GL_ARB_imaging
GL_ARB_multitexture GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture
GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_APPLE_packed_pixels
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATIX_texture_env_combine3 GL_HP_occlusion_test
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_NV_blend_square GL_NV_point_sprite
GL_NV_texgen_reflection GL_NV_texture_rectangle
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
GLU Version: 1.3
Texture units: 2
Maximum texture size: 2048
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
Game state parameters:
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
[jpaalija@penpen ~]$