Public feed #888932

Untitled

public text v1 · immutable
Raw Edit
·published 2008-02-02 15:10 UTC
rendered paste body
#include <a_samp>
#include <float>
#include <core>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT

#define TEAM_RICH 1 // Team Vagos
#define TEAM_POOR 2 // Team Ballas

#define COLOR_YELLOW 0xFFFF00AA // Kleur Vagos
#define COLOR_PINK 0xFF66FFAA // Kleur Ballas
#define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent
#define COLOR_RED  0xCD5C5CAA
#define COLOR_LIGHTBLUE 0x48D1CCAA
#define COLOR_BLACK 0x000000AA
#define COLOR_ERROR 0x800000AA
forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten
forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup
forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten
forward ExitTheGameMode(); // uit gamemode gaan
//------------------------------------------------------------------------------
static gTeam[MAX_PLAYERS];
//------------------------------------------------------------------------------
main()
{
    print("\n----------------------------------");
    print("  Rich vs Poor!\n");
    print("----------------------------------\n");
}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
    SetGameModeText("Rich vs Poor!");
            SetWorldTime(6); // tijd in uren.
            ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
            ShowPlayerMarkers(1); // Blokjes op radar aan of uit? Nu aan

            // Vehicles Vagos ---------- Zet hier de autos van de Vagos neer

            // Vehicles Ballas ---------- Zet hier de autos van de Ballas neer

            // Vagos Class ------------ Zet hier de classes van de vagos neer waaruit je kan kiezen

            // Ballas Class ----------- Ze hier de classes van de ballas neer waaruit je kan kiezen


    return 1;
}
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
    SetPlayerColor(playerid,COLOR_GREY); // Kleur
    GameTextForPlayer(playerid,"~r~Rich ~w~vs ~y~Poor!",2000,5); // Text
    return 1;
}
//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
    SetPlayerInterior(playerid,11);
    SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
            SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
    SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
    SetPlayerFacingAngle(playerid,0.0);
}
//------------------------------------------------------------------------------
public SetPlayerTeamFromClass(playerid,classid)
{
    if(classid == 0 || classid == 1 || classid == 2) {
        gTeam[playerid] = TEAM_RICH;
    } else if(classid == 3 || classid == 4 || classid == 5) {
        gTeam[playerid] = TEAM_POOR;
    }
}
//------------------------------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
    if(gTeam[playerid] == TEAM_RICH) {
        SetPlayerColor(playerid,COLOR_YELLOW); // geel
    } else if(gTeam[playerid] == TEAM_POOR) {
        SetPlayerColor(playerid,COLOR_PINK); // roze/paars
    }
}
//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
    SetupPlayerForClassSelection(playerid);
    SetPlayerTeamFromClass(playerid,classid);

    if(classid == 0 || classid == 1 || classid == 2) {
        GameTextForPlayer(playerid,"~y~RICH",1000,5);
    } else if(classid == 3 || classid == 4 || classid == 5) {
        GameTextForPlayer(playerid,"~r~POOR",1000,5);
    }

    return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,0);

    if(gTeam[playerid] == TEAM_RICH) {
        SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
        GameTextForPlayer(playerid,
           "Kill the ~r~Poor, You are Rich!$$"
           6000,5);
    }
    else if(gTeam[playerid] == TEAM_POOR) {
                SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
        GameTextForPlayer(playerid,
           "Kill the ~y~Rich, Those Faggots!",
           6000,5);
    }

    return 1;
}
//------------------------------------------------------------------------------
public ExitTheGameMode()
{
    GameModeExit();
}
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    new deathstr[256];
    new whodiedname[MAX_PLAYER_NAME+1];
    new whokilledname[MAX_PLAYER_NAME+1];
    new deathreasonstr[256];

    GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
    GetWeaponName(reason,deathreasonstr,255);

    if(killerid == INVALID_PLAYER_ID) {
        if(strlen(deathreasonstr)) {
            format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
        } else {
            format(deathstr,256,"%s died",whodiedname);
        }
        SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
    } else {
        GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
        if(gTeam[killerid] != gTeam[playerid]) {
            // Valid kill
            if(strlen(deathreasonstr)) {
                format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
            } else {
                format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
            }
            SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
            SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
         }
        else {
            // Team kill
            format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
            SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
        }
    }
    return 1;
}
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,-812.0018,-1949.3617,9.3004); // Waar de speler te zetten voor het spawn-menu
    SetPlayerCameraPos(playerid,-816.4528,-1945.0082,9.0269); // Camera voor het spawn-menu
    SetPlayerCameraLookAt(playerid,-812.0018,-1949.3617,9.3004); // Waar moet de camera naar toe kijken?
    return 1;
}
public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/kill", cmdtext, true, 10) == 0)
	{
		SetPlayerHealth(playerid, 000.0);
		GameTextForPlayer(playerid, "Your dead, Finaly!", 1000, 5);
		return 1;
	}
	if (strcmp("/tec9", cmdtext, true, 10) == 0)
	{
	 GivePlayerWeapon(playerid, 31, 5000);
	 SendClientMessage(playerid, 0xCD5C5CAA, "Have fun");
	 return 1;
 }
	if (strcmp("/healme", cmdtext, true, 10) == 0)
	{
	 SetPlayerHealth(playerid, 100.0);
	 GivePlayerMoney(playerid, -4000);
    }
	else
	{
	 SendClientMessage(playerid, 0x800000AA, "You dont have enough money! To bad");
	}
	return 1;
}
public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}