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#888694
#include <a_samp>
#include <float>
#include <core>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define TEAM_RICH 1 // Team Vagos
#define TEAM_POOR 2 // Team Ballas
#define COLOR_YELLOW 0xFFFF00AA // Kleur Vagos
#define COLOR_PINK 0xFF66FFAA // Kleur Ballas
#define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent
#define COLOR_RED 0xCD5C5CAA
#define COLOR_LIGHTBLUE 0x48D1CCAA
#define COLOR_BLACK 0x000000AA
#define COLOR_ERROR 0x800000AA
forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten
forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup
forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten
forward ExitTheGameMode(); // uit gamemode gaan
//------------------------------------------------------------------------------
static gTeam[MAX_PLAYERS];
//------------------------------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Rich vs Poor!\n");
print("----------------------------------\n");
}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("Rich vs Poor!");
SetWorldTime(6); // tijd in uren.
ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
ShowPlayerMarkers(1); // Blokjes op radar aan of uit? Nu aan
// Vehicles Vagos ---------- Zet hier de autos van de Vagos neer
// Vehicles Ballas ---------- Zet hier de autos van de Ballas neer
// Vagos Class ------------ Zet hier de classes van de vagos neer waaruit je kan kiezen
// Ballas Class ----------- Ze hier de classes van de ballas neer waaruit je kan kiezen
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
SetPlayerColor(playerid,COLOR_GREY); // Kleur
GameTextForPlayer(playerid,"~r~Rich ~w~vs ~y~Poor!",2000,5); // Text
return 1;
}
//------------------------------------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
}
//------------------------------------------------------------------------------
public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 0 || classid == 1 || classid == 2) {
gTeam[playerid] = TEAM_RICH;
} else if(classid == 3 || classid == 4 || classid == 5) {
gTeam[playerid] = TEAM_POOR;
}
}
//------------------------------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_RICH) {
SetPlayerColor(playerid,COLOR_YELLOW); // geel
} else if(gTeam[playerid] == TEAM_POOR) {
SetPlayerColor(playerid,COLOR_PINK); // roze/paars
}
}
//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
SetPlayerTeamFromClass(playerid,classid);
if(classid == 0 || classid == 1 || classid == 2) {
GameTextForPlayer(playerid,"~y~RICH",1000,5);
} else if(classid == 3 || classid == 4 || classid == 5) {
GameTextForPlayer(playerid,"~r~POOR",1000,5);
}
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);
if(gTeam[playerid] == TEAM_RICH) {
SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
GameTextForPlayer(playerid,
"Kill the ~r~Poor, You are Rich!$$"
6000,5);
}
else if(gTeam[playerid] == TEAM_POOR) {
SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
GameTextForPlayer(playerid,
"Kill the ~y~Rich, Those Faggots!",
6000,5);
}
return 1;
}
//------------------------------------------------------------------------------
public ExitTheGameMode()
{
GameModeExit();
}
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new deathstr[256];
new whodiedname[MAX_PLAYER_NAME+1];
new whokilledname[MAX_PLAYER_NAME+1];
new deathreasonstr[256];
GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
GetWeaponName(reason,deathreasonstr,255);
if(killerid == INVALID_PLAYER_ID) {
if(strlen(deathreasonstr)) {
format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
} else {
format(deathstr,256,"%s died",whodiedname);
}
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
} else {
GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
if(gTeam[killerid] != gTeam[playerid]) {
// Valid kill
if(strlen(deathreasonstr)) {
format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
} else {
format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
}
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
else {
// Team kill
format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
}
}
return 1;
}
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 000.0);
GameTextForPlayer(playerid, "Your dead, Finaly!", 1000, 5);
return 1;
}
if (strcmp("/tec9", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 31, 5000);
SendClientMessage(playerid, 0xCD5C5CAA, "Have fun");
return 1;
}
if (strcmp("/healme", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100.0);
GivePlayerMoney(playerid, -4000);
}
else
{
SendClientMessage(playerid, 0x800000AA, "You dont have enough money! To bad");
}
return 1;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}