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#888611
'Variable Dimension
Dim Slot As Byte
Dim PlayerTeam As Byte
Dim TargetTeam As Byte
Dim Target As Byte
Dim IsPlayerShooting As Byte
Dim Ingame As Byte
Dim Dead As Byte
Dim TargetX As Double
Dim TargetY As Double
Dim PlayerX As Double
Dim PlayerY As Double
'Variable Declaration
Slot = ReadByte(&H6E30E4)
PlayerTeam = ReadByte(&H6EF1C0 + (Slot - 1) * 49377)
TargetTeam = ReadByte(&H6EF1C0 + (Target - 1) * 49377)
Ingame = ReadByte(&H6E30E4 + (Target - 1) * 49377)
Dead = ReadByte(&H6E30E9 + (Target - 1) * 49377)
TargetX = (&HAFAE64 + (Target - 1) * 8)
TargetY = (&HAFAE68 + (Target - 1) * 8)
PlayerX = (&HAFAE64 + (Slot - 1) * 8)
PlayerY = (&HAFAE68 + (Slot - 1) * 8)
'Main Code
If (GetAsyncKeyState(vbKeyEnd) < 0) And Ingame = 1 And Dead = 0 And (PlayerTeam = 0 Or TargetTeam <> PlayerTeam) And Target <> Slot Then
WriteFloat (&HAFAE64 + (Slot - 1) * 8), (ReadFloat(&HAFAE64 + (Target - 1) * 8))
WriteFloat (&HAFAE68 + (Slot - 1) * 8), (ReadFloat(&HAFAE64 + (Target - 1) * 8))
WriteByte (&H5A8E84), 1
'Get Knife
WriteByte (&HC2B334 + (Slot - 1) * 49377), 14
WriteByte (&H6EF0CC + (Slot - 1) * 49377), 14
WriteByte (&HB2746C + (Slot - 1) * 49377), 14
WriteByte (&H6E311C + (Slot - 1) * 49377), 14
'Close Menu
Dim Menu As Long
Menu = ReadByte(&H5AA5CD)
WriteByte &H5AA5CD, 0
WriteByte &HB9CC14, 0
Text6.Text = Target
Else
Target = Target + 1
End If
If Target = 32 Then
Target = 1
Else
Target = Target + 1
End If