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#888114
'Variable Dimension
Dim Slot As Byte
Dim PlayerTeam As Byte
Dim TargetTeam As Byte
Dim Target As Byte
Dim IsPlayerShooting As Byte
Dim Ingame As Byte
Dim Dead As Byte
Dim TargetX As Double
Dim TargetY As Double
Dim PlayerX As Double
Dim PlayerY As Double
'Variable Declaration
Slot = ReadByte(&H6E30E4)
PlayerTeam = ReadByte(&H6EF1C0 + (Slot - 1) * 49377)
TargetTeam = ReadByte(&H6EF1C0 + (Target - 1) * 49377)
Ingame = ReadByte(&H6E30E8 + 49377 * (Target - 1))
Dead = ReadByte(&H6E30E9 + (Target - 1) * 49377)
TargetX = (&HAFAE64 + (Target - 1) * 8)
TargetY = (&HAFAE68 + (Target - 1) * 8)
PlayerX = (&HAFAE64 + (Slot - 1) * 8)
PlayerY = (&HAFAE68 + (Slot - 1) * 8)
'Main Code
If (GetAsyncKeyState(vbKeyEnd) < 0) And Slot <> Target And Dead = 0 And Ingame = 1 And (TargetTeam = 0 Or TargetTeam <> PlayerTeam) Then
WriteFloat (&HAFAE64 + (8 * (Slot - 1))), ReadFloat(&HAFAE64 + (8 * (Target - 1))) - 8
WriteFloat (&HAFAE68 + (8 * (Slot - 1))), ReadFloat(&HAFAE68 + (8 * (Target - 1)))
WriteByte (&H5A8E84), 1
ElseIf Target = 32 Then
Target = 1
Else
Target = Target + 1
End If