Public feed #887926

Meins

public text v1 · immutable
Raw Edit
·published 2008-02-01 18:49 UTC
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void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID, Player* killer, bool range)
{
    FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);

    if(!factionEntry)
        return;

    for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
    {
        Player *plr = objmgr.GetPlayer(itr->first);

        if(!plr)
        {
            sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
            continue;
        }
        if(plr->GetTeam() == TeamID)
            if(range && killer)
            {
                if(plr->IsWithinDistInMap(killer,DEFAULT_VISIBILITY_DISTANCE))
                    plr->ModifyFactionReputation(factionEntry, Reputation);
                else continue;
            }
            else plr->ModifyFactionReputation(factionEntry, Reputation);
    }
}