Public feed #887784

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public text v1 · immutable
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·published 2008-02-01 16:35 UTC
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	void HeroDespawn()
	{
		Creature* AllianceHero; 
		AllianceHero = NULL;
		AllianceHero = _unit->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(HeroSPoints[1].x, HeroSPoints[1].y, HeroSPoints[1].z, pAllianceHero->GetEntry()); 
		if(AllianceHero)
		{
			AllianceHero->Despawn(0,0);
		}
		else
		{
			char broadcast[100];
			WorldPacket data(SMSG_BROADCAST_MSG, 50);
			snprintf((char*)broadcast, 100, "DotA Controller: No Alliance Hero to despawn.");
			data << uint32(3) << broadcast << uint8(0);
			sWorld.SendInstanceMessage(&data, _unit->GetInstanceID(), 0);
		}
	}