All pastes #887593 Raw Edit

Mine

public text v1 · immutable
#887593 ·published 2008-02-01 13:19 UTC
rendered paste body
#include <a_samp>
#include <float>
#include <core>
//the teams---------------------------------------------------------------------
#define TEAM_CIA 1
#define TEAM_MEDIC_CIA 2
#define TEAM_DRUGDEALERS 3
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define sscanf
//Colors------------------------------------------------------------------------
#define COLOR_RED_PINK #CC0033
#define COLOR_PINK #CC0099
#define COLOR_RED #FF0000
#define COLOR_YELLOW #FFFF00
#define COLOR_ORANGE #FF6600
#define COLOR_BLACK #000000
#define COLOR_BLUE #000066
#if defined FILTERSCRIPT
static gTeam[MAX_PLAYERS];
//Forwards----------------------------------------------------------------------
forward SetPlayerToTeamColor(playerid);
forward SetupPlayerForClassSelection(playerid);
forward SetPlayerTeamFromClass(playerid,classid);
forward ExitTheGameMode();
//main--------------------------------------------------------------------------
main()
{
    print("\n----------------------------------");
    print("  CIA vs Drugdealers LV by Jeroen\n");
    print("----------------------------------\n");
}
//OnGameModeUnit----------------------------------------------------------------
public OnGameModeInit()
{
    SetGameModeText(“Ballas vs Vagos”);
            SetWorldTime(6); // tijd in uren.
            ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
            ShowPlayerMarkers(1); // Blokjes op radar aan o

			AddPlayerClass(228, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
            AddPlayerClass(227, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
            AddPlayerClass(255, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);
            AddPlayerClass(33, 2561.059, 1890.345, 10.82222, 270.0, 30, 250, 28, 290, 26, 250);

			AddPlayerClass(70, 2588.147, 2158.204, 10.81299, 270.0, 22,300,4,1,15,1);
            AddPlayerClass(253, 2588.147, 2158.204, 10.81299, 270.0, 22,300,4,1,15,1);

			AddPlayerClass(21, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
            AddPlayerClass(28, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
            AddPlayerClass(29, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);
            AddPlayerClass(30, 1985.464, 2077, 10.82031, 270.0, 30, 250, 28, 290, 26, 250,);

            new Float:bikeY = 2156.293; // (Float/Single) De Y positie waar je wilt waar de rij begint.
            new count; // (Integer) Gebruiken voor de lus
            for(count = 0; count <= 5; count++)
            {
            AddStaticVehicle(522,2602.026, bikeY,10.82031, 270.0,-1,-1); // Spawn het voertuig
            bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.
            }
            new Float:bikeY1 = 1868.415; // (Float/Single) De Y positie waar je wilt waar de rij begint.
            new count1; // (Integer) Gebruiken voor de lus
            for(count = 0; count <= 5; count++)
            {
            AddStaticVehicle(522,2630.302, bikeY,10.82031, 270.0,-1,-1); // Spawn het voertuig
            bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.
            }
            new Float:bikeY2 = 2303.934; // (Float/Single) De Y positie waar je wilt waar de rij begint.
            new count2; // (Integer) Gebruiken voor de lus
            for(count = 0; count <= 5; count++)
            {
            AddStaticVehicle(522,1910.072, bikeY2,10.82031, 270.0,-1,-1); // Spawn het voertuig
            bikeY += 2.5; // Stop bij bikeY +2.5 zodat de volgende BMX niet op dezelfde plek staat.

	return 0;
}

			}
//OnPlayerConnect---------------------------------------------------------------
public OnPlayerConnect(playerid)
{
    SetPlayerColor(playerid,COLOR_BLACK); // Kleur
    GameTextForPlayer(playerid,"~r~Welcome! ~y~Have fun!",2000,5); // Text
	return 1;
}
//SetupPlayerForClassSelection--------------------------------------------------
public SetupPlayerForClassSelection(playerid)
{
    SetPlayerInterior(playerid,11);
    SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
            SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
    SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
    SetPlayerFacingAngle(playerid,0.0);
}
//SetPlayerTeamFromClass--------------------------------------------------------
public SetPlayerTeamFromClass(playerid,classid)
{
    if(classid == 228 || classid == 227 || classid == 255 || classid == 33) {
        gTeam[playerid] = TEAM_CIA;
    } else if(classid == 70 || classid == 253) {
        gTeam[playerid] = TEAM_MEDIC_CIA;
    } else if(classid == 21 || classid == 28 || classid == 29 || classid == 30) {
        gTeam[playerid] = TEAM_DRUGDEALERS
	}
}

//SetPlayerToTeamColor----------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
    if(gTeam[playerid] == TEAM_CIA) {
        SetPlayerColor(playerid,COLOR_BLUE); // geel
    } else if(gTeam[playerid] == TEAM_MEDIC_CIA) {
        SetPlayerColor(playerid,COLOR_PINK); // roze/paars
	} else if(gTeam[playerid] == TEAM_DRUGDEALERS} {
		SetPlayerColor(playerid, COLOR_RED);
    }
}
//OnPlayerRequestClass----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
    SetupPlayerForClassSelection(playerid);
    SetPlayerTeamFromClass(playerid,classid);

    if(classid == 228 || classid == 227 || classid == 255 || classid == 33) {
        GameTextForPlayer(playerid,"~r~CIA",1000,5);
    } else if(classid == 70 || classid == 253) {
        GameTextForPlayer(playerid,"~r~MEDIC CIA",1000,5);
    } else if(classid == 21 || classid == 28 || classid == 29 || classid == 30)
		GameTextForPlayer(playerid,"~r~DRUGDEALERS",1000,5);
    return 1;
}
//OnPlayerSpawn-----------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,0);

    if(gTeam[playerid] == TEAM_CIA) {
        SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
        GameTextForPlayer(playerid,
           "Kill the ~b~Drugdealers!!"
           6000,5);
    }
    else if(gTeam[playerid] == TEAM_MEDIC_CIA) {
                SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
        GameTextForPlayer(playerid,
           "Heal the ~p~CIA!",
           6000,5);
    }
    else if(gTeam[playerid] == TEAM_DRUGDEALERS) {
                SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
        GameTextForPlayer(playerid,
           "Kill the ~r~CIA!",
           6000,5);
	}
//ExitTheGameMode---------------------------------------------------------------
public ExitTheGameMode()
{
    GameModeExit();
}
//OnPlayerDeath-----------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    new deathstr[256];
    new whodiedname[MAX_PLAYER_NAME+1];
    new whokilledname[MAX_PLAYER_NAME+1];
    new deathreasonstr[256];

    GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
    GetWeaponName(reason,deathreasonstr,255);

    if(killerid == INVALID_PLAYER_ID) {
        if(strlen(deathreasonstr)) {
            format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
        } else {
            format(deathstr,256,"%s died",whodiedname);
        }
        SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
    } else {
        GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
        if(gTeam[killerid] != gTeam[playerid]) {
            // Valid kill
            if(strlen(deathreasonstr)) {
                format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
            } else {
                format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
            }
            SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
            SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
         }
        else {
            // Team kill
            format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
            SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
        }
    }
    return 1;
}
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
  	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/kill", cmdtext, true, 10) == 0)
	{
	SetPlayerPos(playerid, 1922.5964, -1399.8970, 50.000);
	GameTextForPlayer(playerid, "Your dieing, Cya!", 6000,5);
	return 1;
}
	dcmd(heal, 4, cmdtext);
	return 0;
}

dcmd_heal(playerid, params[])
{
	new
		id;
	if (sscanf(params, "d", id)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\"");
	else if (!IsPlayerConnected(id)) SendClientMessage(playerid, 0xFF0000AA, "Player not found");
	else
	{
		SetPlayerHealth(id, 100.0);
		SendClientMessage(id, 0x00FF00AA, "You have been healed");
		SendClientMessage(playerid, 0x00FF00AA, "Player healed");
	}
    return 1;
}
public OnPlayerInfoChange(playerid)
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{

	 return 1;
     }
public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}