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#887185
function skinSelect(player)
spawnPlayer( player, 10000, 10000, 10000, 0, 0 )
setElementPosition( player, -343.10485839844, 1535.1791992188, 75.5625, 178.72106933594 )
setPlayerGravity ( player, 0 )
setPlayerDimension ( player, 2 )
if ( getCameraMode ( player ) == "player" ) then
setCameraMode ( player, "fixed" )
else
setCameraMode ( player, "player" )
setCameraMode ( player, "fixed" )
end
bindKey ( player, "enter", "down", spawn, player )
bindKey ( player, "arrow_l", "down", changeSkin, player )
bindKey ( player, "arrow_r", "down", changeSkin, player )
end
function onPlayerSpawn(player)
setPlayerSkin (player, 0)
end
addEventHandler ("onPlayerSpawn", getRootElement(), onPlayerSpawn)
function changeSkin( player, key )
local last = getElementData( player, "lastSpawn" )
if ( key == "arrow_l" ) then
setPlayerSkin ( player, +1)
else ( key == "arrow_r" ) then
setPlayerSkin ( player, -1)
end
end
function spawn( player )
unbindKey ( player, "enter", "down", spawn )
unbindKey ( player, "arrow_l", "down", changeSkin )
unbindKey ( player, "arrow_r", "down", changeSkin )
setPlayerGravity ( player, 0.008 )
spawnPlayer ( player, 0, 0, 1000, 0, 1 )
setTimer( spawnTwo, 550, 1 )
end
function spawnTwo( player )
setCameraMode ( player, "player" )
spawnPlayer ( player, -343.10485839844, 1535.1791992188, 75.5625, 178.72106933594 )
createBlipAttachedTo ( player, 0, 2, 255,255,255 )
end
function onJoin(player)
fadecamera (source, true)
end
addEventHandler ("onPlayerJoin", getRootElement(), onJoin)
addEventHandler ("onPlayerJoin",getRootElement(), skinSelect)