rendered paste bodyDim UTKDead As Byte
yourslot = ReadByte(&H6E30E4)
UserSlotNo = ReadByte(&HC2DD5C)
CurTeam = ReadByte(&H6EF1C0 + (yourslot - 1) * 49377)
If UTKSlot = "a" Then
UTKSlot = "1"
End If
UTKDead = ReadByte(&H6E30E9 + (UTKSlot - 1) * 8)
Start0:
If CurTeam = "0" Then
If UTKSlot = yourslot Then
UTKSlot = UTKSlot + 1
End If
UTKUpDown = ReadFloat(&HAFAE68 + (UTKSlot - 1) * 8)
UTKLeftRight = ReadFloat(&HAFAE64 + (UTKSlot - 1) * 8)
UTKLeftRight2 = UTKLeftRight - 5
UTKUpDown2 = UTKUpDown - 5
WriteFloat (&HAFAE64 + (yourslot - 1) * 8), UTKUpDown2
WriteFloat (&HAFAE68 + (yourslot - 1) * 8), UTKLeftRight2
If UTKDead = "1" Then
UTKSlot = UTKSlot + 1
Else
GoTo Start0
End If
End If