rendered paste body>>>>>>>>>>>>>>> main.cpp
#include "SceneGraph.h"
#include "Entity.h"
int main() {
Entity e;
SceneGraph* graph = new SceneGraph();
graph->deleteE(&e);
}
>>>>>>>>>>>>>>>>> SceneGraph.h
#ifndef SCENEGRAPH_H
#define SCENEGRAPH_H
#include <string>
using namespace std;
class Entity;
class SceneGraph {
public:
void deleteE(Entity* e);
void print(string s);
};
#endif
>>>>>>>>>>>> SceneGraph.cpp
#include "SceneGraph.h"
#include "Entity.h"
#include <string>
#include <iostream>
void SceneGraph::deleteE(Entity* e) {
e->deleteE(this);
}
void SceneGraph::print(string s) {
cout << s << "\n";
}
>>>>>> Entity.h
#ifndef ENTITY_H
#define ENTITY_H
class SceneGraph;
class Entity {
public:
void deleteE(SceneGraph* e);
};
#endif
>>>>>>>>>> Entity.cpp
#include "Entity.h"
#include "SceneGraph.h"
void Entity::deleteE(SceneGraph* graph) {
graph->print("entity::delete()");
}