rendered paste body#ifndef ENTITY_H_#define ENTITY_H_#include <iostream>#include <string>#include <OpenSG/OSGImage.h>#include <OpenSG/OSGSimpleTexturedMaterial.h>#include "../include/GraphicObject2DImage.h"#include "../include/GraphicObject3DModell.h"#include "../include/Coordinates.h"#include "../include/Scenegraph.h"#include "../include/EntityOpenGLRenderable.h"using namespace std;class EntityOpenGLRenderable;class Scenegraph;class Entity{ public: Entity(); virtual ~Entity(); virtual void setPosition(Coordinates *position) = 0; virtual void setBeginAndEnd(Coordinates *begin, Coordinates *end) = 0; virtual void deleteEntity(Scenegraph *scenegraph, string id) = 0; virtual OSG::NodePtr getNode() = 0; // is only implemented in EntityOpenSGRenderable virtual void drawOpenGL() = 0; protected: Coordinates* mPosition;// TODO: setColor() and getColor() in EntityOpenSGRenderable implementieren Coordinates* mColor;};#endif /*ENTITY_H_*/